Challenge

Aston Martin ONE-77 Challenge-11 (Project)

Surface Modelling of an Aston Martin Car using SolidWorks

Objective,

To perform surface modelling in solidworks to recreate the model of ASTON MARTIN using the blueprint provided.

Introduction

“Millions of miles start from single step”

This project is all about the interest in surface modelling which I have leaned for a while in skill-Lync. I have made a complete modelling of the famous model Aston martin DB one-77 using solidworks. I have detailed my methodology and key features used to create the model.

Requirements

  1. Aston Martin Blueprint
  2. Solidworks

Types of modelling

In this project I have used both the surface and solid modelling to finish out Aston Martin

  1. Surface modelling

Design of vehicle body, windshields and Doors comes in surface modelling.

  1. Solid modelling

Design of Rims, Tyres, disc brake, Calliper and Front lower bumper Trim.

Place the Blueprint

Use curves and boundary surface to tool to create the part

Drafting of cars roof

Drafting of Fenders

Drafting of Rear Standard

Drafting of Front Standard

Drafting of Hood

Drafting of Windshields

Drafting and giving features to door

Drafting and giving features to door

Drafting of shrouds

Separating front windshield and rear windshield

Giving Features to windshields

Drafting and giving features to door

Drafting of Front Standard

ing Features to Door mirror

Giving Features to door windows

Drafting of hood

Design of Front Grille

Design of Rear Diffuser

Design of Headlight

Final alignment

Finishing the part

Modelling of Front wheel and rear wheel

Design Methodology

Placing the Blueprints

  1. Change the Dimension into cm.
  2. Go to Tools------Sketch tool---- and select the Sketch on the picture tool. This enables to sketch on the picture
  3. Select the plane and follow the above steps to paste the blueprints.
  1. Place the blueprint in the given dimension.

Staring with Roof top

To create the curve, we need two different sketches from two different planes

  1. First select the Right plane and draw the sketch using spline. Make sure the sketch is fully defined. After finishing exit the sketch.
  2. First select the top plane and draw the sketch using spline. Make sure the sketch is fully defined. After finishing exit the sketch.
  3. Go to Features------select plane and select the Projected curve

Inserting Reference Plane.

In this project we will be creating multiple planes to make sure the curve is drawn

  1. Select feature and select reference plane. In the dialog box give the dimension we need to.

Creating Boundary surface

To create a surface, we need a closed body and a guide curve

  1. To start with boundary surface, go to Surface ----Select the boundary surface icon in that select the boundary curve with is opposite to each other and same for guide curve.

Design of Fender

Surface Exclude

  1. Draw a sketch in the front plane
  1. Select the sketch go to surface exclude
  1. Using surface trim delete the surface.
  2. Respect the process to rear fender,
  3. After finishing the fender curve use surface fill the gap.
  4. After fishing knit the surface using knit surface option

Use the above step is to create the car body.

Design of Rear Strandard.

  1. In this we have to deal with a surface modelling with the use of curves and boundary surface.
  2. We need to offset the surface and use the ruled surface.

Design of Front standard

The same steps are used to create in the front standard, but we use additional tool and solid modelling.

  1. Copy or move surface are used to move the surface to one end.

Design of Hood

Final part of design of the car body without any details

Commands Used

  1. For 2D sketch
    1. 2-point or 3-point Splines

Used to create a spline

  1. Lines- Mid point line and construction line

Used to create a dotted line or straight line

  1. Circle

Used to create a circle

  1. Centre Rectangle or Rectangle command

Used to create rectangle sketch

  1. Offset entities

Used to offset the sketch from any other sketch

  1. Convert entities

Used to convert the pervious sketch into new one

  1. Features
    1. Reference plane
    2. Extruded boss
    3. Revolve boss
    4. Swept boss
    5. Extruded cut
    6. Revolve cut
    7. Linear pattern
    8. Circular pattern
    9. Mirror
    10. Projected curve
    11. Knife surface
  2. For surface drafting
    1. Extruded surface
    2. Revolve surface
    3. Swept surface
    4. Boundary surface
    5. Fill surface
    6. Ruled surface
    7. Offset surface
    8. Delete face
    9. Extend surface
    10. Trim surface

Final Image

Conclusion

From the above tools and methodology, I have successfully finished my Aston Martin DB one- 77. I thank MR. Akasay for helping me to finish my modelling and I thank Skill-Lync for providing this course.

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