Challenge

Photo Realistic Rendering

  • Assembly of Chopper Model

  • Objective -
  1. To design individual parts of the chopper with fully defined sketches and appropriate appearances.
  2. To assemble all the individual parts of the chopper model by assigning suitable constraints.
  3. To render the chopper model by adding appearances, decals, lights, cameras, and background scenes.
  • Introduction -

Chopper is a customized bike which has a powerful engine and simple parts with high precise shapes and edges. PARTS TO BE MODELLED IN CHOPPER:

  • Transmission Belt
  • Kick Stand
  • Front Fender
  • Rear Fender
  • Oil Tank
  • Chain
  • Pedal
  • Front Wheel
  • Rear Wheel
  • Front Fork
  • Chassis
  • Engine
  • Gas Tank
  • Design methodology/approach -

  • Description along with the images of Part files -

Chassis:

Front view

Side view

Isometric view

Tools & Features used:

Sketch picture: To insert pictures for reference

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circles

Spline: To draw curves through interpolation of points

Intersection curve: To get an intersection curve obtained from projection of two curves

Boss-sweep: To obtain a solid body along the profile path

Boss-Extrude: To obtain 3d solid from 2d sketch

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch

Reference plane: To construct a reference plane if existed references are not suitable or far away

Mirror: To mirror features or sketches along the selected reference

Split: To separate or split solid bodies

Combine: To combine or merge solid bodies

Dome: To create dome surfaces on flat surfaces

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Smart dimensions: To add or edit dimensions of sketches

Engine:

Front view

Isometric view

Tools & Features used:

Sketch picture: To insert pictures for reference

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circle

Arc: To draw arc

Spline: To draw curves through interpolation of points

Convert Entities: To convert edges or curves into lines

Intersection curve: To get an intersection curve obtained from projection of two curves

Boss-sweep: To obtain a solid body along the profile path

Boss-Extrude: To obtain 3d solid from 2d sketch

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch

Reference plane: To construct a reference plane if existed references are not suitable or far away

Mirror: To mirror features or sketches along the selected reference

Split: To separate or split solid bodies

Combine: To combine or merge solid bodies

Dome: To create dome surfaces on flat surfaces

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Circular pattern: To create a pattern of feature or body along a circular reference

Linear Pattern: To create a pattern of feature or body along a linear reference

Composite curve: To obtain combined composite curve from two or more curves

Smart dimensions: To add or edit dimensions of sketches

Front wheel:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circles

Arc: To draw arc

Spline: To draw curves through interpolation of points

Convert Entities: To convert edges or curves into lines

Offset Entities: To offset edges or lines to duplicate the edges

Boss-Extrude: To obtain 3d solid from 2d sketch

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion

Cut-Revolve: To subtract a solid portion from a solid using 2d sketch revolve

Combine: To combine or merge solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Circular pattern: To create a pattern of feature or body along a circular reference

Linear Pattern: To create a pattern of feature or body along a linear reference

Smart dimensions: To add or edit dimensions of sketches

Front fender:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Spline: To draw curves through interpolation of points

Split: To separate or split solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Smart dimensions: To add or edit dimensions of sketches

Rear wheel:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Spline: To draw curves through interpolation of points

Convert Entities: To convert edges or curves into lines

Offset Entities: To offset edges or lines to duplicate the edges

Boss-Extrude: To obtain 3d solid from 2d sketch

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion

Cut-Revolve: To subtract a solid portion from a solid using 2d sketch revolve

Combine: To combine or merge solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Circular pattern: To create a pattern of feature or body along a circular reference

Linear Pattern: To create a pattern of feature or body along a linear reference

Smart dimensions: To add or edit dimensions of sketches

Rear fender:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Spline: To draw curves through interpolation of points

Split: To separate or split solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Smart dimensions: To add or edit dimensions of sketches

Oil tank:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Spline: To draw curves through interpolation of points

Split: To separate or split solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Boss-Extrude: To obtain 3d solid from 2d sketch

Combine: To combine or merge solid bodies

Shell: To convert solid bodies into shells

Smart dimensions: To add or edit dimensions of sketches

Gas tank:

Front view

Side view

Isometric view

Tools & Features used:

Sketch picture: To insert pictures for reference

Sketch: To create required sketches

Line: To drawing lines and construction lines

Spline: To draw curves through interpolation of points

Split: To separate or split solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Boss-Extrude: To obtain 3d solid from 2d sketch

Reference plane: To construct a reference plane if existed references are not suitable or far away

Surface-loft: To create surface along the profiles

Surface-knit: To combine adjacent non intersecting features

Surface-sweep: To sweep along the sketch to obtain surface

Boundary-surface: To create surface from closed profile

Cut-sweep: To cut the surface along the profile through sweep along the reference

Shell: To convert solid bodies into shells

Mirror: To mirror features or sketches along the selected reference

Smart dimensions: To add or edit dimensions of sketches

Front fork:

Front view

Top view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circle

Arc: To draw arc

Spline: To draw curves through interpolation of points

Convert Entities: To convert edges or curves into lines

Intersection curve: To get an intersection curve obtained from projection of two curves

Boss-sweep: To obtain a solid body along the profile path

Boss-Extrude: To obtain 3d solid from 2d sketch

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch

Reference plane: To construct a reference plane if existed references are not suitable or far away

Mirror: To mirror features or sketches along the selected reference

Combine: To combine or merge solid bodies

Dome: To create dome surfaces on flat surfaces

Fillet: To convert sharp internal or external edges into smooth or round edges

Linear Pattern: To create a pattern of feature or body along a linear reference

Smart dimensions: To add or edit dimensions of sketches

Chain part:

Front view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circle

Arc: To draw arc

Spline: To draw curves through interpolation of points

Block: To create separate and save sketch from the existing sketch

Boss-Extrude: To obtain 3d solid from 2d sketch

Mirror: To mirror features or sketches along the selected reference

Combine: To combine or merge solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Curve Pattern: To create a pattern of feature or body along a curved reference

Smart dimensions: To add or edit dimensions of sketches

Pedal:

Front view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Circle: To draw circle

Arc: To draw arc

Spline: To draw curves through interpolation of points

Boss-Extrude: To obtain 3d solid from 2d sketch

Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body

Combine: To combine or merge solid bodies

Dome: To create dome surfaces on flat surfaces

Fillet: To convert sharp internal or external edges into smooth or round edges

Chamfer: To convert sharp edges into bevel edges

Linear Pattern: To create a pattern of feature or body along a linear reference

Smart dimensions: To add or edit dimensions of sketches

Transmission belt:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Arc: To draw arc

Boss-Extrude: To obtain 3d solid from 2d sketch

Fillet: To convert sharp internal or external edges into smooth or round edges

Smart dimensions: To add or edit dimensions of sketches

Kick stand:

Front view

Side view

Isometric view

Tools & Features used:

Sketch: To create required sketches

Line: To drawing lines and construction lines

Arc: To draw arc

Boss-Extrude: To obtain 3d solid from 2d sketch

Dome: To create dome surfaces on flat surfaces

Cut-Extrude: To subtract a solid portion from a solid using 2d sketch

Loft: To create surface along the profiles

Split: To separate or split solid bodies

Fillet: To convert sharp internal or external edges into smooth or round edges

Smart dimensions: To add or edit dimensions of sketches

  • Upload a min of five screenshots of the Assembly Model in the report. (For eg:-Front View, Side View, Isometric View, Camera Setup View, and the Top View) -

  • Attach Detailed Rendering Images of Assembly -

  • Conclusion -
  • All the parts of the chopper are modelled and assembled together successfully using Solidworks.
  • The assembled chopper is rendered using Photoview 360 and Solidworks Visualize.
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