MODELING AND RENDERING OF ROYAL ENFIELD CLASSIC 350 USING SOLIDWORKS
MODELING AND RENDERING OF ROYAL ENFIELD CLASSIC 350 USING SOLIDWORKS
OBJECTIVE:
- 1.The main objective of this project is used to create a model of different parts of the royal Enfield classic 350 using Solid works.
- 2.To assemble the different parts modeled for the classic 350.
- 3.To create a photo-realistic view of the classic 350 by Rendering the model using Solid works Photo view 360.
PART MODELING:
· Part modeling you can create a part from a conceptual sketch through solid feature-based modeling, as well as build and modify parts through direct and intuitive graphical manipulation.
FEATURES DESCRIPTION:
SKETCH:
· Sketch is the two dimensional representation of the model with respect to the plane/view from the outside of the model. In solid works there are different sketch options available to create a sketch. These are known as Entities in solid works. The following are the entities available in solid works Line, Arc, Spline, Circles, Rectangle.
OFFSET:
· One or more sketch entities, selected model edges, or model faces by a specified distance. For example, you can offset sketch entities such as splines or arcs, sets of model edges, loops, and so on. You can offset finite lines, arcs, and splines.
EXTRUDE BOSS/BASS:
· Extrude is a type of feature available in solid works to convert a 2D sketch into the 3D model.
FILLET:
· Fillet/Round creates a rounded internal or external face on the part. You can fillet all edges of a face, selected sets of faces, selected edges, or edge loops.
LOFTED BOSS/BASS:
· The loft feature allows you generate complex geometry in a single feature. It does this by interpolating surfaces between various cross-sections of a model. These cross-sections can be sketches, faces, or edges. In the loft interface, these cross-sections are considered “Loft Profiles”.
DOME:
· Select one or more planar or non-planar faces. You can apply domes to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.
EXTRUDE CUT:
· Extrude cut is another cool feature which helps to remove materials from the 3D model. It is just the opposite to extrude boss/base feature, because it cuts a sketch profile while extruding. You can cut in both directions and mainly used for creating holes, channels, slots etc.
SPLIT:
· The Split tool is used to project an entity (sketch, solid, surface, face, plane, or surface spline) onto other surfaces or curved/planar faces. You are also able to split faces on multiple bodies with one command.
TRIM ENTITIES:
· Select the trim type based on the entities you want to trim or extend. All trim types are available with 2D sketches and 2D sketches on 3D planes. You can use any of the following trim options: Power trim.
REVOLVE:
· To create a revolve feature: Create a sketch that contains one or more profiles and a centerline, line, or edge to use as the axis around which the feature revolves. Click one of the following revolve tools.
DYNAMIC MIRROR:
· Dynamic mirror is the important tool in solid works. As you sketch the entities, they are mirrored about the pre-selected sketch entity.
APPEARANCES:
· An appearance defines the visual properties of a model, including color and texture. Appearances do not affect physical properties, which are defined by materials. Every material is assigned a default appearance that emulates the look of the material.
COMBINE:
· Combine is the type of feature available in solid works to manually combine the two bodies.
SHELL:
· The Shell Definition Property Manager is used to define the thickness of thin and thick shell elements.
CHAMFER:
· A cut on the edge or corner of something that makes it slope slightly rather than being perfectly square.
CIRCULAR PATTERN:
· The circular parent bodies/ features are used to create a different number of instances required to create the pattern circularly.
LINEAR PATTERN:
· The linear parent bodies/ features are used to create a different number of instances required to create the pattern linearly.
SURFACE MODELING:
- Surface modeling gives you the ability to build out a visual representation of an object’s exterior and its contours. In other words, it’s a surface.
- Parts like seat, fuel tank of classic 350 are surface modeled.
FEATURES DESCRIPTION:
LOFTED SURFACE:
- Loft Surfaces are surfaces generated by multiple 3D Curves or existing edges creating a smooth tangency between the selected curves.
SWEPT SURFACES:
- Sweep Surfaces are surfaces that are generated from a section curve positioned along a path.
FILLED SURFACE:
- The Filled Surface feature constructs a surface patch with any number of sides, within a boundary defined by existing model edges, sketches, or curves, including composite curves.
SURFACE TRIM:
- Primarily used to cut away material from a surface, and provides two modes: Standard and Mutual.
EXTEND SURFACE:
· Extend Surface is used to extend the surface which is already created. There are different options available on the extended surface. We can extend the surface as same surface or we can extend the surface tangent to the surface.
SURFACE KNIT:
- Surface knit is used to knit the two free edges/open edges of the surfaces together. Also it reduces the gap between the two edges of the surface
PARTS MODELED FOR CLASSIC 350:
- The following parts of the classic 350 are modeled in solid-works and assembled together.
· Chassis
· Engine
· Front fork
· Front fender
· Front axle
· Front wheel
· Front brake disc
· Rear fender
· Rear axle
· Rear wheel
· Rear brake disc
· Fuel tank
· Seat
· Gear pedal
· Kicker clamp
· Kicker
· inner chain plate
· outer chain plate
· sprocket
· hub
· rear suspensions
· side stand
· tool box
· tool box door
· batter box door
· battery box
· battery
DESCRIPTION OF THE PARTS AND FEATURES USED:
1. CHASSIS:
A chassis or frame forms its skeleton. All the components of a motorcycle, like the suspension, wheels, fuel tank, seats, handlebars etc., are attached to this base structure which lends a motorcycle its strength and ability to handle well.




FEATURES USED:
· project curve
· swept boss/bass
· extruded boss/bass
· mirror
· extrude cut
· fillet
· split
· revolved boss/bass
· plane
· chamfer
· linear pattern
· combine
2. ENGINE:
- 1.Engine is the prime mover for the Bike. The engine converts a Chemical energy into the Heat energy and then the heat energy is converted into mechanical work.
- 2.The mechanical work in the engine is rotational motion. This rotation is converted to the wheel with the use of the chain and sprocket through the gearbox and clutch.




FEATURES USED:
· project curve
· swept boss/bass
· extruded boss/bass
· mirror
· extrude cut
· fillet
· revolved boss/bass
· plane
· linear pattern
· surface knit
· revolved surface
· thicken surface
· ruled surface
· dome
· lofted surface
3. FRONT FORK:
Most motorcycles today use telescopic forks for the front suspension. The forks can be most easily understood as simply large hydraulic shock absorbers with internal coil springs. They allow the front wheel to react to imperfections in the road while isolating the rest of the motorcycle from that motion.



FEATURES USED:
· project curve
· swept boss/bass
· extruded boss/bass
· mirror
· extrude cut
· fillet
· revolved boss/bass
· plane
· linear pattern
· dome
· split lines
4. FRONT FENDER:
The Front Fender is a part mounted on the fork above the wheel to protect the rider and the other parts classic 350 from debris and foreign particles.



FEATURES USED:
· fillet
· revolved boss/bass
· split lines
· sketch
5. FRONT AXLE:
An axle is a central shaft for a rotating wheel or gear. On wheeled vehicles, the axle may be fixed to the wheels, rotating with them, or fixed to the vehicle, with the wheels rotating around the axle.


FEATURES USED:
· sketch
· extruded boss/bass
· appearance
6. FRONT WHEEL:
A wheel is a circular block of a hard and durable material at whose center has been bored a circular hole through which is placed an axle bearing about which the wheel rotates.



FEATURES USED:
· sketch
· extruded boss/bass
· appearance
· fillet
· revolved boss/bass
· split
· combine
· circular pattern
· extrude cut
7. FRONT BRAKE DISC:
A disc brake is a type of brake that uses the calipers to squeeze pairs of pads against a disc or "rotor" to create friction. This action slows the rotation of a shaft, such as a vehicle axle, either to reduce its rotational speed or to hold it stationary. The energy of motion is converted into waste heat which must be dispersed.


FEATURES USED:
· sketch
· extruded boss/bass
· appearance
· fillet
· split lines
· circular pattern
· extrude cut
· chamfer
8. REAR FENDER:
The Rear Fender is a part mounted on the rear above the wheel to protect the rider and the other parts classic 350 from debris and foreign particles.



FEATURES USED:
· sketch
· extruded boss/bass
· appearance
· fillet
· split lines
· mirror
· split
· revolved boss/bass
· dome
9. REAR AXLE:
An axle is a central shaft for a rotating wheel or gear. On wheeled vehicles, the axle may be fixed to the wheels, rotating with them, or fixed to the vehicle, with the wheels rotating around the axle.


FEATURES USED:
· sketch
· extruded boss/bass
· appearance
10. REAR WHEEL:
A wheel is a circular block of a hard and durable material at whose center has been bored a circular hole through which is placed an axle bearing about which the wheel rotates.



FEATURES USED:
· sketch
· extruded boss/bass
· appearance
· fillet
· revolved boss/bass
· split
· combine
· circular pattern
· extrude cut
11. REAR BRAKE DISC:
A disc brake is a type of brake that uses the calipers to squeeze pairs of pads against a disc or "rotor" to create friction. This action slows the rotation of a shaft, such as a vehicle axle, either to reduce its rotational speed or to hold it stationary. The energy of motion is converted into waste heat which must be dispersed.


FEATURES USED:
· sketch
· extruded boss/bass
· appearance
· fillet
· split lines
· circular pattern
· extrude cut
· chamfer
12. FUEL TANK:
A fuel tank (or petrol tank) is a safe container for flammable fluids. Though any storage tank for fuel may be so called, the term is typically applied to part of an engine system in which the fuel is stored and propelled (fuel pump) or released (pressurized gas) into an engine.




FEATURES USED:
· surface loft
· swept cut
· surface knit
· project curve
· fillet
· shell
· boss extrude
· chamfer
13. SEAT:
Seat is used for carrying a rider and, possibly, a passenger, and which is attached to a motorcycle often but not exclusively, behind the fuel tank.



FEATURES USED:
· surface loft
· surface knit
· project curve
· fillet
· swept surface
· surface trim
· surface fill
· boundary surface
· mirror
· helix and spiral
· plane
14. GEAR PEDAL:
The gear system on royal Enfield is similar to other sports bike on market. For first gear you push the lever downward then up comes Neutral and Up 2, 3, 4 and so on to fifth. Depending upon your comfort in bike you can choose between Standard and Classic. Standard is a bit high then Classic.



FEATURES USED:
· extrude boss/bass
· extrude cut
· linear pattern
· fillet
15. KICKER CLAMP:
A clamp is a fastening device used to hold or secure objects tightly together to prevent movement or separation through the application of inward pressure.



FEATURES USED:
· extrude boss/bass
· extrude cut
· fillet
· appearance
· sketch
16. KICKER:
Kick start is a method of starting an IC engine (usually that of a motorcycle) by pushing a ratcheting lever with one's foot.



FEATURES USED:
· extrude boss/bass
· extrude cut
· fillet
· appearance
· sketch
· project curve
· composite curve
· linear pattern
17. INNER CHAIN PLATE:
Chain is a type of transmission system that is used to transmit a power from the Engine to the Rear Wheel. Chain is the linkage of inner plate and outer plate.



FEATURES USED:
· extrude boss/bass
· fillet
· mirror
· plane
· sketch
18. OUTER CHAIN PLATE:
Chain is a type of transmission system that is used to transmit a power from the Engine to the Rear Wheel. Chain is the linkage of inner plate and outer plate.



FEATURES USED:
· extrude boss/bass
· fillet
· mirror
· plane
· sketch
19. SPROCKET:
A sprocket is a toothed wheel that fits onto a shaft. It is prevented from rotating on the shaft by a key that fits into keyways in the sprocket and shaft.


FEATURES USED:
· extrude boss/bass
· fillet
· sketch
· chamfer
· circular pattern
· extrude cut
20. HUB:
A chain is used to connect two sprockets. One sprocket is the driver sprocket. The other sprocket is the driven sprocket. Motion and force can be transmitted via the chain from one sprocket to another, therefore from one shaft to another. Chains that are used to transmit motion and force from one sprocket to another are called power transmission chains.


FEATURES USED:
· extrude boss/bass
· fillet
· sketch
· chamfer
· circular pattern
· extrude cut
21. REAR SUSPENSION:
Suspension is a system of components allowing a machine (normally a vehicle) to move smoothly with reduced shock.


FEATURES USED:
· extrude boss/bass
· fillet
· mirror
· helix and spiral
· plane
· swept boss/bass
22. SIDE STAND:
Side stand in two wheeler support the entire weight of the vehicle when it is parked. They are perfect on quick stops when one needs to leave the vehicle for a short while. They are provided with a spring that pulls it back into position to ensure extra safety.


FEATURES USED:
· extrude boss/bass
· fillet
· extrude cut
· split
· lofted boss/bass
· swept boss/bass
· fillet
23. TOOL BOX:
A toolbox (also called toolkit) is a box to organize, carry, and protect the owner's tools.



FEATURES USED:
· extrude boss/bass
· extrude cut
· split
· shell
· fillet
· appearance
24. TOOL BOX DOOR:
The tool box door is used to close the tool box to protect the tools.



FEATURES USED:
· extrude boss/bass
· extrude cut
· split
· shell
· fillet
· appearance
25. BATTERY:
An automotive battery is a rechargeable battery that supplies electrical energy to a motor vehicle.it supplies power to head lights, side indicators, rear lights, and to engine if it is EFI.



FEATURES USED:
· extrude boss/bass
· extrude cut
· split
· appearance
· plane
26. BATTERY BOX:
The battery box is used to carry the battery which supplies power to some parts of the vehicle.


FEATURES USED:
· extruded boss/bass
· extrude cut
· split
· thin extrude cut
· appearance
27. BATTERY BOX DOOR:
The battery box door is used to close the battery box to protect the battery from external damages.


Features used:
· extrude boss/bass
· appearance
· sketch
ASSEMBLY OF CLASSIC 350:
· SUB-ASSEMBLY OF PARTS:
Here I have done some sub-assemblies to assemble the whole vehicle effectively.
§ Chain-sprocket assembly
§ Battery box assembly
§ Tool box assembly
§ Kicker assembly
§ Front wheel, front axle, front brake disc assembly
§ Rear wheel, rear axle, rear brake disc assembly
Ø CHAIN-SPROCKET ASSEMBLY:

Here I have used,
§ belt/chain assembly feature
§ chain component pattern
§ gear mate
Ø BATTERY BOX ASSEMBLY:

Ø TOOL BOX ASSEMBLY:

Ø KICKER ASSEMBLY:

Ø FRONT WHEEL, FRONT AXLE, FRONT BRAKE DISC ASSEMBLY:

Ø REAR WHEEL, REAR AXLE, REAR BRAKE DISC ASSEMBLY:

· MAIN ASSEMBLY:
§ Initially, the Chassis part is inserted in the assembly by using insert parts in the option. After that the part is inserted in the assembly environment and clicked ok to fix the chassis.
§ After that the other parts of the chopper are inserted into the assembly and given possible mate conditions.


· FEATURES USED TO ASSEMBLE CLASSIC 350:
· Mates
· Insert part
Mates
Mates create geometric relationships between assembly components. As we add mates, we define the allowable directions of linear or rotational motion of the components. We can move a component within its degrees of freedom, visualizing the assembly's behavior.
RENDERING:
- Rendering is the process of creating realistic images of the photorealistic model with the environment.
- Rendering has been done in two ways in solid works. The following are the two ways,
· Photo view 360
· Solid-works Visualize
- 3.In the photo-realistic model some of the mate conditions and positions are changed to render realistic models.
- 4.Then the photo-realistic model is rendered into realistic images with different views.
- 5.Here I have used photo-view 360 for rendering the assembled model.







CONCLUSION:
- 1.The parts of the royal Enfield classic 350 are modeled.
- 2.The parts are inserted into the assembly environment and the classic 350 is assembled.
- 3.The photo-realistic image was rendered with the use of the Photo-view 360.