Challenge

Photo Realistic Rendering

                                                               AMERICAN CHOPPER

           

OBJECTIVE:

                    Creating an American Chopper Part models and Assemble the Part and Rendering the realistic model view of Chopper bike.

INTRODUCTION:

                    American Chopper Bike are motorcycles featured on the television series American Chopper build by Orange Country Chopper for a specific corporate or celebrity customer.

DESIGNING PROCESS OF CHOPPER

                                                        MODEL

                                                             ↓

                                                     SKETCHING

                                                             ↓

                                                PART MODELLING

                                                             ↓

                                                     ASSEMBLY

                                                             ↓

                                                    RENDERING

DESIGNING PARTS OF CHOPPER:

  • Transmission Belt
  • Kick stand
  • Front fender
  • Rear fender
  • Chain
  • Oil tank
  • Pedal
  • Front wheel
  • Rear wheel
  • Front fork
  • Chassis
  • Engine
  • Gas tank

TOOLS AND FEATURES USED:

  1. Sketch Entities.
  • Line, circle, rectangle, arc, slot, spline.
  • Convert entities- Create one or more curves in a sketch by projecting an edge, loop, face, curve or set of sketch curves on to the sketch plane.
  • Trim and extend- Cut the point over the sketch entity and move the point over the sketch entity to extend.
  • Offset-Offset line arc and splines if the original entity change the offset entity also change.
  • Mirror- Mirroring is another way that can create copy of an existing object choosing a plane or mirror face.
  • Pattern- Create multiple instances of one are more features that can space alone with pattern type.
  1. Features.
  • Extrude-Extrude is a feature using to convert 2D sketch in to 3D model.        
  • Revolve- Revolves add or remove materials by revolving one or more profiles around a ceterline.it can create revolved boss/base, revolved cuts or, revolved surface. the revolved feature can be solid or a surface.
  • Sweep- Sweep creates a solid, a cut or a surface feature by moving a profile along a path.
  • Loft-loft feature creates a shape by making transitions between multiple profile and guide curves. this tool is very valuable for modelling complex surface.

      

  • Plane- Plane is reference for sketching and creating features.
  • Curves-Curve as the path or guide curve for a sweep and loft feature, as a parting line for a draft feature.

CREATION OF THE CHOPPER PARTS

  1. Transmission belt:
  • Sketch=tool→ sketch entities→ line
  • Offset=tool→ sketch tool→ offset
  • Boss extrude=insert→ boss/base→ extrude
  • Fillet-create a rounded internal or external face on the part. selected faces, edges or edge loops (insert→ feature→ fillet)

       

  • Belts are mechanical elements used for power transmission without phase shift..
  1. Kick stand:
  • Loft=insert→ boss/base→ loft
  • Dome-it creates a dome that is tangent to the adjacent cylindrical or conical face (insert→ feature→ dome)
  • Cut extrude=insert→ cut→ cut extrude
  • Boss Extrude
  • Fillet

      

  • A kickstand is a device that allows to rest a bike in an upright position.
  1. Front and rear fender:

     Front fender

  • Revolve=insert→ boss/base→ revolve
  • Split-use the split feature to create multiple parts from an existing part (insert→ feature→ split)
  • Fillet

     

     Rear fender

  • Revolve
  • Split
  • Fillet
  • Shell-the shell tool hollows out a part, leaves open the faces you selected, and creates thin feature on the remaining faces (insert→ feature→ shell)

     

  • The pressed and formed sheet-metal part mounted over the road wheels of a motorcycle, to reduce the splashing of mud.
  1. Chain:
  • Extrude
  • Fillet
  • Circular pattern
  • Mirror=insert→ pattern/mirror→ mirror

     

  • Chains are more complicated than might expect with up to 116 links in a standard bike chain.
  • The chain is actually most crucial link in the chopper model.
  1. Oil tank:
  • Extrude
  • Combine-multiple bodies contained within one multibody part file (insert→ feature→ combine)
  • Fillet
  • Shell

     

  • The main function of the fuel tank is simply to hold fuel.
  1. Pedal:
  • Extrude
  • Fillet
  • Revolve
  • Dome
  • Chamfer
  • Linear pattern

     

  • Pedal is the external part to attached with chassis to using for rider comfort.
  1. Front and rear wheel:

      Front wheel

  • Revolve
  • Boss Extrude
  • Cut extrude
  • Cut revolve
  • Circular pattern
  • Combine
  • Fillet
  • Chamfer

     

     Rear wheel

  • Revolve
  • Boss Extrude
  • Cut extrude
  • Combine
  • Cut revolve
  • Circular pattern
  • Fillet
  • Chamfer

      

  • A wheel is a circular component that is intended to rotate on an axle bearing.
  • The wheel is one of the key components of the chopper model.
  1. Front fork:
  • Revolve
  • Boss Extrude
  • Fillet
  • Linear pattern
  • Cut extrude
  • Dome
  • Cut revolve
  • Curve
  • Sweep
  • Mirror
  • Combine

     

  • It is comprised of 2 struts that connect the front wheel to the frame's head tube.
  • Front fork look is the identification of the chopper model bikes.
  1. Chassis:
  • Chopper blue print-A blueprint the template that use for all of drawings for a reference (tool→ sketch tools→ sketch picture)
  • curve
  • sweep
  • mirror
  • Boss Extrude
  • Fillet
  • Chamfer
  • Split
  • Combine
  • Cut extrude

     

  • Chassis, also known as 'Frame', is the foundation structure of bike that supports it from underneath.
  • The purpose of the chassis is to bear the weight of the car in its idle and dynamic states.
  1. Engine:
  • Blue print engine
  • Boss Extrude
  • Fillet
  • Revolve
  • Circular pattern
  • Dome
  • Cut extrude
  • Chamfer
  • Mirror
  • Split
  • Sweep
  • Composite curve

    

  • A motorcycle engine is an engine that powers a motorcycle.
  • Motorcycle engines are typically two-stroke or four-stroke internal combustion engines.
  • I personally engine part is the so much time for designing.
  • In the model I can learn about the sold modelling and curves very much.
  1. Gas tank:
  • Surface sweep
  • Surface trim
  • Curve
  • Surface loft
  • Boundary surface
  • Mirror
  • Surface knit
  • Split line
  • Cut sweep
  • Fillet

    

  • Surface model is an alternative to solid body model.
  • Essentially, it's just another tab at the top of the SOLIDWORKS User Interface.
  • Surface model is an important tool to have in your box because it not only makes model easier, it sometimes makes model possible.
  • Gas tank is the surface model in the chopper.

ASSEMBLY:

  • Assembly is the process of combining individual components into one feauture design.
  • Can create assemblies using bottom-up design, top-down design, or a combination of both methods.
  • Using mates for assembly process.
  • Assembly → insert part→ select a base part→ fix the part→ connect all the part using mates→ save the assembly

Mates

  • Mates are constraints that hold components together in SOLIDWORKS assemblies.
  • Mates has 3 type of standard mates, advanced mates, mechanical mates.
  • Standard mates include angle, coincident, concentric, distance, lock, parallel, perpendicular, and tangent mates.
  • Advanced mates include limit, linear/linear coupler, path, profile center, symmetry, and width mates.
  • Mechanical mates include cam-follower, hinge, gear, rack and pinion, screw, slot and universal joint mates.
  • Chopper model mainly using only standard mates.

APPEARANCE AND DECAL:

Appearance

  • To add an appearance, select the desired appearance in the appearance tab of the Task Manager.
  • Left drag onto the model and hover over what you would like to apply the appearance to.
  • Select Face, Feature, Body, Part or Assembly from the selection bar.
  • Chopper model I am using metal, rubber and light appearance.

     

Decal

  • Apply a decal.
  • In the Display Manager, click View Decals, right-click a decal, and select Edit Decal.
  • Right-click the decal on the part, click Appearances. and select the decal.

     

Photo view 360

  • With a model open, click Tools > Add-In and add in Photo View 360.
  • Edit appearances, the scene, and decals.
  • Edit lights.
  • Edit camera option.
  • Edit Photo View Options.

PHOTO REALISTICS RENDERING:

 

     

     

     

      

CONCLUSION:

               In this chopper model I am using various type of 2d sketch ,3d feature, assembly tool, appearances, decals, various views and photo real look chopper model.

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