Challenge

Photo Realistic Rendering

MODLLING AND RENDERING OF AMERICAN CHOPPER USING SOLID WORKS  :

OBJECTIVE:

  • To Create Individual Solid Parts Of American chopper Using Solid Works 
  • How To Assemble Individual Solid Parts Of Chopper
  • Applications Of Decals , Lights, and Camera etc
  • Createing a Photorealistic Rendered Images of American Chopper Using Photo360 and Visuvalization . 

INTRODUCTION:

Solid Works is a one of the prominent modelling software. This software is mainly used to model 3D parts using 2d sketches. It has photoview 360 which helps in rendering the final model of chopper and also we can decied the look and material of the part and assembly in solid works. In this project we learnt the detailed design of chopper parts and assembly of chopper and finally the rendering of american chopper after the assembly.

 Design Methodolgy/Approch:

Kick Stand:

It is also know as side stand . It is used to support the american chopper when it was in resting stage.

Features Used to Create Kick Stand :

  • Sketch
  • Loft
  • Dome
  • Extured boss
  • Extrued cut
  • fillet 
  • split

Sketch:

The sketch is a 2d repserentation of the model.These are entitles in solid works e.g: line, circle and arc etc.

Loft:

Loft feature allows to generate complex geometry in single feature by interpolating surface between various cross section of a model these cross section can be face or edge.

Dome:

Dome feature gives smooth face on profile you can apply dome to face whose centroid lies outside  the face .This allows you to apply dome to irregular contours.

Extured Cut:

Extrude cut is used to remove materials from the 3D models . It is just opposite to Extrude Boss feature you can cut it both directions and mainly used for creating holes, slots etc

Extured Boss :

Extrude is a type of feature to convert 2D sketch into 3D model.

Fillet :

Fillet creat round internal and external face of parts you can fillet number of faces and edges .

Split :

Split tool used to project an entity (sketch, solid, surface, face, plane or surface spline) onto other surface or curved face you are able to split faces on multiple bodies by this command

Procedure To create a 3D model of kickstand :

  • Open solid works and create new model
  • Select mid plane (Right plane) draw sketch on it
  • Then the 2D sketch is created in the front plane and dimensions are given to the sketch to fully define we will use trim and spline commands are used
  • Then create two new planes and the ellipse are drawn on the new planes as per requirements
  • Then use loft command to create loft for kickstand
  • Then do extrude cut command to remove unwanted parts for the
    stand

 Transmission Belt :

 Transmission belt in the chopper is used to tansmit power from engine  to gear box

Features used to create transmission belt:

  • sketch
  • offset
  • fillet
  • extrude
  • appereance

Offset :

offset one or more sketch entities select model edge or model face by a specified distance for example offset sketch entities such as lines, arcs and splines

Procedures followed to create a model of Transmission belt :

  • Open solid works software and create new model
  • Select front plane and draw a sketch
  • The 2D sketch plane is created in front plane and dimensions relations are given to the sketch and sketch the offset command use to duplicate sketch to some distance.
  • After the process extrude the sketch from 2D to 3D model.
  • Then apply the fillets as per requirements of the transmission belt
  • After that give appearance to transmission belt and save the model.

FRONT FENDER :

Front fender is part mounted on the fork above the wheel to protect the rider and the chopper other parts from debrisis and foreign particals .

Features used to create front fender :

  • sketch
  • offset entities
  • Trim entities
  • Revolve
  • Dynamic Mirror
  • Split
  • Apperance

Revolve :

To create revolve feature u must have one or more profiles and center line to use axis around which the feature revolve tools .

Trim entities :

select trim based on the entities you want to trim All trim types are available for 2D sketches and 2D sketches on 3D planes and you can use power trim

Dynamic Mirror:

Dynamic Mirror it is used as you sktech the entities to mirror about the presketched entities .

Rear Fender :

Rear Fender is the same as front fender the rear fender is mounted on the chassis of the rear part above the  rear wheel

Features used to create Rear Fender :

  • sketch
  • Offset entities
  • Trim entities
  • Revolve
  • Apperance

Chain :

It is a transmission system that is used to transmit power from engine to rear wheel .The sprocket is used to transmit the power ot the chain . The sprocket is connected with the shaft by use of key.

Features used to create chain

  • sketch
  • Trim
  • Fillet
  • Blocks
  • Extrude
  • Pattern
  • Apperance

Blocks :

You can edit block and insert blocks for drawings items and sketch entities such as standard notes tittle blocks label positions and so on you can attach blocks to geometry or u can insert blocks into sheet formats .

Process to Create a block :

  1. create a sketch
  2. click make blocks (block toolbar)
  3. Select sketch to make blocks
  4. repeat step once again
  5. with sketch in edit mode add the necessary relations
  6. save the part

Pattern :

curve driven pattern tool allows to create pattern along 3Dcurve u can do a open or closed curve such as circle in the chains parts curve driven pattern is used

Oil Tank:

Oil tank is one part of the chopper. It is used to store oil and its has 3mm Thickness

Features used to creat oil tank :

  • Sketch
  • Boss Extured
  • Combine
  • Fillet
  • Shell
  • Apperance

Combine :

Combine is a type of feature in solid work to combine two bodies like add , subtract etc.

Shell :

It is define as thickness of thin and thick shell elements.

Apperance:

An appearance is a visual properties of a model including colour and texture

Pedal:

Pedal is a part attached to chassis and pedal used to place leg on that to give comfort

Features used to create pedal :

  • Sketch
  •  Extrude
  •  Fillet
  •  Liner pattern
  •  Dome
  •  Chamfer
  •  Appearances

Linear pattern :

It is almost like circular pattern. The feature are patterned linearly

Chamfer :

A cut on the edge or corner of something that makes it slope slightly rather than being perfectly square

Front wheel :

A wheel is a circular block made of the steel material on the top of the wheel tyre is covered these are made up of rubber and it has thin wires within it

Features used to create front wheel:

  • Sketch
  •  Revolve
  •  Trim
  •  Fillet Entities
  •  Boss/Base Extrude
  •  Revolve cut
  •  Linear pattern
  •  Chamfer
  •  Fillet Features
  •  Cut Extrude
  •  Circular Pattern
  •  Appearances

Circular pattern

Circular pattern is used to create a pattern of the sporks and the pattern available in the tyre. Also it is used to create holes in the disc of the front wheel. The features are used to create a different number of instances required to create the pattern circularly

Rear wheel:

A circular object that revolves on an axle and is fixed below a vehicle or other objects to enable it to move easily over The ground the disc and sprockets are attached to rear wheel The chain is connected between
engine and rear wheel

Features used to create Rear Wheel :

  •  Sketch
  •  Revolve
  •  Trim
  •  Fillet Entities
  •  Boss/Base Extrude
  •  Planes
  •  Revolve cut
  •  Linear pattern
  •  Chamfer
  •  Fillet Features
  •  Cut Extrude
  •  Circular pattern
  •  Appearances

Front fork:

Most motorcycle today use telescope fork for the front suspension The forks can be mostly understood as simple as hydraulic shock absorbers with internal coil springs they allow front wheel to react imperfections in the rod while isolating rest of the motorcycle from the motion

Features used to create front fork :

  •  Sketch
  •  Extrude
  •  Trim
  •  Revolve
  •  Split
  •  Plane
  •  Convert Entities
  •  Move/Copy Body
  •  Dome
  •  Mirror 
  •  Combine
  •  Curve (Project curve)
  •  Sweep 
  •  Appearance

Move/Copy Body :
It is used to move body from one place to another

Mirror :
By using mirror face with a mid-plane selected only the chosen within the revolve will be mirrored. mirroring bodies can be used whether in a singleor multi body part and allows you to select solid geomentry instead of the features and faces in a body In the fork part  the one part of the fork is
created and the other part is mirrored .Then the parts are manually combined.

Project curve :

Project curve is the kind of 3D cure which is projected on the basis of the two different 2D sketches

Sweep :
With the Sweep feature we can create a shape by moving a 2D sketch profile along a 2D or 3D sketch path

chassis :
A chassis or a frame forms its skeleton All components of a motorcycle like the wheels fuel tank seats handlebars etc are attached to base structure

Features used to create chassis :

  • Sketch
  •  Offset
  •  Convert Entities
  •  Project Curve
  •  Trim
  •  Plane
  •  Sweep
  •  Split
  •  Revolve
  •  Cut Extrude
  •  Fillet
  •  Combine
  •  Appearance

Engine:

Engine is the prime mover for the bike. The engine converts a chemical energy into heat energy and then heat energy is converted into mechanical energy.

Features used to creat engine :

  •  Sketch
  •  Convert Entities
  •  Trim
  •  Revolve
  •  Boss Extrude
  •  Cut Extrude
  •  Offset
  •  Dome
  •  Fillet
  •  Projection Curve
  •  Composite Curve
  •  Sweep
  •  Mirror
  •  Circular Pattern
  •  Split

Composite Curve :

This feature is used to combine two curves and make them a single curve e.g : combining a projected curve to another curve

Gas Tank:

Gas tank is used to store the gas and it gives gas to engine whe it requried.

Features used to create gas tank :

  •  Sketch
  • Trim
  • Project curve
  • Convert entities
  • sweep surface
  • Loft surface
  • Fill surface
  • Surface trim
  • Sweep knit
  • Sweep cut
  • Fillet
  • Appearances

Loft surface :

Loft surface generated by multiple 3D curve or existing edge create smooth tangency between the selected curve


sweep surface :

Surface that are generated from a section curve positioned along a path

Filled surface :

Filled surface feature constructs surface path with any number of sides within a boundary defined by existing model edge sketches or curves including composite curves

Surface trim :

Primarily used to cut away material from a surface and provide two modes standard and mutual

Surface knit :

Surface knit is used to knit the two free edge of the surface together. also it reduce the gap between the two edges of the surface

Assembly of chopper:

  •  Initially the chassis part is inserted in the assembly by using insert parts in the option after that the part is inserted in the assembly make it fix the chassis
  •  After That the other parts of the chopper are inserted into the assembly and give possible mate conditions

Features used to assemble chopper :

  •  Mates
  • Insert part

Mates :
Mates create geometric relationships between assembly components as we add mates we define the allowable direction of linear or rotational motion of the component we can move a component within degrees of freedom visualizing the assembly behaviour

Rendering:

  •  Rendering is the process of creating realistic images of the
    photorealistic model with the environment.
  •  rendering can be done in two ways in solidworks.
  •  Photoview 360
  •  Solidworks visualize.
  •  In photorealistic model some of the mate conditions and positions are
    changed to render realistic model.

Photoview 360 :

Solid Visualization :

Conclusion:

  •  The parts of the chopper are modeled.
  •  The parts are inserted to assembly environment and the chopper is assembled.
  • The realistic image was rendered with the use of the photoview 360 and solidworks visualize.
1 comment
  1. Sarvepalli Jayadutta Akhilnice work..
Your portfolio, next

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