Mastering Solidworks User Interface
Aim: To model transmission belt, kick stand, rear fender and front fender of an Americsan chopper using Solidworks.
Commands used: Following were the commands used to model the parts,
- 2D sketch
- Offset entities
- Extruded boss base
- Fillet
- Trim
- Spline
- 3-point arc
- Smart Dimensions
- Appearance
- Dome
- Dynamic Mirror Entities
- Split
- Cut Extrude
- Reference Plane
- Shell
- Lofted boss/base, extruded boss/base, revolved boss/base and some shortcut keys of Solidworks.
Transmission belt
Main features: Boss extrude, fillet and offset entities.
Procedure:
- Create a new part using customized template.
- Selecting the front plane, sketching the profile of the transmission belt.
- Draw a line horizontal to the origin and by hovering the mouse over the end point create an arc tangent to that line.
- Draw another line tangent to the arc.
- Create an arc tangent to the line on the other end as well.
- Give tangency relation betweeen the both the arc and the lines.
- Give the appropriate dimensions and relations to fully define it.
- Now using the offset entities tool, offset the profile outwards.
- Exit sketch.
- Using extruded boss/base option, exturde the skecth with required dimensions with blind option.
- Apply fillet on the edges using the face for selection with required radius, which collects all the external edges with tangency.
- Change the appearance of the part to rubber matte from the appearance tab.
- Save the part.
Kick stand
Main features: Reference plane, pierce relation, lofted boss/base, dome, extrude cut and split.
Procedure:
- Create new part using customized template.
- Sketch an ellipse with appropriate dimensions and relations on the front plane.
- In the mid plane, sketch a spline from the origin to the top left corner by giving the required horizontal and vertical dimensions.
- Using spline handle control the direction and the tangency and the give the relation as horizontal.
- By using Features->Reference geometry->plane, create a reference plane selecting the spline and the end point. This creates a plane normal to the spline coincident to the selected point.
- On the created plane, draw a new ellipse with required dimensions and relations.
- Using pierce relation, intersect the spline and the newly created ellipse.
- Exit sketch.
- Using lofted boss/base features, select both the ellipse as the profiles and spline as the centre line parameter for the direction of the loft, creating the solid shape of the kickstand.
- Using the dome tool in the features create an elliptical dome on the either ends.
- In the sketch mode on the mid plane draw a rectangle at the origin with the required dimensions.
- Using the extrude cut option with the rectangle as the profile make an extruded cut with through all condition.
- On the created reference plane, draw a mid-point line at the appropriate distance from the origin
- Using split option cut the base part which is required to be a flat base for the kickstand to stand on the ground.
- Using top plane sketch a circle at the origin with required dimensions.
- Using extruded boss/base with upto next condition create an extrude on both the sides.
- Using the fillet tool create the fillet at the required edges with varying dimensions.
- Change the appearance of the part to chrome metal.
- Save the part.
Front fender
Main features: Revolve and split.
Procedure:
- Create a new part using customized template and the change the names of the planes as required.
- Selecting the vertical plane, using 3 point arc, offset entity, line, trim and extend entities options,create the profile for to revolve the part.
- Draw a construction line on the centre plane as the axis for revolution.
- Using the revolve boss/Base, and the appropriate angles of revolution on the both direction create the basic front fender.
- Now on the centre plane in the sketch mode, draw a construction line at the origin. Using the dynamic mirror option create a spline with required dimensions as profile to use for splitting the end of the front fender.
- Use the same procedure to split rear end as well.
- Apply fillet along the upper surface of the part.
- Chnage the appearance to the painted-car-sienna.
- Save the part.
Rear fender
Main features: Shell and split.
Procedure:
- Create new part using customized template.
- Rename the planes as required.
- On the vertical plane create a sketch profile to revolve using the 3 point arc, lines, offset, trim and extend entities options with appropriate dimensions and relations.
- Revolve the sketch with required angles in both the directions.
- On the centre plane sketch a profile using the 3 point arc to cut the leading edge of the fender using split.
- Now apply fillets on the four corners of the fender and the edges of the top surface as well.
- Selecting the inside surface make a shell with required dimensions.
- Change the appearance to sienna.
- Save the part.