Photo Realistic Rendering
Assembly of Chopper Model
Objective:
- To design individual parts of the chopper with fully defined sketches and appropriate appearance.
- To assemble all the individual parts of the chopper model by assigning suitable constraints.
- To render the chopper model by adding appearances, decals, lights, cameras, and background.
Introduction:
- Solid Works: Solid works is a product of Dassault systems company. It is a software used for designing, rendering of the real time models. Any kind of complicated and sensitive designs can be easily model of this software. The basic tools and its usage are explained in the description section.
- Chopper Model: Chopper is a customized bike which has a powerful engine and simple parts with the basic parts in the chopper are chassis, engine, front wheel, front fender, rear wheel, rear fender, part, pedal, transmission belt & kick stand.
Design methodology:
- Transmission Belt
- Kick Stand
- Front Fender
- Rear Fender
- Chain
- Oil Tank
- Pedal
- Front Wheel
- Rear Wheel
- Front Fork
- Chassis
- Engine
- Gas Tank
- Assembly
Description:
Transmission Belt

Tools & Features used to make Transmission Belt:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Arc: To draw arc.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Smart dimensions: To add or edit dimensions of sketches.
Kick Stand

Tools & Features used to make Kick Stand:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Arc: To draw arc.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Dome: To create dome surfaces on flat surfaces.
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch.
Loft: To create surface along the profiles.
Split: To separate or split solid bodies.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Smart dimensions: To add or edit dimensions of sketches.
Front Fender

Tools & Features used to make Front Fender:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Spline: To draw curves through interpolation of points.
Split: To separate or split solid bodies.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body.
Smart dimensions: To add or edit dimensions of sketches.
Rear Fender

Tools & Features used to make Rear Fender:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Spline: To draw curves through interpolation of points.
Split: To separate or split solid bodies.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body.
Smart dimensions: To add or edit dimensions of sketches.
Chain

Tools & Features used to make Chain:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Circle: To draw circle.
Arc: To draw arc.
Spline: To draw curves through interpolation of points.
Block: To create separate and save sketch from the existing sketch.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Mirror: To mirror features or sketches along the selected reference.
Combine: To combine or merge solid bodies.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Curve Pattern: To create a pattern of feature or body along a curved reference.
Smart dimensions: To add or edit dimensions of sketches.
Oil Tank

Tools & Features used to make Oil Tank:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Spline: To draw curves through interpolation of points.
Split: To separate or split solid bodies.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Combine: To combine or merge solid bodies.
Shell: To convert solid bodies into shells.
Smart dimensions: To add or edit dimensions of sketches.
Pedal

Tools & Features used to make Pedal:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Circle: To draw circle.
Arc: To draw arc.
Spline: To draw curves through interpolation of points.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body.
Combine: To combine or merge solid bodies.
Dome: To create dome surfaces on flat surfaces.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Chamfer: To convert sharp edges into bevel edges.
Linear Pattern: To create a pattern of feature or body along a linear reference.
Smart dimensions: To add or edit dimensions of sketches.
Front Wheel

Tools & Features used to make Front Wheel:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Circle: To draw circles.
Arc: To draw arc.
Spline: To draw curves through interpolation of points.
Convert Entities: To convert edges or curves into lines.
Offset Entities: To offset edges or lines to duplicate the edges.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body.
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion.
Cut-Revolve: To subtract a solid portion from a solid using 2d sketch revolve.
Combine: To combine or merge solid bodies.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Chamfer: To convert sharp edges into bevel edges.
Circular pattern: To create a pattern of feature or body along a circular reference.
Linear Pattern: To create a pattern of feature or body along a linear reference.
Smart dimensions: To add or edit dimensions of sketches.
Rear Wheel
Tools & Features used to make Rear Wheel:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Spline: To draw curves through interpolation of points.
Convert Entities: To convert edges or curves into lines.
Offset Entities: To offset edges or lines to duplicate the edges.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body.
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch extrusion.
Cut-Revolve: To subtract a solid portion from a solid using 2d sketch revolve.
Combine: To combine or merge solid bodies.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Chamfer. To convert sharp edges into bevel edges.
Circular pattern: To create a pattern of feature or body along a circular reference.
Linear Pattern: To create a pattern of feature or body along a linear reference.
Smart dimensions: To add or edit dimensions of sketches.
Front Fork


Tools & Features used to make Front Fork:
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Circle: To draw circle.
Arc: To draw arc.
Spline: To draw curves through interpolation of points.
Convert Entities: To convert edges or curves into lines.
Intersection curve: To get an intersection curve obtained from projection of two curves.
Boss-sweep: To obtain a solid body along the profile path.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Chassis

Tools & Features used to make Chassis:
Sketch picture: To insert pictures for reference.
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Circle: To draw circles.
Spline: To draw curves through interpolation of points.
Intersection curve: To get an intersection curve obtained from projection of two curves.
Boss-sweep: To obtain a solid body along the profile path.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch.
Reference plane: To construct a reference plane if existed references are not suitable or far away.
Mirror: To mirror features or sketches along the selected reference.
Split: To separate or split solid bodies.
Combine: To combine or merge solid bodies.
Dome: To create dome surfaces on flat surfaces.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Chamfer: To convert sharp edges into bevel edges.
Smart dimensions: To add or edit dimensions of sketches.
Engine

Tools & Features used to make Engine:
Sketch picture: To insert pictures for reference.
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Circle: To draw circle.
Arc: To draw arc.
Spline: To draw curves through interpolation of points.
Convert Entities: To convert edges or curves into lines.
Intersection curve: To get an intersection curve obtained from projection of two curves.
Boss-sweep: To obtain a solid body along the profile path.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Boss-Revolve: To revolve 2d sketch along the reference to obtain solid body.
Cut-Extrude: To subtract a solid portion from a solid using 2d sketch.
Reference plane: To construct a reference plane if existed references are not suitable or far away.
Mirror: To mirror features or sketches along the selected reference.
Split: To separate or split solid bodies.
Combine: To combine or merge solid bodies.
Dome: To create dome surfaces on flat surfaces.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Chamfer: To convert sharp edges into bevel edges.
Circular pattern: To create a pattern of feature or body along a circular reference.
Linear Pattern: To create a pattern of feature or body along a linear reference.
Composite curve: To obtain combined composite curve from two or more curves.
Smart dimensions: To add or edit dimensions of sketches.
Gas Tank

Tools & Features used to make Gas Tank:
Sketch picture: To insert pictures for reference.
Sketch: To create required sketches.
Line: To drawing lines and construction lines.
Spline: To draw curves through interpolation of points.
Split: To separate or split solid bodies.
Fillet: To convert sharp internal or external edges into smooth or round edges.
Boss-Extrude: To obtain 3d solid from 2d sketch.
Reference plane: To construct a reference plane if existed references are not suitable or far away.
Surface-loft: To create surface along the profiles.
Surface-knit: To combine adjacent non intersecting features.
Surface-sweep: To sweep along the sketch to obtain surface.
Boundary-surface: TO create surface from closed profile.
Cut-sweep: To cut the surface along the profile through sweep along the reference.
Shell: To convert solid bodies into shells.
Mirror: To mirror features or sketches along the selected reference.
Smart dimensions: To add or edit dimensions of sketches.
Assembly





Rendered with Environment

Tools & Feature Used:
Decals: Graphics or designs used on chopper bodies.
Lights & Camera: To adjust lightning and camera angles.
Render Preview: To preview the final render before rendering.
Render: To render in required quality and sizes.
Conclusion:
- Thus, the chopper model is modelled, assembled and rendered using solid works software.