#include
void Initiate_State_Machine();
void GearDown();
void CheckingBeforeTakeOFF();
void RaisingGear();
void GearUp();
void CheckBeforeLanding();
void LoweringGear();
static void(*statetable[])(void)={GearDown, CheckingBeforeTakeOFF, RaisingGear, GearUp, CheckBeforeLanding, LoweringGear};
typedef enum State
{
GEAR_DOWN,
CHECKING_BEFORE_TAKEOFF,
RAISING_GEAR,
GEAR_UP, //creating state types
CHECK_BEFORE_LANDING,
LOWERING_GEAR,
}State_Type;
typedef enum Switch
{
on, //(0,1)
off
}Switch_status;
typedef enum pilot_lever
{
up, //(0,1)
down
}pilot_lever;
typedef enum hydraulic_mechanism
{
working,
not_working //(0,1)
}hydraulic_mechanism;
static volatile Switch_status squat_switch;
static volatile Switch_status limit_switch; //declaring names in main memory
static volatile pilot_lever pl;
static volatile hydraulic_mechanism hm;
State_Type current_state;
typedef struct
{
char* current_state_indication;
char* light;
char* landing_gear_hydraulic_control; //creating state table with 4 structures
char* Gas_Pressurized_Spring_system_status;
}State_Table;
static State_Table State_Machine[6]={{"GearDown","Green","Enabled","NULL"},
{"CheckingBeforeTakeOFF","Green","Enabled","NULL"},
{"RaisingGear","Red","Enabled","NULL"},
{"GearUp","Off","Disabled","NULL"},
{"CheckBeforeLanding","Red","Enabled","NULL"},
{"LoweringGear","Green","Enabled","enable"}
};
int main()
{
Initiate_State_Machine();
while(1)
{
statetable[current_state]();
}
}
void GearDown(void)
{
current_state=GEAR_DOWN;
printf("Enter the status of pilot's lever and squat switch\n");
fflush(stdout);
scanf("%d %d",&pl,&squat_switch); //checking squat switch and lever,if both are 0 0 then next function will be performed
if(pl==up && squat_switch==on)
{
current_state=CHECKING_BEFORE_TAKEOFF;
printf("pilot lever 'up',squat switch 'on'\n");
printf("current state:%s\n",State_Machine[current_state].current_state_indication);
printf("Light is :%s\n", State_Machine[current_state].light);
}
else
{
GearDown();
}
}
//CheckingBeforeTakeOFF
void CheckingBeforeTakeOFF(void)
{
current_state=CHECKING_BEFORE_TAKEOFF;
printf("Enter the status of pilot's lever and squat switch and hydraulic mechanism:\n");
fflush(stdout);
scanf("%d %d",&pl,&squat_switch);
if(pl==down&&squat_switch==off)
{
GearDown();
}
else if(pl==up && squat_switch==on )
{
current_state=RAISING_GEAR;
printf("pilot lever 'up',squat switch 'on'\n");
printf("Current State:%s\n",State_Machine[current_state].current_state_indication);
printf("Light is:%s\n",State_Machine[current_state].light);
}
}
//RaisingGear
void RaisingGear(void)
{
current_state=RAISING_GEAR;
printf("Enter the status of pilot's lever and limit switch:\n");
fflush(stdout);
scanf("%d %d",&pl,&limit_switch);
if(pl==up && limit_switch==off)
{
current_state=GEAR_UP;
printf("pilot lever 'up',limit switch off'\n");
printf("Current State:%s\n",State_Machine[current_state].current_state_indication);
printf("Light is:%s\n",State_Machine[current_state].light);
printf("Landing Gear Hydraulic Control:%s\n",State_Machine[current_state].landing_gear_hydraulic_control);
}
else
{
RaisingGear();
}
}
//GearUp
void GearUp(void)
{
current_state=GEAR_UP;
printf("Enter the status of pilot's lever:\n");
fflush(stdout);
scanf("%d",&pl);
if(pl==down)
{
current_state=CHECK_BEFORE_LANDING;
printf("pilot lever 'down'\n");
printf("Current State:%s\n",State_Machine[current_state].current_state_indication);
printf("Light is:%s\n",State_Machine[current_state].light);
printf("Landing Gear Hydraulic Control:%s\n",State_Machine[current_state].landing_gear_hydraulic_control);
}
else
{
GearUp();
}
}
//CheckBeforeLanding
void CheckBeforeLanding(void)
{
current_state=CHECK_BEFORE_LANDING;
printf("Enter the status of pilot's lever and hydraulic mechanism status:\n");
fflush(stdout);
scanf("%d %d",&pl,&hm);
if(pl==down && hm==working)
{
current_state=LOWERING_GEAR;
printf("pilot lever 'down',hydraulics 'working' \n");
printf("Current State:%s\n",State_Machine[current_state].current_state_indication);
printf("Light is:%s\n",State_Machine[current_state].light);
printf("Status of gas pressurised Spring System:%s,\n",State_Machine[current_state].Gas_Pressurized_Spring_system_status);
}
else if(pl==(up))
{
CheckBeforeLanding();
}
}
//LoweringGear.
void LoweringGear(void)
{
current_state=LOWERING_GEAR;
printf("Enter the status of pilot's lever and limit switch:\n");
fflush(stdout);
scanf("%d %d",&pl,&limit_switch);
if(pl==up && limit_switch==off)
{
current_state=GEAR_DOWN;
printf("pilot lever 'up',limit switch 'off'\n");
printf("Current State:%s\n",State_Machine[current_state].current_state_indication);
printf("Light is:%s\n",State_Machine[current_state].light);
printf("Landing Gear Hydraulic Control:%s\n",State_Machine[current_state].landing_gear_hydraulic_control);
}
if(limit_switch==off)
{
LoweringGear();
}
}
void Initiate_State_Machine()
{
current_state==GEAR_DOWN;
printf(" Current state is in GearDown & Light is:%s\n",State_Machine[current_state].light);
}