american chopper
_AMERICAN_CHOPPER_
DEMOSTRATING MODELING AND ASSEMBLING OF AN AMERICAN CHOPPER
OBJECTIVE :
The project is used to create models of different parts of chopper.
TO assemble of different of modeled in the chopper by using solidworks
To create the photorealistic and rendering the models are use from solidworks photoview360 or solidworks visualize
PARTS MODELING : You can create conceptual of sketch by using solid features to modeling as well build many of parts
through directly. Graphical manipulation
PARTS BE MODEL FOR THE CHOPPER :
1TRANSMISSION BELT
2 KICKSTAND
3 FRONT FENDER
4 REARFENDER
5 OILTANK
6 CHAIN
7 PEDAL
8 FRONT WHEEL
9 REAR WHEEL
10 FRONT FORK
11 CHASSIS `
12 ENGINE
13 GAS TANK
1.TRANSMISSION BELT :
To transmit the power form engine to gear box used in chopper
Features to use create the transmission belt
Sketch
Offset
Extrude
Fillet
Appearances
Sketch: its shows to representation of the model to respect to plane /view outside of model in solidworks
You can change the plane or face on which a sketch is created there are different sketch option on the solidworks
You can create a sketch on splines ,entities, line ,arc circle etc.
Offset :offset one or more sketch entities selected model edges, or face by specified distances you can offset finite ,lines,
Arc, splines.
Extrude :you can extrude the boundary edges of a face of solid body or edges of a surface body in a customizes direction
It’s a type feature to convert 2d sketch to 3d model .
Fillet: overview fillet creates a rounded internal or external face on the part you can fillet all edges of a face, selected set
Of o a faces selected edges ,or edge loops.
Appearances :drag on appearance onto the model then from the appearance target palette select the area of the model where you
Want to assign the appearance.
Procedures followed to create a model of transmission belt.
You can opened the solidworks software then click the new part to create the model .
Before creating the sketch defaults plane change the name as given below.
Front plane - front plane transmission belt
Top plane - top plane transmission belt
Right plane - right plane transmission belt .
select the front plane to sketch.
Select the front plane dimensions and relation are given to the sketch to fully define sketch.
Select the line tool from the sketch bar ,then draw the horizontal line from the origin .continue the line tool to make arc at the end
Of the previously drawn line.
Select the line and arc which are not tangent to each other ,make them tangent by option then it become fully defined then give the
Dimension to the line .
Select offset entities from the sketch tool give the dimension.
After that exit the sketch feature ,extrude of the part is created give the distance dimension.
Select the face of the part ,then click on the fillet feature apply dimension on it.
Select appearance from the task pin ,give colour to the part .
2 KICKSTAND :
A kickstand helps supports a chopper when its parked .and it’s also called side stand.
Features to use create a kickstand
Sketch
Loft
Demo
Extrude boss
Extrude cut
Fillet
Spilt
Appearances
Loft : loft creates a feature by making transitions between profiles. (or)
Allow you generate in a single feature its does interpolating surface between cross sections of a model these cross sections can be
Sketches face or edge the interface cross section are considered loft profiles.
Dome: you can apply the demo to face to centroid lies outside this face allow to making a demo to make a shape contour .
Extrude cut: you can use the extrude tool to remove material by proceting a sketched pane.you can use open or closed section to
Create a cut
Split : you can also to able to split face multiple bodies with one command .
Procedures followed to create a model of kick stand
You can opened on the solidwork software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
Front plane-front plane
Top plane -top plane
Right plane - midplane
Select ellipse from the sketch tool bar draw it at the origin give the dimensions horizontal and vertical to make it fully defined
Make the horizontal relationship between origin and point on the circumference of ellipse .
Select the midplane click on spline with the sketch bar, sketch it from the origin give the dimension horizontal and vertical then
Select the arrow of spline give relationship and dimension of horizontal and respectively .
Create the new plane at the end of the spline with the help of geometry .sketch the ellipse on the new plane of dimension and give
Vertical relation with the help of intersect the midpoint of ellipse and spline make it fully defined.
Select the lofted bose base from the tab the apply it on the ellipse after that with the help centerline parameter th center spline
Loft created .
Insert option on tool bar then feature click dome tool apply on both the ellipse dimension respectively .
Sketch on plane make the midpoint line dimension give vertical relation to it ,then select split feature and cut the part
Draw circle on the top and extrude it upto surface and add fillet to the part of dimension
3FRONT FENDER :
a part mounted from fork its use to protect to wheel and rider and some parts from example stone water etc
Features followed to create a front fender
Sketch
Offset entities
Trim entities
Revolve
Dynamic mirror
Split
Appearances
Trim entities: you can use the trim entities to cut and extend you can any trim on the option on power trim.
Revolve : To create a revolve feature sketch contains one or more profile and a centerline ,line or edge use as the axis around
Which feature to revolve.
Dynamic :you can use sketch entities as a mirrored about the pre selected sketch entities .
procedure followed to create a front fender :
You can opened on the solidwork software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
Front plane-vertical plane
Top plane -center plane
Right plane -midplane
Select the vertical plane to sketch .
Select the 3 point arc draw it give the horizontal relation and give radius dimension, distances between origin and 3 point arc
Then select offset entities and extend entities
Sketch two vertical line end of the original arc .after that select extend entities the line upto arc and trim it by power trim feature
Give appearance siena colour to part
Select center plane draw line construction apply the dynamic mirror to the draw line select spline draw with dimension of horizontal
And vertical select the split tool cut part of spline
Select Vertical plane construction line up to inside edge of fender spline to give relation after that select the spline give relation
Horizontal and vertical dimensions then split tool cut the part
Give fillet to part by selecting face of dimension .
4REARFENDER :
the render fender is mounted on the chassis of the rear part above the rear wheel
Features used to create rear fender
Sketch
Offset entities
Trim entities
Revolve
Appearance
procedure followed to create a rear fender :
You can opened on the solidwork software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
Front plane-vertical plane
Top plane -center plane
Right plane -midplane
Select the vertical plane to sketch .
3 point arc draw it apply construction line from the origin ,give the dimension radius distance ,between origin and
Arc point.
Select offset entities make the arc offset after draw the vertical line at endpoint of the arc then use the extend entities the
arc up to vertical line and trim the additional lift over lines.
Exit sketch , do revolve in give directions give appearances to the part by applying the siena
colour .
Select Center plane, sketch the 3 point arc on the plane from the one vertical side point and apply dimension of radius
Distance between origin and arc point .
Apply fillet it on 4 edges fender with given dimensions also select the face ,apply the fillet of dimension
Select the shell feature and then click on inside face of part thickness.
5 OILTANK :
oil tank is use to store the required oil to run the engine
Features used to create oil tank
Sketch
Boss extrude
Combine
Shell
Fillet appearance
Combine: it’s a feature manually use to combine the two bodies
Shell: its property manger is used to define the thickness of thin and thick of a shell element
procedure followed to create a oil tank :
You can opened on the solid work software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
Front plane - midplane
Top plane - top plane
Right plane -right plane
Select the top plane and sketch the construction line draw the line vertical join it to the endpoint
Of construction line extrude the sketch in directions.
Select the midplane ,draw the vertical line ,then draw the slightly inclined line then draw the spline.
After extrude the sketch
Go to the insert in toolbar then to the feature and then give siena colour appearances to the part and also the white colour.
To the edge after that apply the fillet to the all edge
Select the shell option apply it to the part.
6CHAIN :
it’s a transmission systeam its use to transmit power from engine to rear wheel to help running of chopper
Feature are use to create chain
Sketch
Fillet
Extrude
Block
Patterns
Trim
Appearance
Block : blocks for drawing items and sketch entities that you see often such as standard notes ,tittle blocks ,label
Positions ,and so on .you can attach blocks to geometry or to drawing views ,and you can insert them into sheet formats.
Pattern :pattern tool allow you to create pattern along a planar or 3d curve .you can base your pattern on an open curve ,or on
A closed curve ,such as a circle in the chain part use as a curved pattern.
procedure followed to create a chain :
You can opened on the solid work software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
Front plane -mid plane
Top plane - center plane
Right plane -front plane
Select the midplane ,draw the two construction line horizontal and vertical .then draw the circle at the both.
Construction line respectively after that select 3 point arc draw it tangent to both circle also trim the unnesary lines.
The block model for outside link draw the construction lines freely draw to circles then sektch 3 point arc make tangent to the
Circle and trim the lines those are unnessary draw the construction lines use slot tool radius then save both block.
Select the midplane ,insert the block place on the sketch make coincident the both block on the sketch .extrude the pins
Outside as well inside link after apply fillet to the pins.
Select the curve drive pattern ,then select the bodies then pattern is to be made.
Organise the pins folder as well as the chain plate folder apply the mirror option to the chain plates across the midplane give the
Appearance chrome plated chain.
7 PEDAL :
its use place the leg on pedal its make comfortable for rider it was external part and it attached to chassis
Features to create to pedal
Sketch
Extrude
Linear pattern
Fillet
Chamfer
Demo
Appearance
Chamfer :the chamfer tool create a beveled feature on selected edge, face ,or a vertex set the distance and angle in the
Chamfer.
Linear pattern :the linear pattern property manger appears when you pattern one or more features along one or two linear paths
Is linear pattern.
procedure followed to create a pedal :
You can opened on the solid work software click the new part to create a model.
Before creating a sketch defaults plane change the names as per given below.
Sketch on the front plane ,draw the vertical.
Construction line and also the horizontal lines draw the 3 point arc make it as tangent to the both vertical line and horizontal line..
Draw the lines at the end of horizontal lines from construction line at the top of previous line distance of draw the two circle at distance
From each other ,also draw the extra circle resp.
Draw the splines, spline1 and spline2which must be tangent to the lines from it being drawn add the sketch fillet
Extrude the all holes as well as profile upto then again the extrude two holes in opposite direction add the fillet on inside and outside
Face of part .
Select the top plane draw the vertical construction line up to face ,then draw the lines ,after that revolve the sketch add dome on
The revolve profile as well as add dome on the face of back bose extrude the left two circle then add the chamfer on the both
Sketch on the front face of part take the outside edge of smaller boses using offset entities offset them also offset the revolve
Profile extrude the it form the plane. select the linear pattern then select vertical tangent edge.
8.FRONT WHEEL :
A wheel is a circular block made of the steel /alloy material on the top wheel covered with tyre its an rubber .
Feature use to create front plane
Sketch
Revolve
Trim
Fillet entities
Boss extrude
Revolve cut
Linear pattern
Chamfer
Fillet
Cut extrude
Circular pattern
Appearance
Circular pattern: its used create a pattern of sporks and the pattern available on the tyre
procedure followed to create a front wheel :
You can opened on the solid work software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
The different parts of front wheel
Rim
Rotor
Caliper
By sketching on the right plane and using revolve command to created two rough body referances also there is a need for the
Further adding and removal of materials.
Then I created spokes by using a constraints drawn sketch and the boss exturding true command.
Then I removed the curved shaped material by extrude cut on the center plane by taking the extruded spoke elements
After that fully geometry for the spoke and the outer try as spoke element.
Combine feature I added the outer circumferance and spoke..
Using convert etities option of rim curve and sketch tyre on front wheel.
By creating that sketch make revolve option to create outer then, I created the tyre treads
Using offset extrude cut of material from tyre surface after that use circular pattern .
9.REAL WHEEL :
it’s a circular type object its revolve on a axle fixed below the vehicle .to move easily for the chopper
The disc and sprockt are attached with rear wheel the engine rear wheel is connected
Feature to create rear wheel
Sketch
Revolve
Trim
Fillet entities
Boss/base extrude
Planes
Revolve cut
Linear pattern
Chamfer
Fillet feature
Cut extrude
Circular pattern
Appearance
procedure followed to create a front wheel :
You can opened on the solid work software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
The different parts of rear wheel
rims
Rotor
Calliper
Sprocket
Tyre
Rim :you can make a rear wheel by sketching on the right plane and using revolve created two body, then created spokes by using a constraint drawn sketch and the boss extrude
Then removed curved shape material by extrude cut on the centre plane by taking draw sketch and extrude spokes element
After that extruded spoke of rim after that fully geometry for the spokes and the outer used circular pattern equally spaced 3 by taking geometry as spokes element
And combine feature added the outer circumference and spokes and the centre hub as single body element
Rotor and calliper :by sketch on front face of hub as sketch plane rotor dimensional and off set extrude away from the hub
Drawn a circle on the front face /flat face of the extruded geomentry and liner pattern that hole at angle dimension
Then using circular pattern created copies of that extruded hole on the flat face
Then for calliper created a contained sketch on the pervious face and extruded that by merging with rotor geometry and giving both defined directions
After chamfer was give as distance both direction by taking as top flat face of calliper
Apply fillet is provided on the edges sharp
Sprocket : skecthed a dimensional entities by taking of rotor front facing also off setted the entities so that it could not merge with geometry relating to other feature
Then apply the fillet on the side edging of the extruded part
Now using the front flat face created the two dimensional slot using circle and trim option and patterned
Wheel: using convert entities option take a rim curve and sketching the geometry of tyre on front wheel.
Creating that sketch and revolve option to create outer then its for as a tyre treads
Its created on front plane by sketching 4 rectangle on the front plane and providing them suitable
Relation along with origin and convert entities line.
Then offset extrude cut of material form surface after that apply circular pattern.
Then by renaming the solid bodies changed the appearance of the model look more.
10 .FRONT FORK :its use on motor cycle its has suspension its has large hydraulic shock absorbers with internal coil spring and the fork is use to control of vehicle to rider
Feature used to create on front fork
Sketch
Extrude
Trim
Revolve
Split
Plane
Convert entities
Move/copy body
Demo
Mirror
Combine
Curve (projective curve)
Sweep
Appearance
move copy : its use move/copy the body for one place to other place in the fork
Mirror : creates a copy of a feature mirrored about a face or plane .you can select the feature or you can select the feature or you can select the face that comprise the feature bodies to mirror select a body in a single model or multibody part to create a mirror entity
Project curve :use this selection to project a sketch to project ,select the curve in the graphics area or from the flyout feature manger design tree
Sweep: sweep creates a base, bose, cut, or surface by moving a profile along a path ,according to these rules .the profile must be closed for a base or boss sweep feature .the profile may be open or closed for a surface sweep feature the path may be open or closed .
procedure followed to create a front wheel :
You can opened on the solid work software click the new part to create a model
procedure followed to create a front fork :
You can opened on the solid work software click the new part to create a model
started modeling the first half portion of the front fork as in further we can mirror those all solid geometries with to front flat facing
Created sketch of fork and revolved that also created half portion of axle at the bottom section
Then I modeled supporting member by selecting the prescribed plane
Then modeled head light by applyling all the other features on the model I shifted the solid body by using
During modeling I also came across the concept of projected curve, because we are not getting the path for the handel bar creating 2 splines on the front and right plane option we got the smooth curve for the handel bar used
Then I made handel bar creating the plane on the sweep axis using revolve
Then again I made the use of similar procedure for projected curve option to make the path for an sweep of brake wire
Then I mirror the solid bodies and the combine the necessary components which was to be a single body
Then applied different material to the components also appearance
Give appearance to head light.
- CHASSIS : all components of motor are attached to this basic structure leads and its strength a able to handle to motor cycle
Features use to create a chassis
Sketch
Offset
Convert entities
Project curve
Trim
Plane
Sweep
Split
Revolve
cut extrude
Fillet
Combine
Appearance
procedure followed to create a chassis :
You can opened on the solid work software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
Front plane -mid plane chassis
Top plane - bottom plane chassis
First you need to place the blue print of the chopper then, mid plane chassis sketch the curve and select the bottom planeands sketch
Select both sketches make project curve the above step to project curve mid and right planes mid plane sketch a circle and sweep it to the curve mirror the sweep body then ,right plane extrude ,the surface and apply demo to end
Midplane chassis sketch the spline and create and create new plane in edge of plane
New plane sketch a circle and swept the plane then, use split option to cut off the extra surface follow the same step in front in front side of chassis in right plane sketch geometry and use revolve and split the unwanted surface then, mid plane sketch the surface extrude base by using mid plane
Use fillet in extruded body again in the right plane sketch the geometry and extrude in offset direction and mirror them and use split to cut surface
Give fillet for required body and finally give plane to bottom plane fuel tank.
12 ENGINE :
an engine or motor is a machine designed to convert one form of energy into mechanical energy .mechanical work on rotation motion .
feature use to create engine
Sketch
Convert entities
Trim
Revolve
Boss extrude
Cut extrude
Offset
Demo
Fillet
Projective curve
Composite curve
sweep
Mirror
Circular pattern
Spilt
Procedure to create engine :
You can opened on the solid work software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
sketch in the chopper picture in front plane .draw the sketch and extrude them totally extrude only two circle extrude the inter circle
Fillet to the surface . In right plane draw sketch use revolve place a new plane and do the same sketch and revolve in draw right plane sketch and extrude them use circular pattern and same to do under pulley dome to two pully and a circle and cut extrude in both .
In right plane and exit the sketch and use a plane to sketch sketch a new plane extrude the boss.
Use chamfer and fillet in engine ,and a new sketch cut represented area use linear pattern, to the surface .
Fillet the surface. in right plane sketch the surface and box extrude it .use demo on surface .
Mirror the surface about the midplane split the engine and mirror. them in top plane sketch mirror all 4 axis and extrude ,do same step another surface sketch on right plane and extrude bass to connect engine. Mirror entities and combine the engine to do top sketch the exhaust use projection curve to draw the exhaust .
13 GAS TANK : its store to use the gas for in engine in the gas tank
Feature use to create gas tank
Sketch
Trim
Project curve
Convert entities
Sweep surface
Loft surface
Fill surface
Surface trim
Surface knit
Sweep cut
Fillet
Appearance
loft : generate by multiple 3d curve or existing edge creating a smooth tangency between selected curve
sweep surface : surface to genrate form section curve positioned along a path
Surface trim : to cut away material from surface
Surface knit : it is used to knit two free edge/ open edge on surface to gether.
Procedure to create engine :
You can opened on the solid work software click the new part to create a model
Before creating a sketch defaults plane change the names as per given below
front plane - mid plane
Top plane - bottom plane
Right plane -front plane
First use blue print of chopper select midplane and sketch create plane to front plane sketch the geomentry in mid plane .
And front plane. Sweep the surface
In top plane sketch the geometry and trim the surface. select the surface .select the vertex of the surface and create a plane
Create a plane sketch geometry and loft surface do create a plane parallel to front plane create bottom plane sketch and front plane to
Make project curve mirror the body using knit .
Knit to the body with gap
Bottom part create a sketch and spilt lines extrude the surface and give fillet the body .
Give colour the gas tank and seat .
ASSEMBLY OF CHOPPER
Feature creates for assembly of chopper
Mate
Insert parts
Mate : to create the relationship between assembly component as you add mates .
Open all the part files open assembly in the new dialogue box
Insert chassis and select ok insert engine give relation coincident mate with mid plain chassis
Edit the engine exhaust part
Insert pedal to concentric relation to chassis , mirror pedal
Insert kickstand give concentric and coincident mate relation to chassis parallel with degree rotate kick stand
Insert belt and give concentric and relation to motor
Do same for oil tank ,rear wheel, chain , and fender
For gas tank give from plane
For front fork give concentric, coincident mate relation to chassis parallel relation and create a plan on fork to make mid plane fork give relation .
RENDERING :
rendering is the process creating realistic image of photorealistic mode of enviroments
rendering you can been to do in two way s
1 photoview360
2 solid work visualize
rendering with photoview360 is a solid work models the rendered image incorporates the appearance ,lighting , sence, and decal included with the model the photorealistic some mate condition to change position to get the render in realistic
To create photo quality content in the fastest easy way you can rendering image in different realistic view in visualize
Conclusion :
The chopper parts are modeled
The assembly of all the chopper parts are inserts and assembled
The rendering is use by solidwork photoview360 and solidwork visualize to get realistic images