Challenge

american chopper

_AMERICAN_CHOPPER_

DEMOSTRATING MODELING AND ASSEMBLING OF AN AMERICAN CHOPPER

OBJECTIVE :

The project is used to create models of different parts of chopper.

TO assemble of different of modeled in the chopper by using solidworks

To create the photorealistic and rendering the models are use from solidworks photoview360 or solidworks visualize

PARTS MODELING : You can create conceptual of sketch by using solid features to modeling as well build many of parts

through directly. Graphical manipulation

PARTS BE MODEL FOR THE CHOPPER :

1TRANSMISSION BELT

2 KICKSTAND

3 FRONT FENDER

4 REARFENDER

5 OILTANK

6 CHAIN

7 PEDAL

8 FRONT WHEEL

9 REAR WHEEL

10 FRONT FORK

11 CHASSIS `

12 ENGINE

13 GAS TANK

1.TRANSMISSION BELT :

To transmit the power form engine to gear box used in chopper

Features to use create the transmission belt

Sketch

Offset

Extrude

Fillet

Appearances

Sketch: its shows to representation of the model to respect to plane /view outside of model in solidworks

You can change the plane or face on which a sketch is created there are different sketch option on the solidworks

You can create a sketch on splines ,entities, line ,arc circle etc.

Offset :offset one or more sketch entities selected model edges, or face by specified distances you can offset finite ,lines,

Arc, splines.

Extrude :you can extrude the boundary edges of a face of solid body or edges of a surface body in a customizes direction

It’s a type feature to convert 2d sketch to 3d model .

Fillet: overview fillet creates a rounded internal or external face on the part you can fillet all edges of a face, selected set

Of o a faces selected edges ,or edge loops.

Appearances :drag on appearance onto the model then from the appearance target palette select the area of the model where you

Want to assign the appearance.

Procedures followed to create a model of transmission belt.

You can opened the solidworks software then click the new part to create the model .

Before creating the sketch defaults plane change the name as given below.

Front plane - front plane transmission belt

Top plane - top plane transmission belt

Right plane - right plane transmission belt .

select the front plane to sketch.

Select the front plane dimensions and relation are given to the sketch to fully define sketch.

Select the line tool from the sketch bar ,then draw the horizontal line from the origin .continue the line tool to make arc at the end

Of the previously drawn line.

Select the line and arc which are not tangent to each other ,make them tangent by option then it become fully defined then give the

Dimension to the line .

Select offset entities from the sketch tool give the dimension.

After that exit the sketch feature ,extrude of the part is created give the distance dimension.

Select the face of the part ,then click on the fillet feature apply dimension on it.

Select appearance from the task pin ,give colour to the part .

2 KICKSTAND :

A kickstand helps supports a chopper when its parked .and it’s also called side stand.

Features to use create a kickstand

Sketch

Loft

Demo

Extrude boss

Extrude cut

Fillet

Spilt

Appearances

Loft : loft creates a feature by making transitions between profiles. (or)

Allow you generate in a single feature its does interpolating surface between cross sections of a model these cross sections can be

Sketches face or edge the interface cross section are considered loft profiles.

Dome: you can apply the demo to face to centroid lies outside this face allow to making a demo to make a shape contour .

Extrude cut: you can use the extrude tool to remove material by proceting a sketched pane.you can use open or closed section to

Create a cut

Split : you can also to able to split face multiple bodies with one command .

Procedures followed to create a model of kick stand

You can opened on the solidwork software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

Front plane-front plane

Top plane -top plane

Right plane - midplane

Select ellipse from the sketch tool bar draw it at the origin give the dimensions horizontal and vertical to make it fully defined

Make the horizontal relationship between origin and point on the circumference of ellipse .

Select the midplane click on spline with the sketch bar, sketch it from the origin give the dimension horizontal and vertical then

Select the arrow of spline give relationship and dimension of horizontal and respectively .

Create the new plane at the end of the spline with the help of geometry .sketch the ellipse on the new plane of dimension and give

Vertical relation with the help of intersect the midpoint of ellipse and spline make it fully defined.

Select the lofted bose base from the tab the apply it on the ellipse after that with the help centerline parameter th center spline

Loft created .

Insert option on tool bar then feature click dome tool apply on both the ellipse dimension respectively .

Sketch on plane make the midpoint line dimension give vertical relation to it ,then select split feature and cut the part

Draw circle on the top and extrude it upto surface and add fillet to the part of dimension

3FRONT FENDER :

a part mounted from fork its use to protect to wheel and rider and some parts from example stone water etc

Features followed to create a front fender

Sketch

Offset entities

Trim entities

Revolve

Dynamic mirror

Split

Appearances

Trim entities: you can use the trim entities to cut and extend you can any trim on the option on power trim.

Revolve : To create a revolve feature sketch contains one or more profile and a centerline ,line or edge use as the axis around

Which feature to revolve.

Dynamic :you can use sketch entities as a mirrored about the pre selected sketch entities .

procedure followed to create a front fender :

You can opened on the solidwork software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

Front plane-vertical plane

Top plane -center plane

Right plane -midplane

Select the vertical plane to sketch .

Select the 3 point arc draw it give the horizontal relation and give radius dimension, distances between origin and 3 point arc

Then select offset entities and extend entities

Sketch two vertical line end of the original arc .after that select extend entities the line upto arc and trim it by power trim feature

Give appearance siena colour to part

Select center plane draw line construction apply the dynamic mirror to the draw line select spline draw with dimension of horizontal

And vertical select the split tool cut part of spline

Select Vertical plane construction line up to inside edge of fender spline to give relation after that select the spline give relation

Horizontal and vertical dimensions then split tool cut the part

Give fillet to part by selecting face of dimension .

4REARFENDER :

the render fender is mounted on the chassis of the rear part above the rear wheel

Features used to create rear fender

Sketch

Offset entities

Trim entities

Revolve

Appearance

procedure followed to create a rear fender :

You can opened on the solidwork software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

Front plane-vertical plane

Top plane -center plane

Right plane -midplane

Select the vertical plane to sketch .

3 point arc draw it apply construction line from the origin ,give the dimension radius distance ,between origin and

Arc point.

Select offset entities make the arc offset after draw the vertical line at endpoint of the arc then use the extend entities the

arc up to vertical line and trim the additional lift over lines.

Exit sketch , do revolve in give directions give appearances to the part by applying the siena

colour .

Select Center plane, sketch the 3 point arc on the plane from the one vertical side point and apply dimension of radius

Distance between origin and arc point .

Apply fillet it on 4 edges fender with given dimensions also select the face ,apply the fillet of dimension

Select the shell feature and then click on inside face of part thickness.

5 OILTANK :

oil tank is use to store the required oil to run the engine

Features used to create oil tank

Sketch

Boss extrude

Combine

Shell

Fillet appearance

Combine: it’s a feature manually use to combine the two bodies

Shell: its property manger is used to define the thickness of thin and thick of a shell element

procedure followed to create a oil tank :

You can opened on the solid work software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

Front plane - midplane

Top plane - top plane

Right plane -right plane

Select the top plane and sketch the construction line draw the line vertical join it to the endpoint

Of construction line extrude the sketch in directions.

Select the midplane ,draw the vertical line ,then draw the slightly inclined line then draw the spline.

After extrude the sketch

Go to the insert in toolbar then to the feature and then give siena colour appearances to the part and also the white colour.

To the edge after that apply the fillet to the all edge

Select the shell option apply it to the part.

6CHAIN :

it’s a transmission systeam its use to transmit power from engine to rear wheel to help running of chopper

Feature are use to create chain

Sketch

Fillet

Extrude

Block

Patterns

Trim

Appearance

Block : blocks for drawing items and sketch entities that you see often such as standard notes ,tittle blocks ,label

Positions ,and so on .you can attach blocks to geometry or to drawing views ,and you can insert them into sheet formats.

Pattern :pattern tool allow you to create pattern along a planar or 3d curve .you can base your pattern on an open curve ,or on

A closed curve ,such as a circle in the chain part use as a curved pattern.

procedure followed to create a chain :

You can opened on the solid work software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

Front plane -mid plane

Top plane - center plane

Right plane -front plane

Select the midplane ,draw the two construction line horizontal and vertical .then draw the circle at the both.

Construction line respectively after that select 3 point arc draw it tangent to both circle also trim the unnesary lines.

The block model for outside link draw the construction lines freely draw to circles then sektch 3 point arc make tangent to the

Circle and trim the lines those are unnessary draw the construction lines use slot tool radius then save both block.

Select the midplane ,insert the block place on the sketch make coincident the both block on the sketch .extrude the pins

Outside as well inside link after apply fillet to the pins.

Select the curve drive pattern ,then select the bodies then pattern is to be made.

Organise the pins folder as well as the chain plate folder apply the mirror option to the chain plates across the midplane give the

Appearance chrome plated chain.

7 PEDAL :

its use place the leg on pedal its make comfortable for rider it was external part and it attached to chassis

Features to create to pedal

Sketch

Extrude

Linear pattern

Fillet

Chamfer

Demo

Appearance

Chamfer :the chamfer tool create a beveled feature on selected edge, face ,or a vertex set the distance and angle in the

Chamfer.

Linear pattern :the linear pattern property manger appears when you pattern one or more features along one or two linear paths

Is linear pattern.

procedure followed to create a pedal :

You can opened on the solid work software click the new part to create a model.

Before creating a sketch defaults plane change the names as per given below.

Sketch on the front plane ,draw the vertical.

Construction line and also the horizontal lines draw the 3 point arc make it as tangent to the both vertical line and horizontal line..

Draw the lines at the end of horizontal lines from construction line at the top of previous line distance of draw the two circle at distance

From each other ,also draw the extra circle resp.

Draw the splines, spline1 and spline2which must be tangent to the lines from it being drawn add the sketch fillet

Extrude the all holes as well as profile upto then again the extrude two holes in opposite direction add the fillet on inside and outside

Face of part .

Select the top plane draw the vertical construction line up to face ,then draw the lines ,after that revolve the sketch add dome on

The revolve profile as well as add dome on the face of back bose extrude the left two circle then add the chamfer on the both

Sketch on the front face of part take the outside edge of smaller boses using offset entities offset them also offset the revolve

Profile extrude the it form the plane. select the linear pattern then select vertical tangent edge.

8.FRONT WHEEL :

A wheel is a circular block made of the steel /alloy material on the top wheel covered with tyre its an rubber .

Feature use to create front plane

Sketch

Revolve

Trim

Fillet entities

Boss extrude

Revolve cut

Linear pattern

Chamfer

Fillet

Cut extrude

Circular pattern

Appearance

Circular pattern: its used create a pattern of sporks and the pattern available on the tyre

procedure followed to create a front wheel :

You can opened on the solid work software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

The different parts of front wheel

Rim

Rotor

Caliper

By sketching on the right plane and using revolve command to created two rough body referances also there is a need for the

Further adding and removal of materials.

Then I created spokes by using a constraints drawn sketch and the boss exturding true command.

Then I removed the curved shaped material by extrude cut on the center plane by taking the extruded spoke elements

After that fully geometry for the spoke and the outer try as spoke element.

Combine feature I added the outer circumferance and spoke..

Using convert etities option of rim curve and sketch tyre on front wheel.

By creating that sketch make revolve option to create outer then, I created the tyre treads

Using offset extrude cut of material from tyre surface after that use circular pattern .

9.REAL WHEEL :

it’s a circular type object its revolve on a axle fixed below the vehicle .to move easily for the chopper

The disc and sprockt are attached with rear wheel the engine rear wheel is connected

Feature to create rear wheel

Sketch

Revolve

Trim

Fillet entities

Boss/base extrude

Planes

Revolve cut

Linear pattern

Chamfer

Fillet feature

Cut extrude

Circular pattern

Appearance

procedure followed to create a front wheel :

You can opened on the solid work software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

The different parts of rear wheel

rims

Rotor

Calliper

Sprocket

Tyre

Rim :you can make a rear wheel by sketching on the right plane and using revolve created two body, then created spokes by using a constraint drawn sketch and the boss extrude

Then removed curved shape material by extrude cut on the centre plane by taking draw sketch and extrude spokes element

After that extruded spoke of rim after that fully geometry for the spokes and the outer used circular pattern equally spaced 3 by taking geometry as spokes element

And combine feature added the outer circumference and spokes and the centre hub as single body element

Rotor and calliper :by sketch on front face of hub as sketch plane rotor dimensional and off set extrude away from the hub

Drawn a circle on the front face /flat face of the extruded geomentry and liner pattern that hole at angle dimension

Then using circular pattern created copies of that extruded hole on the flat face

Then for calliper created a contained sketch on the pervious face and extruded that by merging with rotor geometry and giving both defined directions

After chamfer was give as distance both direction by taking as top flat face of calliper

Apply fillet is provided on the edges sharp

Sprocket : skecthed a dimensional entities by taking of rotor front facing also off setted the entities so that it could not merge with geometry relating to other feature

Then apply the fillet on the side edging of the extruded part

Now using the front flat face created the two dimensional slot using circle and trim option and patterned

Wheel: using convert entities option take a rim curve and sketching the geometry of tyre on front wheel.

Creating that sketch and revolve option to create outer then its for as a tyre treads

Its created on front plane by sketching 4 rectangle on the front plane and providing them suitable

Relation along with origin and convert entities line.

Then offset extrude cut of material form surface after that apply circular pattern.

Then by renaming the solid bodies changed the appearance of the model look more.

10 .FRONT FORK :its use on motor cycle its has suspension its has large hydraulic shock absorbers with internal coil spring and the fork is use to control of vehicle to rider

Feature used to create on front fork

Sketch

Extrude

Trim

Revolve

Split

Plane

Convert entities

Move/copy body

Demo

Mirror

Combine

Curve (projective curve)

Sweep

Appearance

move copy : its use move/copy the body for one place to other place in the fork

Mirror : creates a copy of a feature mirrored about a face or plane .you can select the feature or you can select the feature or you can select the face that comprise the feature bodies to mirror select a body in a single model or multibody part to create a mirror entity

Project curve :use this selection to project a sketch to project ,select the curve in the graphics area or from the flyout feature manger design tree

Sweep: sweep creates a base, bose, cut, or surface by moving a profile along a path ,according to these rules .the profile must be closed for a base or boss sweep feature .the profile may be open or closed for a surface sweep feature the path may be open or closed .

procedure followed to create a front wheel :

You can opened on the solid work software click the new part to create a model

procedure followed to create a front fork :

You can opened on the solid work software click the new part to create a model

started modeling the first half portion of the front fork as in further we can mirror those all solid geometries with to front flat facing

Created sketch of fork and revolved that also created half portion of axle at the bottom section

Then I modeled supporting member by selecting the prescribed plane

Then modeled head light by applyling all the other features on the model I shifted the solid body by using

During modeling I also came across the concept of projected curve, because we are not getting the path for the handel bar creating 2 splines on the front and right plane option we got the smooth curve for the handel bar used

Then I made handel bar creating the plane on the sweep axis using revolve

Then again I made the use of similar procedure for projected curve option to make the path for an sweep of brake wire

Then I mirror the solid bodies and the combine the necessary components which was to be a single body

Then applied different material to the components also appearance

Give appearance to head light.

  1. CHASSIS : all components of motor are attached to this basic structure leads and its strength a able to handle to motor cycle

Features use to create a chassis

Sketch

Offset

Convert entities

Project curve

Trim

Plane

Sweep

Split

Revolve

cut extrude

Fillet

Combine

Appearance

procedure followed to create a chassis :

You can opened on the solid work software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

Front plane -mid plane chassis

Top plane - bottom plane chassis

First you need to place the blue print of the chopper then, mid plane chassis sketch the curve and select the bottom planeands sketch

Select both sketches make project curve the above step to project curve mid and right planes mid plane sketch a circle and sweep it to the curve mirror the sweep body then ,right plane extrude ,the surface and apply demo to end

Midplane chassis sketch the spline and create and create new plane in edge of plane

New plane sketch a circle and swept the plane then, use split option to cut off the extra surface follow the same step in front in front side of chassis in right plane sketch geometry and use revolve and split the unwanted surface then, mid plane sketch the surface extrude base by using mid plane

Use fillet in extruded body again in the right plane sketch the geometry and extrude in offset direction and mirror them and use split to cut surface

Give fillet for required body and finally give plane to bottom plane fuel tank.

12 ENGINE :

an engine or motor is a machine designed to convert one form of energy into mechanical energy .mechanical work on rotation motion .

feature use to create engine

Sketch

Convert entities

Trim

Revolve

Boss extrude

Cut extrude

Offset

Demo

Fillet

Projective curve

Composite curve
sweep

Mirror

Circular pattern

Spilt

Procedure to create engine :

You can opened on the solid work software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

sketch in the chopper picture in front plane .draw the sketch and extrude them totally extrude only two circle extrude the inter circle

Fillet to the surface . In right plane draw sketch use revolve place a new plane and do the same sketch and revolve in draw right plane sketch and extrude them use circular pattern and same to do under pulley dome to two pully and a circle and cut extrude in both .

In right plane and exit the sketch and use a plane to sketch sketch a new plane extrude the boss.

Use chamfer and fillet in engine ,and a new sketch cut represented area use linear pattern, to the surface .

Fillet the surface. in right plane sketch the surface and box extrude it .use demo on surface .

Mirror the surface about the midplane split the engine and mirror. them in top plane sketch mirror all 4 axis and extrude ,do same step another surface sketch on right plane and extrude bass to connect engine. Mirror entities and combine the engine to do top sketch the exhaust use projection curve to draw the exhaust .

13 GAS TANK : its store to use the gas for in engine in the gas tank

Feature use to create gas tank

Sketch

Trim

Project curve

Convert entities

Sweep surface

Loft surface

Fill surface

Surface trim

Surface knit

Sweep cut

Fillet

Appearance

loft : generate by multiple 3d curve or existing edge creating a smooth tangency between selected curve

sweep surface : surface to genrate form section curve positioned along a path

Surface trim : to cut away material from surface

Surface knit : it is used to knit two free edge/ open edge on surface to gether.

Procedure to create engine :

You can opened on the solid work software click the new part to create a model

Before creating a sketch defaults plane change the names as per given below

front plane - mid plane

Top plane - bottom plane

Right plane -front plane

First use blue print of chopper select midplane and sketch create plane to front plane sketch the geomentry in mid plane .

And front plane. Sweep the surface

In top plane sketch the geometry and trim the surface. select the surface .select the vertex of the surface and create a plane

Create a plane sketch geometry and loft surface do create a plane parallel to front plane create bottom plane sketch and front plane to

Make project curve mirror the body using knit .

Knit to the body with gap

Bottom part create a sketch and spilt lines extrude the surface and give fillet the body .

Give colour the gas tank and seat .

ASSEMBLY OF CHOPPER

Feature creates for assembly of chopper

Mate

Insert parts

Mate : to create the relationship between assembly component as you add mates .

Open all the part files open assembly in the new dialogue box

Insert chassis and select ok insert engine give relation coincident mate with mid plain chassis

Edit the engine exhaust part

Insert pedal to concentric relation to chassis , mirror pedal

Insert kickstand give concentric and coincident mate relation to chassis parallel with degree rotate kick stand

Insert belt and give concentric and relation to motor

Do same for oil tank ,rear wheel, chain , and fender

For gas tank give from plane

For front fork give concentric, coincident mate relation to chassis parallel relation and create a plan on fork to make mid plane fork give relation .

RENDERING :

rendering is the process creating realistic image of photorealistic mode of enviroments

rendering you can been to do in two way s

1 photoview360

2 solid work visualize

rendering with photoview360 is a solid work models the rendered image incorporates the appearance ,lighting , sence, and decal included with the model the photorealistic some mate condition to change position to get the render in realistic

To create photo quality content in the fastest easy way you can rendering image in different realistic view in visualize

Conclusion :

The chopper parts are modeled

The assembly of all the chopper parts are inserts and assembled

The rendering is use by solidwork photoview360 and solidwork visualize to get realistic images

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