Challenge

Radar Mast & Final Assembly of Yacht

SUNSEEKER PREDATOR YACHT

Objective

To understand,

  • Surface modelling.
  • assembling the yacht
  • Scene setup in solidworks visualize to create renders.

Introduction

In this project we learnt

  • the various features of surface modelling
  • knitting and converting the surfaces into a solid
  • assembling of the yacht
  • to create renders for the model or final assembly

Design Methadology

Parts

Above parts were created using following features.

  • Projected Curve - Creates a 3D curve from 2 different sketches.

  • Lofted Surface - Creates a lofted surface between two or more profiles/sketches.

  • Surface trim - Trims a surface beyond intersection of two surfaces.

  • Surface extrude - Creates an extruded surface from a selected sketch.

  • Surface knit - It knits multiple surfaces together to create a single surface.

  • Surface fill - Creates a surface between a boundary defined by edges.

  • Shell - It makes a solid body hollow.

  • Boss Extrude - Extrudes a solid body with reference to a sketch.

  • Cut Extrude - Cuts material from a solid body with reference to the sketch.

  • Fillet - Converts an edge into a curved surface.

  • Chamfer - Converts an edge into a sloping edge.

  • Swept Boss - Sweeps a body with reference to a sketch and a path.

  • Revolved Boss - Creates a revolved feature with reference to a sketch and axis.

  • Surface Offset - Creating a new surface at an offset from original surface.

  • Split Line - projects a sketch onto a surface.

  • Mirror - Mirrors features or bodies.

  • Surface Swept - Sweeps a surface with reference to a sketch and a path.

  • Ruled Surface - Inserts ruled surfaces in a specified direction from the edges.

  • Dome - Creates a dome structure on a selected face.

  • Circular pattern

  • Linear pattern

Assembly

Renders

Conclusion

Understood the various features required for surface modelling and how to create a final solid model out of various surfaces.

Understood setting up scenes and environments for renders.

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