Challenge

Assembly of Yacht

Radar Mast

front

side

isometric

feature manager tree

Assembly of Yacht

Objective: To model parts and assembly of a Sunseeker Predator Yacht.

In this course, Ultimate Solidworks, I learned how to model a yacht with the help of Solidworks. In order to do that I had to model some individual parts viz. hull, superstructure, radar, radar mast, front seat, middle seat, rear seat, garage door, propeller. I used various tools and features to design them with proper dimensions. Suitable appearances were also applied.

Design methodology:

The features or tools that I used to make the parts are:

  1. Sketch- it is a simple drawing of the part drawn on a 2d view. It forms the base of any modelling as it contains the greatest number of dimensions. To form a sketch a lot of tools and entities are available which are basically 2d shapes like line, circle, arc, polygon, spline, etc. and functions like trim, mirror, pattern, extend, smart dimension etc. These functions make the drawing or sketching easy and accurate.
  2. Split Entities: it is a function to make separate sketch entities out of a single sketch entity. it can be done by selecting a point.
  3. Extrude Boss/Bass- This function converts the 2d sketches into 3d models. It actually extends a closed boundary profile in a direction perpendicular to the plane of sketch. There are other options of choosing the start and end positions of the extension which makes it quite handy.
  4. Revolve- This tool makes a 3d object out of a closed profile by rotating it about a fixed axis. The axis generally is a part of the same sketch.
  5. Extrude Cut- it is the same as extrude. The only difference being is that it removes material instead of adding any.
  6. Revolve cut: just like extrude cut it also removes material in the same method and direction as the Revolve function.
  7. Fillet: this tool is used to give the sharp corners a smooth rounded look. One can change the radius both symmetrically and asymmetrically.
  8. Chamfer: it is like inserting a third face between two other faces that are at an angle and share the same edge. This third face takes the place of the common edge and gives rise to two new edges.
  9. Lofted Base/Base: this feature allows you to create a complex structure whose cross-section(s) follow(s) a specific path. We can set more than two profiles as cross-section. This same feature can be used to add or remove material.
  10. Dome: as the name suggests this feature adds dome to faces irrespective of being planar or non-planar. Even irregular shaped faces can be used to make this feature.
  11. Combine: it adds more than one solid bodies and converts them into one solid body.
  12. Shell: it creates a hollow compartment inside any solid body leaving a set thickness.
  13. Offset: multiple sketch entities can be shifted to both their sides by a specified amount.
  14. Trim Entities: it erases the part of sketch entities that overhangs beyond other entities or is in between other two entities.
  15. Split: this command can divide one or several bodies into separate parts. The division is governed by other sketch or or plane or surface.
  16. Dynamic Mirror: this mirrors the sketch entities that are drawn about a selected line in real time.
  17. Circular Pattern: it creates copies of a feature, body, sketch entities or even parts in an assembly in a circular path with specified number of instances and spacing.
  18. Linear Pattern: it creates copies of features, bodies, sketch entities or parts in a linear path (it can be in two axes as well) with specified number of instances and spacing.
  19. Appearances: with this tool the colour of a feature, face, body or part can be changed with the preloaded appearances in the library.
  20. Lofted Surface: it creates a 3D surface by using multiple closed profile. Tangency is applied between the profiles by default.
  21. Swept Surfaces: it uses multiple profiles placed along a certain path to create curved surfaces.
  22. Filled Surface: it creates a surface between any number of sides. It uses edges, lines, curves as boundaries.
  23. Surface Trim: it is used to cut away surface by making another surface as a reference.
  24. Knit Surface: it is used to make more than one surfaces with adjacent or overlapping edges to come closer and make them suitable for creating a solid body
  25. Ruled Surface: it creates a surface from an already formed surface in some predetermined directions like tangent, perpendicular, tapered to edge, surface or vector or sweep it along a vector.
  26. Extend Surface: extends a surface from an edge of a surface either linearly or tangentially.

assembly screenshots

front

side

top

isometric

camera view

images of parts

propeller

hull

radar

front seat

middle seat

rear seat

superstructure

radar mast

garage door

rendered images

Conclusion

At the end of this course I am now able to model, assemble and render a sunseeker predator yacht. I have learned the various tools and features of Solidworks and how to combine them to get a desired result.

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