BLUE Yatch Design Using solidworks
OBJECTIVE
Design of yacht in Solidworks
Acknowledgement
Thank you learn solidworks.com Mr.J.W. Zuyderduyn for a design resource
I would like to thank skill Lync, Mr Bharath Kumar, for entire 24/7 support in my design to make me to learn the concept very clearly and completed the Design
Software Used to Design
Solid Works
It’s a product design software
Blueprint
Assign Yacht picture in
Front plane = Front view picture
Bottom plane (Top plane) = Bottom view picture
Right plane=Side view picture
Top plane (new plane w.r.t bottom plane) = Top view picture
Backplane (new plane w.r.t front plane) = back view picture
Tools- sketch tool- sketch picture the picture of the blueprint are assign as per dimension, name of the plane according to picture view & reduces transparency to 0.4 for better visibility to trace the picture
with the given picture as a reference as a trace an exact geometry of Design
Tools create part
Sketch
Creation of spline, line, rectangle, circle, arc, ellipse, hexogen, slot to create a required shape to create a model
Sketch editing
trim, extend, Move. Copy
power trim to trim up to the edge connected, extend is to extend the line to nearby reference, move to move the sketch entities, copy to create a duplicate of the sketch here in move & copy need a reference vertex to do the operation.
offset
The offset can create with a reference that is duplication in a given dimension that may be the dimension, face
By applying smart dimension with respect to relation base we can create dimension
Convert entity to convert drawing from the existing part
Part
A single 3D object made up of features. A part can become a component in an assembly, and it can be represented in 2D in a drawing.
Features
This is the main command to command to convert the sketch into part
Boss/base
To create a part
Cut
To remove the component
Extrude
Closed are of the sketch to create or subtract entire solid part or else from the perimeter we can specify the thickness
From-sketch plane
Part Create from sketch plane as the reference
From-surface/face/plane, vertex
Part Create from sketch plane as surface, phase, face here we need to select the plane from reference part is created
Direction
Blind
Specify dimension to create a model area to volume perpendicular direction we can flip to the required side
Offset from surface
We can create offset from selected surface inward or outward to required dimension selection must be perpendicular to the surface to select
Mid plane
An area in a sketch to create a model on both sides with from reference
Revolve
With the reference of axis entire area is revolve we can specify according to requirement like degree of angle rotation of model to create or subtract
Sweep
For the sweep, there are two things needed to create or subtract that is profile & path
Area to travel according to the path like boundary here thumb rule is profile need to be perpendicular to the path
Here we can use guide curves to travel according to a selected line, thin feature to specify the thickness of the profile
Loft
Multiple cross-sections is connected to connect part here thumb rule is to create cross-section are perpendicular to each are or else perpendicular to the guide curve to create or subtract loft we can also specify thickness
Fillet
To create curved edges on the face or edges selected to specify the value to create a fillet
chamfer
it’s a cut specify the dimension, the angle between two reference edges or faces
patter
A pattern repeats selected sketch entities, features, or components in an array
linear pattern
to create multiple parts in a linear reference offset distance
Circular pattern
To create multiple parts in angular reference axis need for a circular pattern
Mirror
The part creates is reflected in another portion which we select as a reference
Dom
Curve closed feature of the face like dimple shape on face circular & elliptical can be created
Shell
To create thickness from the boundary of the part
Reference geometry
Plane
Flat construction geometry. Planes can be used for a 2D sketch, section view of a model, a neutral plane in a draft feature, and others.
To create new plane here we need to reference to create which to normal & source place (example-vertex) we can also manipulate dimension, angle, to create a new plane
Curve-
Project curve
To create a curve which is related to two different planes to combine each other as a single 3D curve here the key it needs to be single vertex as a common reference to create
Helix/spiral
With the reference of plane & circle helix/ spiral created by specifying starting angle, pitch (in between two helix distance), height (total height of spiral) revolution (total number of revolutions of the helix)
Surface
The part with zero thickness is defined as the surface
Here it is not necessary to be closed sketch to create the surface
Extrude, revolve, sweep, loft as same as feature the only the surface creation
Filled surface
To create a surface that connects edges of the part
Extend surface
To extend surface from the edge of selection by distance, up to point up to surface, linear & same surface extension type
Trim surface
With the reference of surface, sketch, stranded type & mutual mean two or more reference for trim
Ruled Surface
Tangent to surface
Surface Created tangent to the base edge
Normal to surface
Surface Created normal to the base edge
Taper to vector
Create a surface selected edge with reference of selection face can create tapper surface by define angle
Perpendicular to vector
Create a surface selected edge with reference of selection face can create the perpendicular surface
Sweep
Similar to sweep operation
Knit surface
To sewing surface together with or without tolerance to convert single surface if the surface is close surface convert into a solid body.
Assembly
Attached the single subpart into source part by assigning Degree of freedom
Mate
Combing specify relation like a tangent, distance, concentric, coincide
Parts
For all part from the blueprint as a reference design start except propeller, garage door
Hull
It is a watertight enclosure of the ship which means the base structure of the ship that product water not to allow inside the ship
the hull is designed a reference of blueprint
Command used to design
Sketch, Project curve, helix/spiral curve, sweep, boss & cut extrude, boss revolve, surface loft. Trim, surface fill, knit surface, reference plane, fillet, chamfer, Dome, linear pattern, mirror, split, combine, shell, offset surface
To apply appearance to the hull by applying Appearance (colours), Decals (picture)
Superstructure
superstructure means to add construction to an already existing structure which means above the hull. In ships, this is the name given to the part of the ship that emerges from the deck
With the reference of the hull base surface & blueprint superstructure start design
Command used to design
Sketch, Project curve, helical curve, reference plane, sweep, extrude (surface, cut, Boss), revolve, loft (surface, Boss), Trim, surface fill, knit surface, ruled, fillet, chamfer, Dome, linear pattern, mirror, Delete Face, split line, combine, offset surface
To apply appearance to the superstructure by applying Appearance (colours), Decals (picture)
Seats
With the reference of the hull, surface & blueprint seats are design
Front seat
Command used to design
Sketch, plane, surface sweep, surface loft, extrude (surface, cut, Boss), knit, chamfer, fillet, Revolve (boss), trim surface, mirror, Dome
Middle seat
Command Used
Sketch, plane, extrude (Boss, cut), chamfer. Fillet, mirror
Rear seat
Command Used
Sketch, 3D sketch, plane, extrude (surface, Boss, cut), loft(surface), chamfer. Fillet, mirror, surface fill, surface offset, surface trim, Ruler
Radar mast
With the reference of superstructure surface & blueprint, Radar mast start design
They are electronic navigation instruments that use a rotating antenna (Radar)to sweep a narrow beam of microwaves around the water surface surrounding the ship to the horizon, detecting targets by microwaves reflected from them, generating a picture of the ship's surroundings on a display screen.
Command used to design
Sketch, reference plane, sweep (Boss), extrude (cut, Boss), revolve (Boss) fillet, chamfer, Dome, mirror, Delete Face
apply appearance to the Radar mast by applying Appearance (colours)
Radar
Command used to design
Sketch, extrude (cut, Boss), fillet, mirror, sketch pattern, the split line
apply appearance to the Radar by applying Appearance (colours)
Garage door
From the reference of hull
Command used to design
Sketch, extrude cut, fillet, mirror. font
Propeller
Command used to design
Sketch, Revolve, extrude cut, fillet, circular patten, loft
Assembly
To constrain the part inappropriate position
Command used
Mate
Coincide
Distance
From the reference of the hull by default constrain to plain in Assembly from that superstructure, seats, for rear seatmate of hull top face and distance, radar which is created as default reference, radar as coincide with radar mast & coincide with radar top face, Garage door with plain of hull & coincide with the garage head holder.
Propeller is coincided with propeller & shaft coincide with the face.
Rendering
Front Isometric View
Rear Isometric View
Rear View
Side View
TOP View
Inside Top front view
Inside Top Rearview
Radar & Rear seat
Propeller
Conclusion
successfully learned how to Design a yacht using Solidworks which make a strong understanding of modelling concept surface modelling
Source
http://help.solidworks.com/2016/english/solidworks/sldworks/g_glossary.htm
https://www.maritimemanual.com/hull-of-a-ship/
https://www.marineinsight.com/guidelines/what-is-superstructure-on-a-ship/