Challenge

Radar Mast & Final Assembly of Yacht

ACKNOWLEDGMENT

I like to share my sincere thankfulness to Mr. Srikanth Chikkam and other members of the Skill-Lync Team for helping me unconditionally in completion of this project. During the work I faced many challenges, but these people particularly in one–to-one and drop-in sessions helped me out to get over them and in final compilation of this Project.

Thank You

Mohamnmad Abdul Mateen

ABSTRACT

American Chopper bikes are motorcycles built by Orange County Choppers (OCC) for a specific corporate or celebrity customer. Theme bikes are motorcycles in which the theme of the motorcycle takes priority over everything else, influencing the frame dimensions, paint scheme, and overall 'feel' of the motorcycle. The function of motorcycle usually takes a backseat to the presentation of the theme, and these motorcycles attract attention solely on the premise of the theme itself. Customers use the bikes for promotional purposes at trade shows or auction them off as a charity fundraiser. The first chopper were built in America and tended to be based on HARLEY-DAVIDSON MOTORCYCLES. Rather than being primarily performance based modifications, choppers are more about achieving a certain look. So, the purpose of the project is to create an aesthetic CHOPPER MODEL using SOLIDWORKS in which the sketch should be fully defined and the mates in assembly should be fully constrained .

TABLE OF CONTENTS

  • TITLE PAGE
  • ACKNOWLEDGMENT
  • ABSTRACT
  • TABLE OF CONTENTS
  • OBJECTIVE
  • INTRODUCTION
  • DESIGN PROCESS
  • DESIGN INTENT
  • TERMINOLOGY AND COMMANDS
  • FEATURE BASED COMMANDS
  • PHOTOVIEW 360
  • SOLIDWORKS VISUALIZE
  • FINAL RENDERINGS
  • CONCLUSION

OBJECTIVE:

The objective of the project is to design and assemble the Sunseeker Yacht with photo realistic renderings using SOLIDWORKS 2020 in which the sketch should be fully defined and the mates in assembly should be fully constrained. Rendering should be done using PHOTOVIEW 360 and SOLIDWORKS Visualize Professional. Proper decals, cameras, lights and appearances should be added before rendering.

INTRODUCTION:

SOLIDWORKS is a design automation software. SOLIDWORKS is published by Dassault Systemes. At the initial stage, the software is used for planning, visual ideation, modeling, feasibility assessment, prototyping, and project management. The software is then used for design and building of mechanical, electrical, and software elements. SOLIDWORKS uses a 3D design approach. When designing a model using SOLIDWORKS, it can be visualized in three dimensions, the way the model exists once it is manufactured. One of the most powerful features in the SOLIDWORKS application is that any change made to a part is reflected in all associated drawings or assemblies. Solidworks is used by students, designers, engineers, and other professionals to produce simple and complex parts, assemblies, and drawings. The Solidworks model is made up of Parts, Assemblies and Drawings. A part is a single 3D object made up of features. A part can become a component in an assembly, and it can be represented in 2D as a drawing. The extension for a Solidworks part file name is SLDPRT. Features are the shapes and operations that construct the part. The first, or base, feature is the foundation of the part and must always be created by adding material. An assembly is a document in which parts, features, and other assemblies (subassemblies) are joined (mated) together. The parts and sub-assemblies exist in documents separate from the assembly. For example, in an assembly of an engine, a piston can be mated to other parts, such as a connecting rod or cylinder. This new assembly can then be used as a subassembly in an assembly of an engine. The extension for a Solidworks assembly file name is SLDASM. A drawing is a 2D representation of a 3D part or assembly. The extension for a Solidworks drawing file name is SLDDRW.

SOLID MODELLING :

Solid modeling (or modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional solids. Solid modeling is distinguished from related areas of geometric modelling and computer graphics by its emphasis on physical fidelity.Together, the principles of geometric and solid modeling form the foundation of 3D CAD and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.

DESIGN PROCESS:

  • The design process involves the following steps:
  • Identifying the model requirements.
  • Conceptualize the model based on the identified needs.
  • Developing the model based on the concepts.
  • Analyzing the model.
  • Prototyping the model.
  • Constructing the model.
  • Editing the model, if required.

DESIGN INTENT :

  • The design intent for Sunseeker Yacht is as follows, Modelling all the parts required to design the Yacht and applying the appropriate appearances.
  • Assembling the model by applying the proper mates.
  • Rendering the Sunseeker Yacht to get a Photo-Realistic view using Photo view 360 and SOLIDWORKS Visualize

Professional.

TERMINOLOGY & TYPES OF COMMANDS :

These terms appear throughout the SOLIDWORKS software and documentation.

Origin - Appears as two blue arrows and represents the (0,0,0) coordinate of the model. When a sketch is active, a sketch origin appears in red and represents the (0,0,0) coordinate of the sketch. Dimensions and relations can be added to a model origin, but not to a sketch origin.

Plane - Flat construction geometry. Planes can be used for adding a 2D sketch, section view of a model, or a neutral plane in a draft feature.

Axis - Straight line used to create model geometry, features, or patterns. Axis can be created in different ways, including intersecting two planes. The SOLIDWORKS application creates temporary axes implicitly for every conical or cylindrical face in a model.

Face - Boundaries that help define the shape of a model or a surface. A face is a selectable area (planar or non-planar) of a model or surface.

Edge - Location where two or more faces intersect and are joined together. Edges can be selected for sketching and dimensioning.

Vertex - Point at which two or more lines or edges intersect.

Sketch - Create the sketches and decide how to dimension and where to apply relations.

Features - Select the appropriate features, such as extrudes and fillets, determine the best features to apply, and in what order to apply those features must be decided.

Surfaces - Surfaces are a type of geometry that can be used to create solid features.

Assembly - Select the components to mate and the types of mates to apply.

Sketch commands: The sketch is the basis for most 3D models. Creating a model usually begins with a sketch. From the sketch, we can create features. We can combine one or more features to make a part. Then, we can combine and mate the appropriate parts to create an assembly. From the parts or assemblies, we can then create drawings

A sketch is a 2D profile or cross section. To create a 2D sketch, we use a plane or a planar face. In addition to 2D sketches, we can also create 3D sketches that include a Z axis, as well as the X and Y axes.

There are various ways of creating a sketch. All sketches include the following elements:

  1. ORIGIN
  2. PLANES

3.DIMENSIONS: DRIVING & DRIVEN DIMENSIONS

  1. SKETCH DEFINITIONS5. SKETCH RELATIONS
  2. SKETCH COMPLEXITY

Smart Dimension - Creates a dimension for a selected sketch entity.

Line - Line is one of the first sketching tools in Solidworks Sketch Command Manager which can be drawn horizontally, vertically or at any angle. It plays very important role to complete the 2D drawing of the product or part and very easy to utilize its features.

Circle - The circle is another important sketching tool which enables to create the circular drawing on the graphics area. There are two circle tools are available and they are “Centre circle” and “Perimeter circle”.

Rectangle - Sketches rectangles or square with a centre point at a selected angle. Parallelogram sketches a standard parallelogram.

Spline - A two- or three-dimensional curve defined by a set of control points. Points within a spline can be added or deleted.

Ellipse - Sketches a complete ellipse.

Tangent Arc - An incomplete circle defined by its tangency to the sketch entity.

Sketch Fillet - A tangent arc in between two sketch entities can be created.

Point - Inserts a point or vertex into a sketch entity. This cannot be deleted if it is part of sketch endpoint or centre point.

Offset Entities - Copy a sketch entity to a specified distance from the original entity. Must have a sketch entity already drawn and selected to use this tool.

Sketch Picture - Insert an image file into the background of a sketch. This allows the user to 2D sketches based off of the image. Use the sketch picture property manager to alter the inserted image.

Mirror Entities - Create a reflected copy of a desired entity about a centreline or axis.

Move Entities - Dimensions are moved or copied to the new location with the entities. Relations are moved or copied only if we select Keep relations.

Linear Sketch Pattern - Pattern a sketch entity either horizontally, vertically, or angled. Under the property manager the user can specify the distance between the original sketch entity and the patterned copy, the number of instances, and an angle the pattern will appear. Sketch entities can be skipped by selecting the drop down arrow in instances to skip, selecting the text box, and then left clicking the patterned entities to skip.

The circular pattern tool can be found under the drop down arrow. It performs similarly to the linear sketch pattern except that it requires the user to specify a point to revolve about and a radius.

Convert Entities - Convert Entities enables you to copy model edges into your active sketch. These sketch elements are automatically fully defined and constrained with an On Edge relation. Convert Entities is like Offset Entities except that the offset distance is always zero.

Intersection Curve – Tool Intersection Curve opens a sketch and creates a sketched curve at the following kinds of intersections,

  • A plane and a surface or a model face
  • Two surfaces
  • A surface and a model face
  • A plane and the entire part
  • A surface and the entire part

Trim Entities - Sketch entities can be trimmed shorter using the Trim Entities tool. The Trim Entities tool can remove sketch entities by several different methods. The most common method is to trim to the closest entity. This method removes the entity from the point where it is selected to the nearest intersection with another sketch entity.

Extend Entities - You can add to the length of a sketch entity (line, centerline, or arc). Use Extend Entities to extend a sketch entity to meet another sketch entity.

Sketch Contours - Sketch Contours allow you to select portions of a sketch that are generated by the intersection of geometry and create features. This way you can use a partial sketch to create features. Another advantage of this method is that the sketch can be reused, creating separate features from different portions of the sketch.

FEATURE COMMANDS :

  • Some sketch-based features are shapes such as bosses, cuts, and holes.
  • Other sketch-based features such as lofts and sweeps use a profile along a path.
  • Another type of feature is called an applied feature, which does not require a sketch. Applied features include fillets, chamfers, or shells.
  • They are called “applied” because they are applied to existing geometry using dimensions and other characteristics to create the feature.
  • Typically, we create parts by including sketch-based features such as bosses and.
  • Then we add applied features. It is possible to create a part without sketch-based features.

Extruded Boss/Base - One of the oldest commands in the

SOLIDWORKS software is the boss/base extrude command. An Extruded Boss/Base feature will allow us to take a 2D sketch and add thickness to it in the third dimension.

Extruded Cut - It’s a tool to remove material by projecting a sketched section normal to the sketching plane.

Circular Patterns - Circular Patterns create copies, or instances, in a circular pattern controlled by a center of rotation, an angle and the number of copies. The instances are dependent on the originals. Changes in the originals are passed on to the instanced features.

Linear Pattern - It is a tool to copy the original tab a specified number of times. The linear pattern creates multiple instances of a selected feature along a linear path.

Curve Driven Pattern - The Curve Driven Pattern tool allows us to create patterns along a planar or 3D curve. To define the pattern, we can use any sketch segment, or the edge of a face (solid or surface), that lies along the plane. We can base our pattern on an open curve, or on a closed curve, such as a circle.

Sketch Driven Pattern - The sketch driven pattern creates copies of existing features and places them wherever we've added a point in a sketch. It's that simple. All it takes is a sketch created specifically to place instances of a feature.

Shell - The shell tool hollows out a part, leaves open the faces we select, and creates a thin-walled features on the remaining faces. If we do not select any face on the model, we can shell a solid part, creating a closed, hollow model. We can also shell a model using multiple thicknesses.

Edit Feature - Edit Feature provides a simple method to change the information used to create a feature. To edit any feature, right-click the feature either in the Feature Manager design tree or the graphics area, and select Edit Feature.

Revolved Features - Material can be added or removed from a model by using the Revolve command. Revolves add or remove material by revolving one or more profiles around a centerline. We can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface.Revolved featured are created by rotating a sketch around a centerline. The centerline becomes the axis of revolution.

Degrees of Freedom - There are six degrees of freedom for any component that is added to the assembly before it is mated or fixed: translation along the X, Y, and Z axes and rotation around those same axes. How a component is able to move in the assembly is determined by its degrees of freedom. The Fix and Insert Mate options are used to remove degrees of freedom.

Fillet - Filleting refers to both fillets and rounds.

  • The distinction is made by the geometric conditions, not the command itself. Fillets are created on selected edges. Those edges can be selected in several ways. Both fillets (adding volume), and rounds (removing volume), are created with this command. The orientation of the edge or face determines which is used.
  • The Full Round Fillet option creates a fillet that is tangent to three adjacent sets of faces. Each face set can contain more than one face. However, within each face set, the faces must be tangent continuously.
  • A Full Round Fillet does not need a radius value. The radius is determined by the shape of the faces you select.
  • The Chamfer tool creates beveled faces. A chamfer, like a fillet, is an applied feature, and does not require you to make a sketch to create the feature.

Section View - Section View cuts the view using one or more section planes. The planes can be dragged dynamically. Reference planes or planar faces can be used. To check our work and see how the parts fit together, we can use the section view.

Mirror - Features can be mirrored about a plane or planar face. The mirrored features maintain a relationship with the original features such that any changes to the original features are also made on the mirrored features. A mirror sketch entity is a copy of a selected sketch entity that is mirrored about a centerline. If the original feature or sketch is modified, the mirrored copy is updated to reflect the change.

Split - Lines are used to divide model faces into two. Split lines are created like any other sketched feature. They can be one or more connected sketch entities. They must be oriented so that they will pass through model faces when projected normal to the sketch plane.

Combine - In a multi body part, we can combine multiple bodies to create a single body. We can only combine bodies contained within one multi body part file. We cannot combine two separate parts.

Dome - It can add one or more domes to the selected planar or nonplanar faces. The software calculates the distance using the radius of the arc as a basis for the dome.

Sweeps - Sweeps take a sketch, called a Profile and move it along a Path. It must be a closed, non-self-intersecting boundary. However, the sketch can contain multiple contours - either nested or disjoint. Sweeps can also be used to remove material as a Swept Cut. Guide curves may meet at a common point, which is the apex of the swept surface.

Lofts - Lofts create a solid by connecting a series of loft profiles. These profiles can be different shapes. Lofted Boss/Base adds material between two or more profiles to create a solid feature. Lofted cut was used to remove material from two or more profiles. The first, last or the first and last profiles can be the points.

Pierce Relationships - The Pierce relationship is used in sweeps. It can be thought of as a 3D Coincident relationship. In our spring, the circle will follow the helix. Think of the helix as a thin piece of wire and the profile sketch as being drawn on a piece of paper. If we stick the wire through the paper at the center of the circle, this would be a pierce relationship. When we perform the sweep, the paper will slide along the wire, held at the pierce point.

Block - A block is a user-defined annotation for drawings only. A block can contain text, sketch entities (except points), and area hatch, and it can be saved in a file for later use.

Reference Geometry - Reference geometry defines the shape or form of a surface or a solid. Reference geometry includes items such as planes, axes, coordinate systems, and points. We can use reference geometry in the creation of several kinds of features. For example: Planes are used in lofts and sweeps.

Project Curve - Select Bi-directional to create a projection that extends on both sides of the sketch. The curve can be used as a path for a sweep.

Composite Curve - We can create composite curves by combining curves, sketch geometry, and model edges into a single curve. Composite curve can be used as a guide curve when creating a loft or a sweep.

Split Line - The Split Line tool is used to project an entity (sketch, solid, surface, face, plane, or surface spline) onto other surfaces or curved/planar faces. We are also able to split faces on multiple bodies with one command.

Assembly Exploded Views - Exploded views are created to make it easier to see how an assembly is put together and to see the parts that are normally hidden from view.

Extrude Surface – Extrude Surface is used to extrude a sketch or sketch contour in one or two directions to create a surface feature. User can control where the extrude can start from and define its direction and extent.

Revolve Surface – Revolve surface revolves a sketch or sketch contour around an axis to create a surface feature. The user can define the axis of revolutions and direction and extent of the revolve surface.

Sweep surface – Sweep surface is used to sweep a closed profile along an open are closed path to create a surface feature you can use guide curves profile orientation and test angles to create different shapes.

Loft Surface - Loft Surface is used to create loft surface between two or more profiles or sketches. specially start and end constraint and add guide curves to control the path shape.

Boundary Surface - boundary surface is used to create a surface between profiles that can be tangent or curvature continuous in all directions. In the graphic area use connector or instant three drag handles to shape the boundary surface.

Filled Surface - Filled Surface is used to patches a surface within a boundary defined by edges, sketches, or curves use constraint curves to fill surface is an adjust resolutions control to improve surface finish.

Freeform - Freeform is used to add a deform surface to planar or non-planar face by creating control curves and control points that you can push and pull to modify the face provides more direct control compared to the deform features.

Planar Surface - but I never surface creates a planar surface using a non-intersecting sketch or a set of closed edges or multiple coplanar parting lines origins must be on the same plane.

Offset Surface - offset surface is used to offset using one or more contiguous faces the tool creates an offset surface with gaps. you can repair the gaps manually or adjust offset distance value and run the tool again.

Ruled Surface - Ruled surface is used to insert ruled surface in a specified directions from edges. you can trim and need the services and remove connecting surfaces.

Surface Flatten - Surface Flatten is used to flatten a surface or selected faces. Select a face, a surface, a vertex, a point on an edge or sketch entities to flatten. you can add relief cuts to relieve stress in the flatten surface.

Delete Face - Delete Face is used to delete face or faces from solid bodies to create surface or delete a face from a surface body. You can also delete, and patch faces to form continuous surfaces, or delete and fill to replace faces with a single face.

Replace Surface - replace faces is used to replace face in a surface or solid body with surface bodies. the face for replacement must connect and do not need to be tangent.

Delete Hole – Delete Hole is used to close profile instance on surface to delete a hole instance, in the graphic area, select an edge.

Extend Surface – Extend Services used to extend one or more edges or faces on a surface based on and condition and extensions type.

Trim Surface - Trim Surface is used to trim where surface intersects with another surface or plane or a sketch. Select a trim type, trim tool and the surface to keep or remove. You can change how the trim boundaries extend from the end points of the trim tool.

RENDERING

Rendering of the Solidworks model is done using PhotoView 360 and Solidworks Visualize.

PhotoView 360 is a visualization and rendering solution included with SOLIDWORKS. Providing a highly interactive environment for viewing designs as well as for creating photo-realistic renderings it can be used to showcase our designs.

SOLIDWORKS Visualize (formerly known as Bunkspeed) provides a suite of standalone software tools that combine industry-leading rendering capabilities with visual design-oriented features and workflows, allowing easy and fast creation of visual content that communicates a design's vision, passion, and emotion.

PhotoView 360 :

PhotoView 360 is distinguished from RealView in that it is not a process of the GPU, and photorealistic renderings can be achieved regardless of the graphics card used. This is because it is entirely calculated on the CPU on your PC and is rendered in a sequential event and is therefore not dynamic. PhotoView 360 renderings are more photorealistic than RealView because light rays and reflections are more accurately calculated. PhotoView 360 rendering supports:

  • Self-reflection (reflection of objects in one another)
  • HDRI (environmental) lighting.

Appearances :

Appearances control the way the surfaces of the model look. They can be applied at the assembly, part, body, feature or face of a model. All surface of a model have an appearance applied to them.

Materials vs Appearances:

Appearances are different from materials. When we applied a material to a part, it defines the physical properties of the part such as density and strength. Included in the material definition is a default appearance, however this can be changed. As an example, if we were modeling a body component for an automobile, the material would be steel, however the final component would be painted, so the appearance could be something other than what was applied with the steel material.

Photorealistic Rendering :

Photorealistic rendering is the process of photography except that we are using a computer model instead of a physical model. Prior to actually producing a product we may need to show the customer what the product will look like or we may need to produce marketing materials.

The PhotoView 360 software :

PhotoView 360 is a software solution from Solidworks, fully integrated into the Solidworks software to create photorealistic images directly from Solidworks models. Renderings may be created from Solidworks parts and assemblies, but not drawings. PhotoView 360 can produce photorealistic images to add visual impact to presentations and documents.

Some of the key features of PhotoView 360 are:

  • Photorealistic images directly from Solidworks models
  • PhotoView 360 interacts with the 3D geometry created with the Solidworks software.
  • All changes to Solidworks models are accurately represented in the PhotoView 360 images.
  • Fully integrated into Solidworks. PhotoView 360 software is supplied as a Solidworks add-in.

Appearances in PhotoView 360 :

Appearances affect the way a surface reacts to light. They may be applied to parts, features or faces.Appearances are of two general types. Procedural Appearances :

Procedural appearances are defined by some procedure and consist of one or more colors and the way the appearance reacts to light.

Procedural appearances can be thought of as 3D, that is they go all the way through the part. This is like adding dye to a plastic to be injected; the color will go all the way through the finished part.

Texture Appearances :

Texture appearances are applied like wallpaper. During application, they can be stretched, shrunk, rotated, and reoriented to make them fit the surface. The pattern will be duplicated as many times as necessary to cover the entire surface.

Lighting :

Lights may be added in the same way a photographer adds lights when taking photographs. PhotoView 360 uses the same lights as SolidWorks but also uses lighting from the rendering environment or scene.

PhotoView 360 has the sophistication to trace light rays and reflections.

Scenes :

Each SolidWorks model is associated with a PhotoView 360 scene, for which you can specify properties such as environments and backgrounds. Scenes help to put products in context.

Decals:

Images, such as company logos, can be applied to models. Output The rendered output from PhotoView 360 can be viewed on the screen, or saved to a graphics file.

Options :

PhotoView 360 has its own options. Options allow you to customize the PhotoView 360 settings to reflect your preferences. Options are divided into Output Image Settings, Render Quality, Bloom, Contour Rendering and Direct Caustics.

Scenes :

PhotoView 360 scenes are made up of the things we see in the rendering that are not the model. They can be thought of as a virtual sphere around the model. Scenes are composed of backgrounds, foreground effects, and scenery. PhotoView 360 has numerous predefined scenes to make initial renderings quick and easy.

Photoview of the Yacht:

PhotoView 360 Rendering Procedure For each SolidWorks model to be rendered, the process requires the same steps. Most of the steps are done within SolidWorks with only a few steps requiring PhotoView 360. The following steps are repeated until a satisfactory output is obtained:

  • Position the Model - Use a standard view, or use zoom, rotate and move to position the model in the desired position
  • Apply appearances to the model, features and/or selected faces.
  • Set the Scene - Select one of the various preset scenes, or set your own background and scenery.
  • Set Lighting - Adjust the environmental lighting or add direct lights.
  • Preview Render - The preview is a test of the settings before final render.
  • Render the Model - The model is rendered to the Final Render window.
  • Save Output - To be used, the final render must be saved as a separate image file.
  • Post Processing - The rendered image output is not always the final product. Often the image output is used with other programs for additional effects .

SOLIDWORKS VISUALIZE

Quickly and easily create professional, photo-quality images, animations, and other interactive 3D content to get your products to market faster.

SOLIDWORKS Visualize allows us to leverage our 3D CAD data to create photo-quality content in the fastest and easiest way we can– from images to animations, interactive web content, and immersive Virtual Reality.

It brings our products to life. SOLIDWORKS Visualize is the “camera” for our CAD data. Some renderers are fast but output low-quality images. Some produce great quality but take six months to learn.

Others are easy to use, but take four hours to render an image. SOLIDWORKS Visualize provides the right combination of quality, speed, and ease of use, and is the best renderer.

With SOLIDWORKS Visualize Professional we can tell a deeper 3D story about our product using our CAD data. It enables us to easily generate photo-quality stills and interactive animations to effectively communicate the most complex design details.

The features of SOLIDWORKS Visualize Professional are listed below,

  • Demonstrate products more effectively with full animation of parts, models, appearances, cameras, and environments
  • Import our SOLIDWORKS CAD Motion Studies for truly photographic animations
  • Quickly show off the final design with one-click 360-degree spins
  • Create interactive web content such as Interior Panoramas and Exterior VRs
  • Present and compare varying design solutions side-by-side with multiple viewports and included Configurator tool
  • Unleash our creative side with customizable Camera Filters

SOLIDWORKS Visualize Professional also includes key features to help increase productivity. The integrated Render Queue allows us to stack up jobs on our machine or a dedicated render farm to automatically complete one after the other, providing remarkable time savings.

Full Animation Suite (parts, models, appearances, cameras & environments) :

  • Simple one-click 360 degree turntable animations make this type of output a breeze to create.
  • Part/Group/Model animations for animated exploded views, sequence animation, and more to explain complex mechanical movements and detailed designs.
  • Camera animations with unique Animation Ribbon, which is an intuitive 3D representation of how the camera moves through the scene, making camera flys a snap to create.
  • Sun Study output type allows Visualize users to see what the play of light looks like across their model throughout an entire day.
  • This is perfect for interior designers who need to see how sunlight casts shadows from their interior concept throughout a complete day sun-cycle.

Custom camera Post-Processing (camera filters)

Unleash our creativity and add additional effects to your Visualize content with customizable camera filters and the new Bloom Filter, perfect for glowing LEDs, lights and sun highlights.

Render Queue

Similar to a printer queue, stack up render jobs to send all at once, for example at the end of the day, to remain productive during work hours and allow all the renders to cook overnight. The integrated Render Queue instantly boosts productivity allowing us to never wait for a render to finish again.

Procedure for creating visualization

With its simple, intuitive user interface, SOLIDWORKS Visualize requires virtually no learning curve and lets users produce content quickly. Even non-technical staff can start creating amazing content instantly.

  • Create new project by importing the required assembly or models into the Solidworks Visualize
  • Add the required appearance, environments, backplates and lights
  • By using the camera tool position the designed model in a realistic view
  • Make sure that the model touches the floor. It can be achieved by using snap to the floor option on Models
  • By applying the required settings the required outputs can be rendered using output tool

RENDERED IMAGES OF THE Yacht

CONCLUSION

Thus the project Design and Assembly of American Chopper Bike with photo realistic rendering using SOLIDWORKS has been created and completed successfully.

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