Challenge

Photo Realistic Rendering

Report on American chopper

Objective: - To assemble and model the american chopper in SolidWorks.

Introduction: -

All the parts are created with accurate dimensions

Parts created in this Project.

  1. Front fender
  2. Rear fender.
  3. Front wheel
  4. Rear wheel
  5. Kickstand
  6. Chain
  7. Transmission Belt
  8. Oil tank
  9. Chassis
  10. Front fork
  11. Engine
  12. Fuel tank

Discription of features used: -

Sketch: - sketch is the basic drawing or we can say a 2d structure which is used for further creation of the model.

Boss Extrude: - Boss extrude is a tool used to create a 2D closed shape into 3D shape.

Revolve: -

Revolve Cut: -

Extrude cut: - It is used to cut a 3D shape like cutting holes, slots etc.

Fillets: - fillets are given to the sharp edges of a 3D model to give it a round profile.

Chamfer: - It is used to give a tapered look to the modle or we can say chamfered look.

Combine: - Used to combine to independent bodies and make them a whole single solid body

Projected Curves: - It is used to create a curve in the 3D space from two Curves which intersects each other and make a curve at the intersection which is known as a Projected Curve.

Reference Plane: - This tool is used to create a plane in the 3D space.

Split: - The Split feature is used to split the sections from a solid body with the help of a 2D drawing.

Trim: - to remove the unwanted section of a drawing.

Pattern: - there are many types of Patterns availale like Linear, Circular and Rectangular.

Mirror: - To mirror the drawing or a solid body about any structure.

Convert entities: - This feature is used to get the drawing from any solid body.

Move/Copy Body: - To move or copy the body.

Dome: - It creates a Dome like structure to part face.

Offset: - This feautre creates the same drawing at the specified distance from the original sketch.

Sweep Surface: - Sweep Surfaces are surfaces that are generated from a section curve positioned along a path

Loft Surface: - Loft Surfaces are surfaces generated by multiple 3D Curves or existing edges creating a smooth tangency between the selected curves.

Fill surface: - These are surfaces created by any boundary sketch or shape.

Surface trim: - It is used to Trim any surface and also to cut any surface into 2 or more parts.

Surface knit: - It is used to merge or combine two or more surfaces into one.

Sweep cut: Creates a sweep by moving a 2D profile along a 2D or 3D sketch path.

etc.

Front fender: -

Front fender is used to cover the front wheel of the bike and it provides protection against the sludge and dirt coming from the road.

Process of making of the front Fender

First of all naming has been given to the planes vertical plane front fender santro plain front fender middle plane front fender
• Sketch has drawn on vertical plane front fender and construction line is drawn horizontally on the vertical plane front fender.
• Now revolved boss feature is used to create the desired body the revolve is done by selecting the sketch and the access or we can say the centre line that we have created earlier.
• No sketch has been created on Central plane front fender
• Now split feature is used to remove cutouts from the body and give it a nice aesthetic look.
• Now sketch for is being created on the vertical front fender plane which is downward to the origin
• No gain split tool is used
• A basic structure of the front fender is designed
• Its last 6 mm fillet is given to the outer surface of the fender.
• Now appearance has been given to the body my case it's Siena

Features used: -

Revolve, splits and Fillets

Rear Fender: -

Rear fender is bigger in size than the front fender

Process of making of the Rear Fender

First of all naming has been given to the planes vertical plane front fender santro plain front fender middle plane front fender
• Sketch has drawn on vertical plane front fender and construction line is drawn horizontally on the vertical plane front fender.
• Now revolved boss feature is used to create the desired body the revolve is done by selecting the sketch and the access or we can say the centre line that we have created earlier.
• No sketch has been created on Central plane front fender
• Now split feature is used to remove cutouts from the body and give it a nice aesthetic look.
• Now sketch for is being created on the vertical front fender plane which is downward to the origin
• No gain split tool is used
• A basic structure of the front fender is designed
• Its last 6 mm fillet is given to the outer surface of the fender.
• Now appearance has been given to the body my case it's Siena

Features used: -

Revolve, splits and Fillets

Front wheel: -

Front wheel in a bike is a very important part and it doesn’t need any definition as such.

Process of making Front Wheel

Sketch

Revolve

Trim

Fillet

Boss extrude

Revolve cut

Linear pattern

Chamfer

Fillet features

Cut extrude

Circular pattern

Appearances

Rear wheel: -

Rear wheel provides friction and helps the bike to move forward.

Power is transmitted to the rear wheel via Chain.

features used

Sketch

Revolve

Trim

Fillet

Boss extrude

Revolve cut

Linear pattern

Chamfer

Fillet features

Cut extrude

Circular pattern

Appearances

Front Fork: -

Front Fork is an essential Part of the bike as it connects the front wheel to the rest of the bike and helps manoeuvre the bike.

Process of making the front Fork

Sketch

Boss Extrude

Trim

Revolve

Split

Reference Plane

Convert entities

Move/Copy Body

Dome

Mirror

Combine

Projected Curve

Sweep

Appearance

Transmission Belt: -

Transmission Belt is used to Transfer Power from Engine to the Gearbox.

Features Used to Design the Transmission Belt.

Sketch

Offset

Extrude

Fillet

Appearance

Kick Stand: -

It is used to help the bike to stand while its not moving.

Features used to create Kick Stand

Sketch

Loft

Dome

Boss Extrude

Extrude Cut

Fillet

Split

Appearances

Oil Tank: -

Oil tank is used to store the lubricating oils that ensures the proper working of the engine parts pistons and gears.

Features Used to Design the Oil Tank

Sketch

Boss Extrude

Combine

Fillet

Shell

Appearance

Chain: -

Chain is made of strong Links which transmits power from the Engine to the Rear Wheel.

Features Used to Design Chain.

Sketch

Trim

Fillet

Blocks

Boss Extrude

Patterns

Appearance

Pedal: -

Pedals also used as the Foot Rest for the Rider.

Features Used to Design the Pedal

Sketch

Boss Extrude

Fillet

Liner Pattern

Dome

Chamfer

Appearance

Chassis: -

It is the Frame on which all Parts of the bike is connected and it provides the stability and integrity to the whole bike. It can make the bike stronger or weaker.

Features Used to Design the Chassis.

Sketch

Offset

Convert entities

Projected Curves

Trim

Reference Plane

Sweep

Split

Revolve

Engine: -

Engine is the heart of the vehicle it drives the vehicle and provides all essential power that is needed to drive the vehicle and it is the most complicated part in this project as we have constructed exhausts, cylinder heads and so my other important components.

Features used to design the engine

Sketch

Convert entities

Trim

Revolve

Boss extrudes

Cut extrude

Offset

Dome

Fillet

Project curve

Composite curve

Sweep

Mirror

Circular Pattern

Split

Gas tank: -

The function of the gas tank is to store the gas and provide fuel to run the engine.

Features used to Design Gas Tank

Sketch

Trim

Project curve

Convert entities

Sweep Surface

Loft Surface

Fill surface

Surface trim

Surface knit

Sweep cut

Fillet

Appearances

Assembly of American Chopper in SolidWorks

First of all, the all parts are opened simultaneously and then Chassis is inserted in the assembly workspace using insert parts in the option. Press ok to Fix the Chassis. Then all parts are inserted as per the requirement and adjusted accordingly so that the do not intersect of hinder with each other and possible mates are given to the parts to specify the location and fix the parts with respect to the chassis.

Decals are also applied to the assembled chopper

Following features are used to assemble the chopper.

  • Mates
  • Insert parts

What are Mates?

Mates are the specific relation of the parts with each other like incident, concentric, perpendicular, etc. We can move a component within its degree of freedom

Photo Realistic Rendering: -

In SolidWorks we can create the Photo Realistic renders with help of PHOTOVIEW 360.

We can do that by clicking on the photoview 360 tab.

SOLIDWORKS VISUALIZE is the standalone software which is a very powerful tool to create a realistic and high-quality image and perform animations also and present our product in a realistic environment by applying lights and reflection.

Photoview 360 renders

Front View

Side View

Top View

Isometric View

Others

SOLIDWORKS VISUALIZE

original appearance

Custmized Appearances

Conclusion

- Parts are modelled in solidworks

- Parts are assembled and American Chopper is modelled

- Photorealistic Renders are created with the help of PHOTOVIEW 360 and SOLIDWORKS VISUALIZE

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