Week 8 - Challenge 2 - Base Bracket Design
TOOLING AXIS
1. DECIDE THE DIRECTION (X,Y,Z) IN WHICH EACH PART OF OBJECT SHOULD BE VEIWD PROPERLY.
2. CHECK WHETHER THE OBJECT IS OF CLOSE SURAFCE OR NOT. IF "YES" THEN FOLLOW STEP 3. AND IF NOT THEN MAKE OBJECT SURFACES CLOSE WITH "JOIN" COMMAND. YOU CAN ALSO USE BOUNDARY COMMAND TO CHECK THE SAME.

3. CREATE ONE POINT IN THE CENTER OF THE OBJECT. THEN MAKE AXIS ON THE POINT WITH THE HELP OF "AXIS SYSTEM" COMMAND SHOWED IN BELOW IMAGE.

4. MAKE ONE LINE WITH THE HELP OF "LINE DEFENITION" COMMAND ON THAT POINT AND NAME "DUMMY TOOLING AXIS". AND DECIDE WHICH BOUNDARIES WILL CREATE PROBLEM IN FUTURE IN 'X' AND 'Y' DIRECTION AS Z DIRECTION IS USED TO DRAW TOOLINNG AXIS.

5. NOW USE "INTERSECTION" COMMAND IN 'X' DIRECTION. SELCECT YZ PLANE FORM THE AXIS SYSTME AND CLASS A SURFACE. NOW YOU WILL GET BOUNDARIES OF OBJECT NOW THE PARALLEL BOUNDARIES WLL GOING TO CREATE PROBLEM. SO MAKE LINE ON THAT BOUNDARIES WITH THE POINT TO POINT LINE DEFENITION COMMAND. AFTER THAT CREATE BISECTING LINE BY SELCETING BOTH THE LINES. AND NAME AS "TOOLING AXIS".

6. NOW SELECT BOTH THE LINES SHOWED IN ABOVE IMAGE AND WITH THE HELP OF BISECTING LINE COMMAND MAKE ON LINE WCHICH WILL BE YOUR TOOLING AXIS. SO DOTTED LINE IN PURPLE COLOUR IS YOUR TOOLING AXIS.

DRAFT ANALYIS
1. SELECT LAST OPTION "?" IN OPENED MENU AND SELECT MATERIAL OPTION.
2. GO TO DIRECTION MENU AND GRAB THE ORIENTATION (WHICH IS IN TOP MOST RIGHT PISTION) BY CLICKING RED DOT ON IT IN THE TOOLING AXIS THEN ONE RED CROSS 'X' WILL CREATE AND JSUT SELECT THE CLASS A SURFACE. IT WILL TRUN INTO GREEN. IF NOT THEN USE 3RD OPTION IN "DIRECTION".

