Assembly of Yacht
YACHT MODELLING
Aim: To model Yacht in Solid works software with available blue prints.
Objective: The objective of this project is to learn the concept of reverse engineering & model the Yacht in the solid works and find out how intricate shapes can be modelled easily in CAD modelling software.
Abstract: Reverse engineering is one of the most powerful techniques applied for most of the sectors such as Automobiles, Aero space industries, Manufacturing industries & R&D to know the existing designs and the possible modifications applied for further development of the product.
The entire modelling process is divided in to Six Stages
- Blue Print Setup & Creating Planes.
- Modelling of Hull Part
- Modelling of Super Structure
- Modelling of Radar Mast
- Modelling of front, middle & Rear Seats.
- Assembling the individual parts.
Stage 1:
Setting up Blue Prints
Step 1: Select a Plane & select a 2d drawing option & go to Tools- Sketch tool-Sketch Picture.
Step 2: Browse the Image & change the dimensions as per requirement & use transparency tab & chose full image for convenient sketching & name the views.
Step 3: Repeat the above steps & name it as Front view, side view, Top view, Back view.
Step 4: change the names of the planes as front plane, bottom plane & mid plane & Arrange the blue prints in a sequential order.
Stage 2:
Modelling of Hull Part.
Steps involved in Modelling of Hull part:
Key Commands: Surface Extrude, Curve Projection, Surface trim, Surface Knit, Shell, Fillet, Swept, Delete face, Cut Extrude, Split option.
Step 1: Open the blue print set up part & save it as Hull part
Step 2: Use sketch tools such as splines, lines & create projection curves.
Step 3: use surface loft & surface trim command to create surface bodies of the hull.
Step 4: Use surface knit command & try to form a solid & shell the Hull body.
Step 5: Create a Deck surface & tail of the hull using extrude feature & apply fillet where ever applicable
Step 6: Create windows using extrude cut feature to create aesthetic appearance.
Step 7: Create a Door steps & small components as per the blue print & apply fillets where ever applicable.
Step 8: After Creating the windows, & small components save the part & go for creating a railings & supports of the hull body
Step 9: Create planes where ever required & draw sketches in such a way to match the curves in the blue Print.
Step 10: Create railings at the door steps & at the supports of the hull
Step 11: Draw Sketches and apply dimensions to match the blue print & apply projection curve command to create complex curve & apply the boss/ sweep command to create a railing support.
Step 12: Delete the extra part of the railing using Delete & fill option.
Step 13: Create a propeller shaft sketch & use revolve command & Stabilizer.
Step 14: Apply Extrude cut.
Step 15: Create a space for garage using extrude cut command.
Step 16: Create a spilt line at the hull.
Step 17: Mirror the created components.
Step 18: Change the color of the hull using Appearances option.
Step 19: Save the part as Hull.
Stage-3
Modelling of Super Structure
Key Features: Insert Part, Surface extrude, swept surface, surface knit, fillet, Ruled surface, surface trim, projection of curves, Surface Loft, surface fill, thicken surface, cut extrude, swept, Split, Offset surface.
Step 1: Open the Blue print setup part & save it as Super structure
Step 2: Go to Insert-part option & untick all the options except the surface bodies option
Step 3: Create a sketch on the deck surface & extrude it, as per dimensions required, apply swept surface & ruled surface features to bring the surface to match the curves of blue print.
Step 4: Create the two projection curves using sketch tools.
Step 5: Join them using create 3d sketch option & use surface loft, Surface fill to form the surface bodies.
Step 6: Use above mentioned commands frequently to create a surface bodies and apply the surface knit command to form the solid body
Step 7: use 3d sketches, reference geometry options to create a wipers & extrude cut option to create wind shields
Step 8: After creating surface bodies as per blue prints use surface knit option to form the solid body.
Step 9: Draw a Sketch for creating doors & door handles & apply Fillet where ever applicable.
Step 10: Draw a sketch for railings to create supports as per blue prints.
Step 11: Apply fillets with different values where ever applicable
Step 12: Use Split option & create a surface offset.
Note: The surface Offset is used as reference for modelling of radar mast.
Step 13: draw a sketch for creating the windows.
Step 14: After creating the windows, use Appearance option for applying various colors to the various parts.
Step 15: Save the part as super Structure.
Stage-4
Modelling of Radar Mast.
Key Features: Splines, Extrude, Fillet, Revolve, Mirror
Step 1: Open the Blue print set up file & save it as Radar mast.
Step 2: Go to insert- part – browse for super structure & deselect all the options except surface bodies.
Step 3: Use the blue Print & draw the sketch & extrude the part as per the dimensions
Step 4: Create Antenna Using circle & extrude commands
Step 5: Draw the other components & mirror them using mid plane as reference.
Step 6: Apply Colors to the parts using Appearance option.
Step 7: Save the part as radar Mast.
Modelling of Front Seat:
Key Features: Surface extrude, Surface trim, Surface Knit, Chamfer
Step 1: Open the Blue print set up file & save it as Front seat.
Step 2: Using Splines create a sketch & extrude it
Step 3: Use surface trim option to create a shape & surface loft to form the symmetric shape of the Front seat.
Step 4: Use Surface knit option to cover the gaps
Step 5: Hide the Surface deck & use the Surface fill option to fill the gaps & use surface knit option again to form the Solid.
Step 6: Use revolve command to create the shape of the seats.
Step 7: Use extrude cut option to create the seats.
Step 8: Apply fillets where ever applicable.
Step 9: Mirror the components & Apply fillets again
Step 10: Using Appearances Option chose the colors where ever required & save the file.
Middle Seat:
Key Features: Boss extrude, Chamfer, Fillet, Mirror, extrude cut
Step 1: Open the blue Print & save as Middle seat
Step 2: using deck surface as reference draw the rectangles & match them with the blue print & extrude them.
Step 3: Apply fillets, & chamfer as per dimensions & mirror them.
Step 4: Create a sketch for table & extrude The sketch
Step 5: Use extrude cut & apply fillet to the table.
Step 6: Apply colors to the bodies using appearances option & save the file as middle seat
Rear Seat
Key commands: Splines, Surface sweep, Surface offset, surface trim, surface extend, surface loft, surface knit, surface fill, cut extrude
Step 1: open the blue print set up file & save it as rear seat
Step 2: Use splines & create a sketch & apply surface sweep command,
Step 3: use surface offset & extend the surface & apply surface trim command to shape in to surface body.
Step 4: Use surface knit command to merge the gaps.
Step 5: Draw the sketches for seats & extrude them.
Step 6: Use extrude cut to create the shapes.
Step 7: Draw sketch for seat using surface offset, trim the sketches & apply extrude command & apply fillet.
Step 8: Create a Sketch for gateway apply swept command & apply mirror.
Step 9: Apply fillets where ever applicable & mirror the bodies.
Step 10: Create a Sketch foe flag pole & apply extrude command & fillet it
Step 11: Create a 3d sketch for flag & apply Appearance command foe the bodies & Save the file.
Propeller
Step 1: Create a sketch using line & spline & apply revolve command.
Step 2: Create a two rectangular sketches & apply solid loft command.
Step 3: Apply fillet to the blade
Step 4: Use extrude cut command to the axle.
Step 5: apply fillet to the blade & axle
Step 6: Apply circular pattern to the blade.
Step 7: Use appearance option to apply the blades.
Step 8: save the file as Propeller.
Radar:
Step 1: Create a 2d Sketch & apply boss extrude command
Step 2 Apply fillet with varying values to the extruded component
Step 3: Offset the surface & create 4 bolts on the surface.
Step 4: Mirror the body & create a circular slot
Step 5: Apply Text on sketch entities text option.
Step 6: Save the part as Radar.
Assembly:
- Open Assembly, Insert Hull Click ok.
- Insert Super structure click ok
- Insert front seat click ok
- Insert middle seat click ok
- Insert radar mast click ok
- Insert rear seat & apply coincident mate between mid -planes, hull surface & seat surface, distance mate between rear seat & hull surface
- Insert Propeller component & apply mates such as concentric & coincident to the three propellers
- Insert radar to the radar mast & apply coincident mate.
- Save the Assembly.
Conclusion:
Through this project the various techniques of reverse engineering is known & the process for each step is so simple that these techniques can be applied to any products for further modification & results are so satisfying for the modelling of any components of Automobiles.