Project

Modeling of 3D Chopper Parts (Front Wheel, Rear Wheel, Front Fork, Chassis, Engine)

Front Wheel

https://drive.google.com/open?id=1u6S5zKCAZhyCfRsuV7qEFo5lPM2RkfTL

Features used different parts

Rim

  1. Revolve :- To make round part rim in which tire will mount.
  2. Extrude :- To make the spoke of the rim.
  3. Extrude Cut :- To give a web look to the spoke of the rim.
  4. Revolve Cut :- To give better design to the spoke of the rim.
  5. Circular Pattern :- To make 3 spokes on the rim
  6. Combine :- Used to merge the selected solids.
  7. Fillet :- To give smooth finish at the edges of the part.
  8. Applying appearance :- To give a realistic look to the part.

Rotor

  1. Extrude :- To make the circular rotor
  2. Extrude Cut :- To make holes and design on rotor.
  3. Circular Pattern :- to make more holes and design on circular pattern.
  4. Fillet :- To give smooth finish at the edges of the part.
  5. Applying appearance :- To give a realistic look to the part.

Caliper

  1. Extrude :- To make the caliper using a 2D sketch.
  2. Chamfer :- To give a better look to the caliper.
  3. Fillet :- To give smooth finish at the edges of the part.
  4. Applying appearance :- To give a realistic look to the part.

Tire

  1. Revolve :- To make the round tire
  2. Extrude Cut :- to make grooves on the tire.
  3. Fillet :- To give smooth finish at the edges of the part.
  4. Circular Pattern :- To make the grooves all over the round tire.
  5. Applying appearance :- To give a realistic look to the part.

Rear Wheel

https://drive.google.com/open?id=1P3F0ic1iMVO8Dv8sqW3BDD1DHrxGXvQC

Features used in different parts

Rim

  1. Revolve :- To make round part rim in which tire will mount.
  2. Extrude :- To make the spoke of the rim.
  3. Extrude Cut :- To give a web look to the spoke of the rim.
  4. Revolve Cut :- To give better design to the spoke of the rim.
  5. Circular Pattern :- To make 3 spokes on the rim.
  6. Combine :- Used to merge the selected solids.
  7. Fillet :- To give smooth finish at the edges of the part.
  8. Applying appearance :- To give a realistic look to the part.

Rotor

  1. Extrude :- To make the circular rotor
  2. Extrude Cut :- To make holes and design on rotor.
  3. Circular Pattern :- to make more holes and design on circular pattern.
  4. Fillet :- To give smooth finish at the edges of the part.
  5. Applying appearance :- To give a realistic look to the part.

Caliper

  1. Extrude :- To make the caliper using a 2D sketch.
  2. Chamfer :- To give a better look to the caliper.
  3. Fillet :- To give smooth finish at the edges of the part.
  4. Applying appearance :- To give a realistic look to the part.

Sprocket

  1. Extrude :- To make the circular sprocket.
  2. Chamfer :- To make the teeth on the sprocket.
  3. Extrude Cut :-To make the teeth on the sprocket and to give some design on sprocket.
  4. Fillet :- To give smooth finish at the edges of the part.
  5. Circular Pattern :- To make more teeth and design on the circular sprocket.

Tire

  1. Revolve :- To make the round tire
  2. Extrude Cut :- to make grooves on the tire.
  3. Fillet :- To give smooth finish at the edges of the part.
  4. Circular Pattern :- To make the grooves all over the round tire.
  5. Applying appearance :- To give a realistic look to the part.

Front Fork

https://drive.google.com/open?id=1LG0xg2NfLYVInjR-ObLIzLjsXKZlcu_W

Features used in different parts

  1. Revolve :- Used to make fork, headlight and handle grip.
  2. Extrude :- Used to make clamp, brake
  3. Extrude Cut :- Used to give a better look to headlight.
  4. Linear Pattern :- To create more clamp along fork.
  5. Fillet :- To give smooth finish at the edges of the part.
  6. Dome :- Used to give a better look to headlight.
  7. Revolve Cut :- Used in the forks.
  8. Project Curve :- Used where we need a curve between two planes.
  9. Sweep :- Used to make handle and brake wire.
  10. Mirror :- Used to mirror the objects about fork midplane.

Chassis

https://drive.google.com/open?id=1eUfogJ4qRlh69DDKlNBf1_BjMPEeWSsG

Features used in different parts

  1. Blueprint :- Used as a reference to design the chassis.
  2. Projected Curve :- Used where we need a curve between two planes.
  3. Sweep :- Used to make the chassis with the help of projected curve as a reference line.
  4. Mirror :- Used to mirror the objects about midplane.
  5. Extrude :- Used to make part where the rear wheel , pedal , kick stand will fit.
  6. Extrude Cut :- Used to make the holes for the kick stand and the back side of the chassis.
  7. Chamfer :- To give better look to the chassis.
  8. Fillet :- To give smooth finish at the edges of the part.
  9. Split :- Used to cut extra parts from the body .
  10. Revolve :- To make the part where the front fork will fit.
  11. Applying appearance :- To give a realistic look to the part.

Engine

https://drive.google.com/open?id=1zAfH4dfJiZv3-oLWp0LZWxgeJNZlSAFm

Features used in different parts

  1. Blueprint :- Used as a reference to design the chassis.
  2. Extrude :- Used to make the cylinder, cylinder head, grooves on the part where the transmission belt will mount, spark plug and the lower portion of the cylinder which represents the chamber for crankshaft, starting motor, etc.
  3. Revolve :- Used to make air intake filter and the part where the transmission belt will mount.
  4. Circular Pattern :- Used to make patterns in the part where the transmission belt will mount, the air intake filter and the gear where the chain will mount.
  5. Linear Pattern :- To make multiple fins in cylinder.
  6. Extrude Cut :- To make circular design in the part where the transmission belt will mount, the fins , the air intake filter and the gear where the chain will mount.
  7. Projected Curve :- Used where we need a curve between two planes.
  8. Composite Curve :- It combines the two different projected curves and makes it work as a one.
  9. Sweep :- Used to make spark plug wire, air intake, and exhaust tube.
  10. Fillet :- To give smooth finish at the edges of the part.
  11. Split :- Used to cut extra parts from the body and to split two merged bodies.
  12. Applying appearance :- To give a realistic look to the part.
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