Photo Realistic Rendering
- REPORT ON ASSEMBLY OF CHOPPER MODEL
DESIGN OF AMERICAN CHOPPER USING SOLIDWORKS
OBJECTIVE
The objective of the project is to modelon AMERICAN CHOPPER using a CAD (computer aided drafting} soltwore
SOL/DWORKS and to render it with SOL/OWORKSvisuolize to create a photoreolistic view of it.
INTRODUCTION
This project explains the designing of American chopper using the CAD software SOLIDWORKS from sketching the ports and modelling them to final rendering of the assembly to give a photo realistic view.
METHODOLOGY
- Port Modelling
- Assemb ly
- Rendering
PART MODELLING
In part modelling ,first the 20 sketch of the part is sketched using the tools in sketch tab and then the 2Dsketch is converted into a 30 part using features in the features tab.
FEATURES USED
Boss Extrude: This feature is used to expand the object in 30 according to sketch plane.
Extrude cut Extrude cut feature used to cut/remove the 3d object in linear path according to sketch.
Fillet: Fillet is a feature used for making round internal or external edges to avoid sharp edges and make it smooth.
Lofted Boss/Base: Lofted boss is a feature used to achieve Complex Shapes. It does this by interpolating surfaces between various cross-sections of a model .These cross-sections can be sketches ,faces ,or edges.
Split /: Split tool is used to split single solid part into two sold parts. It is used to project an entity onto other surfaces or curved/ planar faces.
Dome. Dome is a feature used to make dome shaped extrude including elliptical dome.
Shelf. Shell feature is used to make to hollow space in solid part by selecting outer wall of the solid part and so removes the inner parts .It is also used to reduce the specific thickness.
Combine. Combine tool is used to make integration of two sold parts which intersect each other as same solid part.
Chamfer. Chamfer is used to make a sharp edge or corner slightly tapered rather than being a perfect square.
Linear Pattern: The linear parent is used to create a different number of instances required to create the pattern linearly.
curve Driven Pattern. Curve driven pattern is used to make any pattern which followed by the curve is sketched before.
Circularpattern : Circular pattern is a feature used to make 3d feature into circular pattern according to number of insistences.
Revolve boss base: Revolve feature is used to make cylindrical or circular 30 extrude along with a given reference axis as per drawn sketch.
Revolve cut Revolve cut is used to cut or reduce the extrude of cylindrical round surface. Move/copy body This feature is used to move/copy the 30 body to one place to another place. Mirror. Mirror is used to mirror a feature or body by reference of the selected plane.
Sweep This feature is used to sweep any kind of fully defined sketch along with the path.
Sweep cut. Sweep cut is same as sweep feature but its directly proportional ta sweep which makes a cut along with the sweep path.
Swept Surface-. It is used to make a surface along with a path the curve is driven.
Boundary Surface-. Boundary surface is used ta make a surface in between two f finished surfaces.
Loft Surface-. Loft surface is used to make loft in between two profiles along with guide path.
Knit surface'. Knit surface is used to knit the two free edges or open edges of the surfaces together also it reduces the gap between the two edges of the surface.
Surface Trim: Primarily used to cut away material fr om a surface ,and provides two modes :Standard and Mutual.
Projection curve: Projection curve is a 30 curve which is projected on the basis of the two different 20 curves in two different planes.
Blocks-. You can make save, edit and insert blocks from the drawing items and sketch entities that you use often such as standard notes ,title blacks, label positions and so an you can attach blacks to geometry or to drawing views
Trimentities : it is used to trim the unwanted lines or extended entities in the sketch.
Appearances :An appearance def ines visual properties of the model including colour and texture. Appearances do
not affect physical properties which are defined by materials . every material is a assigned a default appearance.
ASSEMBLY
Assemb ly is most often referred to putting components together in an assembly line ,but more specifically ,it refers to creating a complete product that performs an intended function. Changes in the component are automatically reflected in the assembly i.e. The rebuild option will automatically take place or else it will ask the user to rebuild the
document.
ASSEMBLY APPROACHES IN SOLIDWORKS
- Top-Down Approach
- Bottom-Up Approach
RENDERING
Rendering or image synthesis is the automatic process of generating a photoreolistic or nan-photarealistic image from a 20 or 30 model using a computer program. The resulting image is referred ta as the render
MAJOR CATEGORIES IN RENDERING
- Real-Time Rendering
- Pre-Rendering
SOFTWARE USED
- Photoview 360
- Solidworks Visualze.
COMPONENTS DESIGNED
- Transmission Belt
- Kick Stand
- Front Fender
- Rear Fender
- Chain
- OilTonk
- Pedal
- Front Wheel
- Rear Wheel
- Front Fork
- Chassis
- Engine
- Gos Tonk
Description
Transmission Belt

After Rendering

Featured used
Offset entities
Extruded boss
Fillet
Appereances
The transmission belt is designed to adopt to the two pulleys created on the engine.
KICK STAND


Feature used:
loft boss
extruded boss
extruded cut
dome
split
fillets
appearances
Kickstand for this bike is of a very simple design and made sweep features.
FRONT FENDER

AFTER RENDERING

FEATURE USED
- Offset entities
- Trim entities
- Revolve boss
- Dynam ic Mirror
- Split
- Appearances
The front fender for this bike is designed simply by revolving the cross-section and cutting away materialat the end to make it pointed.Revolve and split tools ore the most used tools here.
BACK FENDER

AFTER RENDERING

FEATURED USED
- Offset Entities
- Trim Entities
- Revolve boss
- Appeoronces
The rear fender is thicker but shorter compored to the f ront fender. It doesn't hove a pointed end like the front fender, rother rounded end as in the Idea of sketch. Revolve ond split tools ore the most used tools here.
GAS TANK

AFTER RENDERING

FEATURE USED
- Projected curve
- Trim entities
- Sweep boss
- Loft surface
- Knit surface
- Sweep Cut
- Fillet
- Appea rance
The fueltank for this American Chopper is designed as per the info sketch. It is hollowed out to make a tonk for the fuel inside.The mostly applied features include extrude surface, boundary surface,shell,and knit surface.Sienna is assigned as its appearance and decals are applied.
PEDAL

FEATURTE USED
- Extrude boss
- Fillet
- Linear pattern
- Dome
- Chamfer
- Appeoronce
There ore two pedals, left and right.Among them,only the right pedalwas sketched and designed in the port design environment and the lef t was mode using the in-context features of the assembly environment. It is designed to sit into the holes provided ot the bottom of the chassis on both sides.
ENGINE

After Rendering

FEATURE USED
- Trim entities
- Revolve Boss
- Extrude Cut
- Offset entities
- Dome
- Fillet
- Projected Curve
- Compos ite Curve
- Sweep boss
- Mirror
- Circular pattern
- Split
- Appeoronce
The engine used in this bike is o V engine with two exhoust pipes.A lthough it is the solid modelling of the engine block,it covers most of the aspects of the engine block.It
incorporates the cooling fins,spark plug representotion,intake and exhaust monifolds, transmission unit with the transmission belt,and pulleys.
FRONT WHEEL

AFTER RENDERING

FEATURE USED
- Revolve boss
- Trim entities
- sketch f illet
- Boss Extrude
- Revolve Cut
- Linear Pottern
- Chamfer
- Cut Extrude
- Circular Pottern
- Appeorance
The front wheel is thinner than the rear wheel. It is designed to be a multi-body part consisting of the rotor, sprocket,rim,tire,and the calliper all ore mode to be single bodies. Mostly used features include revolve,extruded cut,ond circular pottern.
REAR WHEEL

AFTER RENDERING

FEATURE USED
- Revolve boss
- Trim entities
- Fillet
- Extrude Boss
- Planes
- Revolve cut
- Linear pattern
- Chamfer
- Fillet feature
- Extrude Cut
- Circular pattern
- Appeoronce
The rear Wheelis much thicker than the front wheel. Just like the front wheel,it is also designed to be a multi-body port consisting of the rotor, sprocket, rim,tire,and the calliper oil in a single port. Mostly used feotures include revolve,extruded cut,and circulor pattern.
FRONT FROK

AFTER RENDERING

FEATURE USED
- Extrude boss
- Trim entities
- Revolve boss
- Split
- Move/copy bodies
- Dome
- Mirror
- Combine
- Projected curve
- Sweep boss
- Appeoronce
It is the most unique port of this American Chopper bike. It is longer than usuol bikes and the angle is extremely low with respect to the horizontol. The handles ore shorter and ore customized according to their comfort.For this model,revolve features is mostly used.It consists of two headlights
CHAISS

AFTER RENDERING

FEATURE USED
- Offset entities
- Convert Entities
- Project Curve
- Trim entities
- Sweep boss
- Split
- Revolve Cut
- Extrude boss
- Fillet
- Combine
- Appearance
The chassis is the frame that bears most of the load on the bike.In the design process of this chassis, the mostly applied features are splines,sweeps, project curves, split,etc.The lower tube is mirrored with respect to the mid-plane.The rear plate supports the rear arm which holds the hub from only one direction so it is designed to be stiff enough.
OIL TANK

AFTER RENDERING

Features used
- Boss Extrude
- Combine
- Fillet
- Shell
- Appearance
The oil tank is placed above the engine block which is also made hollow inside. Extrude and shellare the major features used in this part.
ASSEMBLY OF AMERICAN CHOPPER
Assembly is most often referred to putting components together in an assembly line,but more specifically,it refers t< creating a complete product that performs an intended function.Changes in the component are automatically reflected in the assembly i.e.The rebuild option willautomatically take place or else it will ask the user to rebuild the document.


The American chopper is assembled using the feature called mates. Each and every part is mated with the other or the base part with specific relation.Some relations that are used to mate the parts of American chopper are mentioned below,
- Concentric
- Coincident
- Parallel
- Tangent
- Width

