Challenge

Assembly of Yacht

YATCH

Objective

This project involves design , assembly, rendering of yatch. The yatch is designed by solidworks 2016 and rendered using photoview 360 to make the yatch to be seen realistic. The yatch is specialized by 4 propeller.

Introduction

This project is based on the concept of modelling the yatch. By the project we can acquire clear knowledge on surface modelling tools.

Design methodology

Description

This yatch is modelled based on the solid modelling and surface modelling bellow given parts are modelled by this method:

  1. propeller
  2. radar
  3. hull
  4. front seat
  5. middle seat
  6. rear seat
  7. garage door
  8. superstructure
  9. radar must

propeller

Features used in this part are:

  1. Boss Extrude
  2. extrude cut
  3. circuler pattern
  4. fillet

description : In this part intially the sketch is extruded and this extruded part is made extrude cut in a region then blade sketch is made circuler pattern and fillet is made.

radar

Features used in this part:

  1. extrude
  2. extrude cut
  3. fillet
  4. champher
  5. mirror

description: Initally the sketch is extruded and then sone fillet and champher are made finnaly mirrored

Hull

Features used in this part:

  1. surface loft
  2. surface trim
  3. surface extrude
  4. surface extend
  5. rulled surface
  6. mirror
  7. extrude
  8. fillet
  9. champher
  10. sweep

Descrption: intially surface loft is made and then the as per blueprint surface trim is made some places had madee surface extrude to make knit the surface the surface is extended and trimed finally the surface is made to be solid body. deck surface is extracted.

Front seat

Features made in this part are:

  1. surface extrude
  2. surface loft
  3. surface extend
  4. surface trim
  5. fillet
  6. champher
  7. mirror

Description: Initially the surface is get lofted as per blue print and then surface extrude then fillets are made and also champer finally mirror take place.

Middle seat

Features used in this part:

  1. extrude
  2. extrude cut
  3. fillet
  4. champher
  5. mirror

Description: unlike front seat it very easy to design just make extrude as per sketches and some fillets and champher finally mirrored.

Rear seat

Features made in this part are:

  1. surface extrude
  2. surface loft
  3. surface extend
  4. surface trim
  5. fillet
  6. champher
  7. mirror

Description: Initially the surface is get lofted as per blue print and then surface extrude then fillets are made and also champer finally mirror take place.

Garage door:

features used in this part:

  1. extrude
  2. extrude cut
  3. fillet
  4. mirror

Description: Initally the sketch is extruded and then sone fillet and champher are made finnaly mirrored

Super structure

Features used in this part:

  1. surface loft
  2. surface trim
  3. surface extrude
  4. surface extend
  5. rulled surface
  6. mirror
  7. extrude
  8. fillet
  9. champher
  10. sweep

Descrption: intially surface loft is made and then the as per blueprint surface trim is made some places had madee surface extrude to make knit the surface the surface is extended and trimed finally the surface is made to be solid body. deck surface is extracted.

Radar must

Features used in this parts are:

  1. extrude
  2. mirror
  3. projection line
  4. extrude cut
  5. fillet
  6. champer
  7. dome

Description: In this part the extrude feature is done as per blue print sketch and some fillets are applied dome is applied.

Assembly

Features used in assembly are:

  1. coincedent
  2. concentric
  3. fix
  4. distance mate

Description: The every part design are made to be assembled by the some of the features mention above.

Rendering

Rendering is to be made for the realistic effect which should make good impression on project demo some of the renderd image are listed below.

renderd image of assembly front view

renderd image of assembly top view

rendered image of assembly right view

renderd image of isometric view

overall rendered pictures

conclusion:

From this project i have understood the rendering tools and surface designing tools i got a basic knowledge on both surface and solid modelling.

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