DESIGN, MODELING, ASSEMBLY AND RENDERING OF THE SUNSEEKER PREDATOR YACHT USING SOLIDWORKS
Objective:
To aim of the project is to design, model, all the parts of the sunseeker predator yacht and assemble, render them using soildworks.
Introduction:
The Predator range of Sunseeker Yacht is a rare breed. An instant head turner in any waters, the combination of precision craftsmanship and cutting edge design ensure the fastest Predator models achieve speeds in excess of 45 knots. Uniquely styled. Thoughtfully crafted. A Predator will never go unnoticed.
Design methodology:
1) Create Blue Print Setup
2) Model Propeller
3) Model Radar
4) Model Hull
5) Model Garage Door
6) Model Front Seat, Middle Seat and Rear Seat
7) Model Super Structure and Radar Mast
8) Assemble all the parts and mate them with respect to the Hull
9) Render the Assembly
- Create a new part
Open a new part with model units set to millimeters.
Go to: File > New > Part - Boss Extrude is to extrude the selected sketch to create a solid body.
- Revolves add or remove material by revolving one or more profiles around a centerline.
- Sweep creates a base, boss, cut, or surface by moving a profile (section) along a path.
- Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface.
- Thicken Creates a solid feature by thickening one or more adjacent surfaces.
- Cut is a feature that removes material from a part or an assembly.
- Fillet/Round creates a rounded internal or external face on the part. You can fillet all edges of a face, selected sets of faces, selected edges, or edge loops.
- Chamfer tool creates a beveled feature on selected edges, faces, or a vertex.
- The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces.
- Hole creates various types of hole features in the model. You place a hole and set a depth on a planar face. You can specify its location by dimensioning it afterwards.
- Dome to create a dome on the selected face.
- The Linear Pattern PropertyManager appears when you pattern one or more features along one or two linear paths.
- The Circular Pattern PropertyManager appears when you pattern one or more features around an axis.
- Mirror is used to create a copy of one or more features, mirrored about a face or a plane.
- Split PropertyManager is used to divide parts into multiple bodies.
- Using the Delete/Keep Body feature we can keep or delete selected bodies.
- The SelectionManager combines and replaces contour and smart selection while offering enhanced selection capability. The SelectionManager is available in loft, sweep, and boundary surface features, and for path mates.
- The Split Line tool projects an entity (sketch, solid, surface, face, plane, or surface spline) to surfaces, or curved or planar faces. It divides a selected face into multiple separate faces. You can split curves on multiple bodies with one command.
- Porjeted curve, You can project a sketched curve onto a model face to create a 3D curve. You can also create a 3D curve that represents the intersection of two extruded surfaces generated by creating sketches on two intersecting planes.
- You can create composite curves by combining curves, sketch geometry, and model edges into a single curve. Use a composite curve as a guide curve when creating a loft or a sweep.
- The Filled Surface feature constructs a surface patch with any number of sides, within a boundary defined by existing model edges, sketches, or curves, including composite curves.
- Extend surface is used to extend a surface by selecting an edge, multiple edges, or a face.
- Knit Surface is a tool to combine two or more faces and surfaces into one.
- Trim Surface, You can use a surface, plane, or sketch as a trim tool to trim intersecting surfaces. You can also use a surface in conjunction with additional surfaces, as mutual trim tools.
- Delete Face is uesed to Deletes a face from a surface body, or deletes one or more faces from a solid body to create surfaces, Deletes faces and generates a single face to close any gap, Deletes a face from a surface body or solid body and automatically patches and trims the body.
- New Assembly (Assembly toolbar) or Insert > Component > New Assembly.
- Insert new Component You can insert a new, empty subassembly at any level of the assembly hierarchy.
- Mates create geometric relationships between assembly components. As you add mates, you define the allowable directions of linear or rotational motion of the components. You can move a component within its degrees of freedom, visualizing the assembly's behavior.
- PhotoView 360 Options PropertyManager controls settings for PhotoView 360, including output image size and render quality.
- Final Render window is used to make detailed adjustments to your renders, compare two renders, and view rendering statistics.
Blue Print Setup
Create Planes as shown above and create sketch picture on those planes. This Blue print setup is used as the reference to model the parts of the yacht.
Propeller
A propeller is a device with a rotating hub and radiating blades that are set at a pitch to form a helical spiral, that, when rotated, performs an action which is similar to Archimedes' screw. It transforms rotational power into linear thrust by acting upon a working fluid, such as water or air. The features used to design propeller are Relove, Loft, Fillet, Extrude cut and Circular pattern.
Radar
Radar is a detection system that uses radio waves to determine the range, angle, or velocity of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. The features used to design Radar are Boss Extrude, Fillet, Extrude Cut, Sketch Pattern Mirror and Split line.
Hull
A hull is the watertight body of a ship or boat. The hull may open at the top, or it may be fully or partially covered with a deck. Atop the deck may be a deckhouse and other superstructures, such as a funnel, derrick, or mast. The line where the hull meets the water surface is called the waterline. The features used to design Hull are Surface loft, Surface Trim, Surface Knit, Surface Fill, Shell, Boss Extrude, Cut Extrude, Fillet, Chamfer, Sweep, Revolve, Dome, Helix/Spiral, Linear Pattern, Project Curve, 3D Sketch, Mirror, Split and Split Line.
Garage Door
A door is a hinged or otherwise movable barrier that allows ingress into and egress from an enclosure. The solid part removed from the Hull is used to design the door. The features used to design Garage Door are Cut Extrude, Fillet, Shell, Mirror.
Front Seat
A surface from the Hull is used as a reference to design the seat. The features used to design Front seat are Surface Sweep, Surface Extrude, Surface trim, Surface Fill, Surface loft, Surface knit, Chamfer, Revolve, Extrude Cut, Fillet, Mirror and Dome.
Middle Seat
The features used to design Middle seat are Boss Extrude, Extrude Cut, Fillet and Mirror.
Rear Seat
The features used to Design Rear Seat are Surface Sweep, Surface offset, Surface Trim, Surface Extend, Surface knit, Surface Loft, Boss Extrude, Extrude Cut, Fillet, Mirror, Sweep, Revolve and Chamfer.
Super Structure
A superstructure is an extended construction of any building or platform that rises above the rest of the building or platform in a distinct manner. The word comes from a combination of two Latin words, the Latin prefix ‘super’ means in addition or above or in excess of, whereas the stem word ‘structure’ means to build or to heap up. Thus, superstructure means to add a construction to an already existing structure. In ships this is the name given to the part of the ship that emerges from the deck. The features used to Design Super Structure are Surface Sweep, Surface knit, Ruled Surface, Surface Trim, Project Curve, Surface Loft, Surface Fill, 3D Sketch, Surface extend, Delete Face, Fillet, Boss Extrude, Extrude Cut, Surface Offset, Thicken, Dome, Sweep, Extrude thin, Split Line and Mirror.
Radar Mast
The definition of a mast is a tall pole used for support of the sails on a boat. An example of a mast is the pole that holds up the sails and radar on a ship. The features used to Design Radar Mast are Boss Extrude, Fillet, Mirror, Sweep, Revolve, Project Curve, Chamfer, and Dome.
Assembly and Render
Finally all parts are Assembled and rendered as shown in the below images.