Challenge

Photo Realistic Rendering

RENDERING AND MODELLING OF AN AMERICAN CHOPPER

AIM :

  • To create different parts of a American chopper in Solidworks using various types of sketches and features tools.

OBJECTIVE :

  • To assemble the different modelled parts to create the chopper.
  • To create photorealistic rendered images of the chopper using Solidworks Visualize.

INTRODUCTION :

  • The chopper was modelled using part modelling. Once after all the parts were modelled separately they were assembled to create the chopper. It consists of following parts,
  • Chain
  • Chassis
  • Engine
  • Front fender
  • Front fork
  • Front wheel
  • Fuel tank
  • Kick-stand
  • Oil tank
  • Pedal
  • Pedal LHS
  • Rear fender
  • Rear wheel
  • Transmission belt

DESING METHODOLOGY :

Part Modelling:

  • The 3D part is the basic building block of any large scale design.
  • Features are the individual shapes that, when combined, make up the part.
  • One can also add some types of features to assemblies.
  • Part documents can contain multiple solid bodies that we can manipulate the same way as single solid bodies.

CHAIN :

  • Motorcycle chains are part of the drive train to transmit the motor power to the back wheel.
  • Properly lubricated chains can reach an efficiency of 98% or greater in the transmission.
  • Unlubricated chains will significantly decrease performance and increase chain and sprocket wear.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Fillet
  3. Smart Dimensions
  4. Appearance
  5. Extruded boss/base

Image of the part model:

Image of the Rendered :

TRANSMISSION BELT :

  • A belt is a loop of flexible material used to link two or more rotating shafts mechanically, most often parallel.
  • Belts may be used as a source of motion, to transmit power efficiently or to track relative movement.
  • Belts are looped over pulleys and may have a twist between the pulleys, and the shafts need not be parallel.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Fillet
  3. Smart Dimensions
  4. Appearance
  5. Extruded boss/base
  6. Curve driven pattern
  7. Mirror feature
  8. Body-Delete/keep

Image of the part model:

Image of the Rendered :

FENDERS :

  • A fender is the part of a vehicle that protects and frames its wheels and keeps mud from splashing it.
  • Most modern vehicles have fenders on their front and back wheels.

FRONT FENDER :

It is for the front wheel.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Fillet
  3. Smart Dimensions
  4. Appearance
  5. Split

Image of the part model:

Image of the Rendered :

REAR FENDER :

  • It is for the rear wheel.
  • It also comprises of a decal.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Fillet
  3. Smart Dimensions
  4. Appearance and decals
  5. Split
  6. Revolve
  7. Shell

Image of the part model :

Image of the Rendered :

KICK-STAND :

  • It is a metal rod attached to a bicycle or motorcycle, lying horizontally when not in use, that may be kicked into a vertical position to support the vehicle when it is stationary.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Fillet
  3. Smart Dimensions
  4. Appearance
  5. Split
  6. Lofted boss/base
  7. Extruded boss/base
  8. Extruded cut
  9. Dome

Image of the part model :

Image of the Rendered :

PEDAL :

  • It is a foot lever or treadle by which a part is activated in a mechanism.

Commands used:

  1. Following were the commands used to model the part,
  2. 2D sketch
  3. Fillet
  4. Smart Dimensions
  5. Appearance
  6. Chamfer
  7. Revolved boss/base
  8. Extruded boss/base
  9. Linear Pattern
  10. Dome

PEDAL LHS

  • It is the mirrored part of the pedal across the mid plane.

Commands used:

  • Following were the commands used to model the part,
  1. Mirror feature

Image of the part model :

Image of the Rendered :

OIL TANK :

  • It is a container for holding or storing oil.
  • Oil tank also comprises of a decal.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Fillet
  3. Smart Dimensions
  4. Appearance and decals
  5. Extruded boss/base
  6. Combine
  7. Shell

Image of the part model :

Image of the Rendered :

WHEELS :

  • It is a circular object that revolves on an axle and is fixed below a vehicle or other object to enable it to move easily over the ground.

FRONT WHEEL

  • It is at the front of the vehicle.
  • It consists of following components,
  1. Rim
  2. Disc brake (Rotor)
  3. Tyre
  4. Caliper

Commands used:

  • Following were the commands used to model the parts,
  1. 2D sketch
  2. Offset entities
  3. Fillet
  4. Trim entities
  5. Smart Dimensions
  6. Appearance
  7. Chamfer
  8. Mirror Entities
  9. Extruded cut
  10. Revolved cut
  11. Combine
  12. Circular pattern
  13. Extruded boss/base
  14. Revolved boss/base.

Images of the part model :

Image of the Rendered :

REAR WHEEL :

  • It is at the back of the vehicle.
  • It has following components in it,
  1. Rim
  2. Disc brake (Rotor)
  3. Tyre
  4. Sprocket
  5. Caliper

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Offset entities
  3. Fillet
  4. Trim entities
  5. Smart Dimensions
  6. Appearance
  7. Chamfer
  8. Mirror Entities
  9. Combine
  10. Extruded cut
  11. Revolved cut
  12. Circular pattern
  13. Extruded boss/base
  14. Revolved boss/base.

Images of the part model:

Image of the Rendered :

FRONT FORK :

  • The front fork is a suspension component for either bicycle fork or motorcycle fork.
  • The forks can be most easily understood as simply large hydraulic shock absorbers with internal coil springs.
  • They allow the front wheel to react to imperfections in the road while isolating the rest of the motorcycle from that motion.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Fillet
  3. Trim entities
  4. Smart Dimensions
  5. Appearance
  6. Dome
  7. Mirror Entities
  8. Body-Move/Copy
  9. Combine
  10. Extruded cut
  11. Revolved cut
  12. Circular pattern
  13. Linear pattern
  14. Projected curve
  15. Reference Plane
  16. Extruded boss/base
  17. Swept boss/base
  18. Revolved boss/base.

Image of the part model :

Image of the Rendered :

FUEL TANK :

  • A fuel tank is a safe container for flammable fluids.
  • Though any storage tank for fuel may be so called, the term is typically applied to part of an engine system in which the fuel is stored and propelled (fuel pump) or released (pressurized gas) into an engine.
  • Fuel tanks range in size and complexity from the small plastic tank of a butane lighter to the multi-chambered cryogenic Space Shuttle external tank.
  • This fuel tank consists of three decals.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Sketch picture
  3. Fillet
  4. Trim
  5. Smart Dimensions
  6. Appearance and decals
  7. Shell
  8. Mirror
  9. Split line
  10. Projected curve
  11. Reference Plane
  12. Surface trim
  13. Swept cut
  14. Lofted surface
  15. Boundary surface
  16. Swept surface
  17. Extruded surface
  18. Knit surface.

Image of the part model :

Image of the Rendered :

ENGINE :

  • A motorcycle engine is an engine that powers a motorcycle.
  • Motorcycle engines are typically two-stroke or four-stroke internal combustion engines, but other engine types, such as Wankels and electric motors, have been used.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Sketch picture
  3. Fillet
  4. Trim
  5. Smart Dimensions
  6. Appearance
  7. Chamfer
  8. Mirror
  9. Split
  10. Combine
  11. Dome
  12. Extruded cut
  13. Circular pattern
  14. Linear pattern
  15. Projected curve
  16. Composite curve
  17. Reference Plane
  18. Extruded boss/base
  19. Revolved boss/base Swept boss/base.

Images of the part model :

Image of the Rendered :

CHASSIS :

  • It is a vehicle frame, the underpart of a motor vehicle, on which the body is mounted; if the running gear such as wheels and transmission, and sometimes even the driver's seat, are included, then the assembly is described as a rolling chassis.

Commands used:

  • Following were the commands used to model the part,
  1. 2D sketch
  2. Sketch picture
  3. Fillet
  4. Split
  5. Smart Dimensions
  6. Appearance
  7. Chamfer
  8. Mirror
  9. Combine
  10. Dome
  11. Extruded cut
  12. Projected curve
  13. Reference Plane
  14. Extruded boss/base
  15. Revolved boss/base
  16. Swept boss/base.

Images of the part model :

Image of the Rendered :

ASSEMBLY :

  • All the modelled parts were inserted one by one in the assembly.
  • The parts were inserted randomly in the assembly environment and were given manual mates by taking chassis as the reference so that all the parts move with respect to chassis only when the chassis floats.
  • Some part were re_modelled ans adjusted to eliminetin the overlapping of the parts with each other.

Images of the assembly:

  • Following are the images of the chopper assembly in different views,

FRONT

LEFT

RIGHT

TOP

BACK

BOTTOM

ISOMETRIC

DIMETRIC

TRIMETRIC

PHOTOREALISTIC RENDERED IMAGES OF AMERICAN CHOPPER :

ROUTE 66

DARK LAND

FALL STREET

SWISS SNOW

TOKIYO

GOOGLE DRIVE LINK :

https://drive.google.com/drive/folders/1g_UASkIQF6qfxywsAwtDjVoFnDHNNRWB?usp=sharing

CONCLUSION :

  • All the parts of the Americ chopper were delled and the assembly was created using Solidworks and the photorealistic renders of the chopper were created using Solidworks Visualize.
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