Challenge

Photo Realistic Rendering

Title: Design and Assembly of an American Chopper Model

Objective:

To create the various different parts of an American Chopper bike and then assembling them together in SolidWorks as well as creating the final photo-realistic images of the chopper after rendering them with the help of Photo View 360.

Introduction:

This bike model is inspired by the popular American television series American Chopper where a group of specialists build and customize some of the most innovative motorcycles for various celebrities and enthusiasts.

In this report we will have a look at the various tools and features used to design the American Chopper model as well as take a look at the final rendered images of the model.

Design Methodology:

Fig1: Flowchart of the design approach

Design Process of the American Chopper Model:

The steps used for designing the model are as follows: -

  1. Setting up the chopper blueprint inside of SolidWorks.
  2. Designing the different parts of the bike.
  3. Setting up the chopper blueprint inside of SolidWorks.
  4. Assembling them together inside of SolidWorks assembly.
  5. Rendering the final assembly model to create photo-realistic images of the bike with the help of SolidWorks Photo-View 360.

The various different parts used for the assembly of American Chopper model are as follows:

  1. Transmission Belt
  2. Kickstand
  3. Front Fender
  4. Rear Fender
  5. Oil Tank
  6. Pedal
  7. Chain
  8. Front Wheel
  9. Rear Wheel
  10. Front Fork
  11. Chassis
  12. Engine
  13. Gas Tank

Tools and features used for designing the parts:

  1. Transmission Belt:
    1.1. Boss-Extrude
    1.2. Fillet

Fig2: Transmission Belt

  1. Kickstand:
    2.1. Loft
    2.2. Dome
    2.3. Cut-Extrude
    2.4. Boss-Extrude
    2.5. Fillet
    2.6. Split tool

Fig3: Kickstand

  1. Front Fender:
    3.1. Revolve
    3.2. Split tool
    3.3. Fillet


Fig4: Front Fender

  1. Rear Fender:
    4.1. Revolve
    4.2. Split tool
    4.3. Fillet
    4.4. Shell feature

Fig5: Rear Fender

  1. Oil Tank:
    5.1. Boss-Extrude
    5.2 Combine tool
    5.3. Fillet
    5.4. Shell feature

Fig6: Oil Tank

  1. Pedal:
    6.1. Boss-Extrude
    6.2. Fillet
    6.3. Revolve
    6.4. Dome
    6.5. Chamfer
    6.6. Linear Pattern

Fig7: Pedal

  1. Chain:
    7.1. Boss-Extrude
    7.2. Fillet
    7.3. Block making
    7.4. Circular Pattern
    7.5. Mirror tool

Fig8: Chain

  1. Front Wheel:
    8.1. Revolve
    8.2. Boss-Extrude
    8.3. Cut-Extrude
    8.4. Cut-Revolve
    8.5. Circular Pattern
    8.6. Combine tool
    8.7. Fillet
    8.8. Chamfer



Fig9: Front Wheel

  1. Rear Wheel:
    9.1. Revolve
    9.2. Boss-Extrude
    9.3. Cut-Extrude
    9.4. Cut-Revolve
    9.5. Circular Pattern
    9.6. Combine tool
    9.7. Fillet
    9.8. Chamfer


Fig10: Rear Wheel

  1. Front Fork
    10.1. Revolve
    10.2. Boss-Extrude
    10.3. Cut-Extrude
    10.4. Linear Pattern
    10.5. Fillet
    10.6. Combine tool
    10.7. Swept-Boss
    10.8. Mirror tool

Fig11: Front Fork

  1. Chassis
    11.1. Projected Curve
    11.2. Composite Curve
    11.3. Mirror tool
    11.4. Swept-Boss
    11.5. Boss-Extrude
    11.6. Cut-Extrude
    11.7. Chamfer
    11.8. Fillet
    11.9. Dome
    11.10. Split tool
    11.11. Combine tool

Fig12: Chassis

  1. Engine:
    12.1. Boss-Extrude
    12.2. Projected Curve
    12.3. Composite Curve
    12.4. Mirror tool
    12.5. Linear Pattern
    12.6. Circular Pattern
    12.7. Swept-Boss
    12.8. Boss-Extrude
    12.9. Cut-Extrude
    12.10. Chamfer
    12.11. Fillet
    12.12. Dome
    12.13. Split tool
    12.14. Combine tool

Fig12: Engine

  1. Gas Tank:
    13.1. Surface-Sweep
    13.2. Surface-Trim
    13.3. Surface-Loft
    13.4. Projected Curve
    13.5. Composite Curve
    13.6. Boundary-Surface
    13.7. Mirror Tool
    13.8. Surface-Knit
    13.9. Split Line tool
    13.10. Surface-Extrude
    13.11. Cut-Sweep
    13.12. Fillet
    13.13. Shell

Fig14: Gas Tank

Final images of the model:

Fig15: Camera Setup View

Fig16: Front View

Fig17: Side View

Fig18: Top View

Fig19: Isometric View
Conclusion:

While designing this model in SolidWorks we get to learn about the various important tools and features of the software right from the basic level to the more advanced levels. We get to learn about how to use simple features such as Boss-Extrude, Boss-Revolve, etc. as well as the more complex tools such as Projected Curves, Projected Surfaces, etc.

We also get a good glimpse of the Photo View 360 feature while creating our final rendered images.

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