Challenge

Internal Geneva Mechanism

we observe that
- Upon increasing precision contact we get a finer graph indicating better accuracy
- Increasing fps results in smoother graph and animations
- Velocity o driving gear gradually increases to the desired value of 10rpm
- Driven gear is free to rotate and returns to a o speed indicating intermitted motion

  • Motion analysis @ 10 rpm
    ang disp vs time




    force vs time
  • Motion analysis @ 10 rpm ( precise contact)
    ang disp vs time

    force vs time


    On comparison precise contact and normal simulation we observe that precise contact setting leads to a much smoother graph
    while disabling it gives a very fluctuating graph
  • Motion analysis @ 10 rpm @ 60 fps


    Increasing the graph from the default setting helps to get much more instances and gives more accurate results along with finer animation

  • Motion analysis @ 20 rpm @ 120 fps


    increasing the fps to further 120 gives much more smoothness and accuracy , but more processing time in calculation of graphs
  • Driver wheel angular velocity
  • Driven wheel angular velocity

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