Challenge

Radar Mast & Final Assembly of Yacht

SKILL LYNC

PROJECT REPORT

MODELLING OF YACHT USING SOLIDWORKS

BY,

MOHAMMAD YASEEN SHAIK

Objective:

This project explains about the sketching, detailed designing of different parts of YACHT and assembling them to get a complete model of the YACHT using SolidWorks. It also uses the PhotoView 360 to make the YACHT more natural and realistic.

The main objective of this project is:

  • To create individual parts of YACHT using SolidWorks
  • To assemble all the individual parts to get a realistic model
  • To apply the Usage of scenes
  • To create realistic model, it using PhotoView 360

Background:

SolidWorks is a solid modeling computer-aided design and computer-aided engineering computer program published by Dassault Systèmes. SOLIDWORKS uses a 3D design approach. As you design a part, from the initial sketch to the final result, you create a 3D model. From this model, you can create 2D drawings or mate components consisting of parts or subassemblies to create 3D assemblies. You can also create 2D drawings of 3D assemblies.

When designing a model using SOLIDWORKS, you can visualize it in three dimensions, the way the model exists once it is manufactured. It has lot of options like appearances, lights, decals, camera etc. which helps the model to get a realistic view.

Design Methodology:

The software used for creating YACHT was SolidWorks and a add-in feature like PhotoView360 helps in rendering of the final model to get a realistic look.

The components of the model required to design a YACHT are:

  1. Propeller
  2. Radar
  3. Hull
  4. Garage Door
  5. Front Seat
  6. Middle Seat
  7. Rear Seat
  8. Superstructure
  9. Radar Mast

Some of the design features are used in this project:

EXTRUDE:

The Extruded Boss is the most basic of all SolidWorks features and extrudes a sketch along a straight line path to add material. As a sketched feature, it requires a sketch before use.

FILLET:

Fillets are classified as applied features, and as such do not require a sketch to be used. Fillets serve to round off edges and/or corners by adding or removing material, depending on whether the edge is internal or external. It should be noted that fillets of different sizes must be created as separate features.

SHELL:

The Shell command allows you to define a wall thickness and automatically hollow the part, while allowing faces to be removed as needed. If no faces are specified to be removed during a Shell feature, the part will be hollow, but this can only be seen by creating a cross section of the part.

REVOLVE:

This feature adds material by revolving a sketch around an axis. The feature can be either a solid, a thin feature, or a surface.

EXTRUDE CUT:

This feature will be a circular cut.

LOFT:

Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface.

SWEEP:

Sweep creates a base, boss, cut, or surface by moving a profile (section) along a path.

DOME:

A dome is a curved formation or structure. It is shaped like half of a sphere.

SPLIT:

To create multiple parts from an existing part.

DYNAMIC MIRROR:

Dynamic mirror is similar to mirror entities however the line or lines to mirror about are selected beforehand then anything drawn in the sketch will be mirrored dynamically.

POWER TRIM:

To trim multiple, adjacent sketch entities by dragging the pointer across each sketch entity.

PATTERN:

A pattern consists of multiple instances of a feature. Select a pattern type and define dimensions, placement points, or a fill area and shape to place the pattern members.

COMBINE:

It allows you to add two bodies together and keep the area that is common to them.

PROJECTED CURVE:

A sketched curve onto a model face to create a 3D curve.

COMPOSITE CURVE:

By combining curves, sketch geometry, and model edges into a single curve.

CONVERT ENTITIES:

It allows users to make a copied projection of a given sketch, face, or set of edges onto the active sketch plane

Knit Surface:

Knit Surface tool to combine two or more faces and surfaces into one

Trim Surface:

A surface that underlies everything and defines the geometric shape, and trimming curves that mark sections of the underlying surface that are trimmed away

Ruled Surface:

Ruled Surfaces are surfaces that are generated using two curves with a straight line connecting each curve

Filled Surface:

It constructs a surface patch with any number of sides, within a boundary defined by existing model edges, sketches, or curves, including composite curves.

SKETCHING AND PART MODELS

  1. PROPELLER:

A propeller or “prop” is the final piece of the engine and its drive train. It is the part of the YACHT that transfers the engine horsepower to the water. The transfer is termed as thrust. Thrust is created as the propeller pulls water into the front of it, (the Yacht side) and pushes it out on the back side.

Some of the key features involved to create a Propeller:

  • Sketch
  • Revolve
  • Loft
  • Cut extrude
  • Fillet
  • Circular Pattern

  1. RADAR:

Radio Detection and Ranging, is used to detect objects and their position relative to your current location. It helps in detecting boats, birds, landmasses, and weather systems - even if the visibility is less than usual

Some of the key features involved to create a Radar:

  • Sketch
  • Boss Extrude
  • Extrude Cut
  • Fillet
  • Mirror
  • Pattern
  • Split Line

  1. HULL:

A hull is the watertight body of a ship, boat, or flying boat. The hull may open at the top (such as a dinghy), or it may be fully or partially covered with a deck

Some of the key features involved to create a Hull:

  • Sketch
  • Trim
  • Revolve
  • Extrude Boss
  • Cut extrude
  • Fillet
  • Revolve cut
  • Pattern
  • Chamfer
  • Mirror
  • Projected Curve
  • Trim Surface
  • Ruled Surface
  • Extrude Surface

  1. GARAGE DOOR

It is used as a storage

Some of the key features involved to create a Garage Door:

  • Sketch
  • Trim
  • Cut extrude
  • Fillet
  • Shell

  1. FRONT SEAT

This is the area where the operator and passengers sit.

Some of the key features involved to create a Front Seat:

  • Sketch
  • Trim
  • Revolve
  • Extrude Boss
  • Split
  • Combine
  • Dome
  • Fillet
  • Sweep
  • Mirror
  • Projected Curve

  1. MIDDLE SEAT

The primary purpose is to sit and relax

Some of the key features involved to create a Middle Seat:

  • Sketch
  • Trim
  • Offset
  • Chamfer
  • Boss Extrude

  1. REAR SEAT

The rear seat purpose is same as the front seat.

Some of the key features involved to create a Rear Seat:

  • Sketch
  • Trim
  • Offset
  • Revolve
  • Surface Sweep
  • Surface Loft
  • Surface Extend
  • Surface Knit
  • Trim Surface
  • Boss Extrude

  1. SUPERSTRUCTURE

It is a control tower of the aircrafts, it is the operational center for all the activities on the vessel, and it is also the work station of a majority of the technical staff. Therefore a superstructure serves many purposes. In many ships the superstructure is broader and bigger in size and area.

Some of the key features involved to create a Superstructure:

  • Sketch
  • Extrude Boss
  • Fillet
  • Shell
  • Trim
  • Offset
  • Revolve
  • Surface Sweep
  • Surface Loft
  • Surface Extend
  • Surface Knit
  • Trim Surface
  • Projected Curve

  1. RADAR MAST

They are electronic navigation instruments that use a rotating antenna to sweep a narrow beam of microwaves around the water surface surrounding the ship to the horizon, detecting targets by microwaves reflected from them, generating a picture of the ship's surroundings on a display screen.

Some of the key features involved to create a Radar mast:

  • Sketch
  • Trim
  • Extrude Boss
  • Pattern
  • Fillet
  • Sweep
  • Projected Curve
  • Revolve

ASSMEBLY

Build complex assemblies consisting of many components, which can be parts or other assemblies, called subassemblies. For most operations, the behavior of components is the same for both types. Adding a component to an assembly creates a link between the assembly and the component.

There are different types of relations, mates used in assembly to join/connect sub-assemblies to get the desired part.

Most of them are used in making the YACHT assembly are: Standard mates include concentric, coincident, distance mates

First, the Hull part was inserted into the assembly and click okay to fix the chassis in the assembly. Each part will be inserted one after another into the assembly. Using different types of mates to connect the sub-assemblies together.

ASSEMBLY TOP VIEW:

ASSEMBLY SIDE VIEW:

ASSEMBLY ISOMETRIC VIEW:

ASSEMBLY FRONT VIEW:

RENDERING

Rendering is a process of creating realistic images. PhotoView360 is a SolidWorks add-in feature that produces photo-realistic renderings of SolidWorks models. The rendered image incorporates the appearances, lighting, scene and decals included with the model.

In this process, Using SolidWorks visualize the appearances, scenes, were changed to get a realistic image.

CONCLUSION:

  • Created individual parts of YACHT using SolidWorks
  • Assembled all the individual parts to get a realistic model
  • To apply the Usage of scenes
  • Used scenes, background to create realistic model and rendered it using PhotoView 360
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