Photo Realistic Rendering
DESIGN OF AMERICAN CHOPPER USING SOLIDWORKS
OBJECTIVE:-
The objective of the project is to model an AMERICAN CHOPPER using CAD (computer-aided drafting) software like SOLIDWORKS and to render it with SOLIDWORKS VISUALIZE to create a photorealistic view of it.
INTRODUCTION:-
This project explains the designing of American chopper using CAD software SOLIDWORKS from sketching the parts and modeling them to the final rendering of the assembly to give a photo-realistic view.
METHODOLOGY:-
Part Modelling
Assembly
Rendering
PART MODELLING:-
In part modeling first, the 2D sketch of the part is sketched using the tools in the sketch tab and then the 2D sketch is converted into a 3D part using features in the features tab.
FEATURES USED:-
BOSS EXTRUDE: This feature is used to expand the object in 3d according to the sketch plane.
EXTRUDE CUT: This feature is used to cut/move the 3D object in a linear path according to the sketch.
FILLET: This is a feature used for making round internal or external edges to avoid sharp edges and make it smooth.
LOFTED BOSS/BASE: This is a feature used to achieve complex shapes. It does this by interpolating the surface between various cross-sections of a model. These cross-sections can be sketches, faces, or edges.
SPLIT: This is used to split a single solid part into two solid parts.it is used to project an entity onto other surfaces or curved/planar faces.
DOME: Dome is a feature used to make dome-shaped extrude including an elliptical dome.
SHELL: Shell feature is used to make hollow space in the solid part by selecting the outer wall of the solid part and so removing the inner parts. It is also used to reduce the specific thickness.
COMBINE: the combined tool is used to make integration of two solid parts which intersect each other as the same solid part.
CHAMFER: Chamfer is used to make a sharp edge or corner slightly tapered rather than being a perfect square.
LINEAR PATTERN: The linear parent is used to create a different number of instances required to create the pattern linearly.
CURVE DRIVEN PATTERN: Curve driven pattern is used to make any pattern followed by the curve is sketched before.
CIRCULAR PATTEN: Circular pattern is a feature used to make a 3D feature into a circular pattern according to a number of insistences.
REVOLVE BOSS BASE: Revolve feature is used to make cylindrical or circular 3D extrude along with a given reference axis as per drawn sketch.
REVOLVE CUT: Revolve cut is used to cut or reduce the extrude of the cylindrical round surface.
MOVE/COPY BODY: This feature is used to move/copy the 3D body from one place to another place.
MIRROR: Mirror is used to mirror a feature or body by reference to the selected plane.
SWEEP: This feature is used to sweep any kind of fully defined sketch along with the path.
SWEEP CUT: Sweep cut is the same as sweep feature but it's directly proportional to sweep which makes a cut along with the sweep path.
SWEEP SURFACE: It is used to make a surface along with a path the curve is driven.
BOUNDARY SURFACE: Boundary surface is used to make a surface in between two finished surfaces.
LOFT SURFACE: The lofting surface is used to make a loft in between two profiles along with a guide path.
KNIT SURFACE: Knit surface is used to knit the two free edges or open edges of the surface together also it reduces the gap between the two edges of the
surface.
SURFACE TRIM:-Primarily used to cut away material from a surface and provides two modes STANDARD and MUTUAL.
PROJECTION CURVE: Projection curve is a 3D curve that is projected on the basis of the two different planes.
BLOCKS: You can make save, edit and insert blocks from the drawing items and sketch entities that you use often such as standard notes, title blocks, label positions and so on you can attach blocks to geometry or to drawing views
TRIM ENTITIES: It is used to trim the unwanted lines or extended entities in the sketch
APPEARANCES: An appearances define the visual properties of the model including color and texture.Appearances do not affect physical properties which are
defined by materials every material is assigned as default appearance.
ASSEMBLY:
Assembly is most often referred to as putting components together in an assembly line, but more specifically, it refers to creating a complete product that performs an intended function. Changes in the component are automatically reflected in the assembly i.e.The rebuild option will automatically take place or else
it will ask the user to rebuild the document.
ASSEMBLY APPROACHES IN SOLIDWORKS
TOP-DOWN APPROACH
BOTTOM-UP APPROACH
RENDERING
Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model using a computer program. The resulting image is referred to as the render.
MAJOR CATEGORIES IN RENDERING
REAL-TIME RENDERING
PRE-RENDERING
SOFTWARE USED
PHOTOVIEW 360
SOLIDWORKS VISUALIZE
COMPONENTS DESIGNED
TRANSMISSION BELT
KICK STAND
FRONT FENDER
REAR FENDER
CHAIN
OIL TANK
PEDAL
FRONT-WHEEL
REAR-WHEEL
FRONT FORK
CHASSIS
GAS TANK
DESCRIPTION
TRANSMISSION BELT:










