Challenge

Steady Vs Unsteady flow over a cylinder

STEADY VS UNSTEADY FLOW OVER A CYLINDER 

The aim is to simulate the flow over a cylinder for both steady-state and transient cases and observe the Von Karman Vortex Street.

Von Karman Vortex street is a repeating pattern of swirling vortices caused by a process known as vortex shedding which is responsible for the unsteady separation of flow of a fluid around blunt bodies.

A vortex street will only form at a certain range of flow velocities, specified by a range of Reynolds number(Re), typically above a limiting value of 90.

GEOMETRY 

The geometry will be a 2-D Top view of the cylinder.

--Inlet------->------Outlet----->

The hole diameter is 2m

Hole-Centre to Inlet   -  20m

Hole-Centre to Outlet -  40m

Total length               -  60m  

MESH

 Element size - 0.25m

 

Number of Elements - 40864

All the elements are Triangles and six inflation layers are added with a growth rate of 1.2  for a body-fitted mesh.

Edge sizing was also done with 36 number of divisions so that the Hole in the centre is Rendered properly after meshing.

 

                            6  Inflation layers                                                                                                         Edge sizing

                                                                                                                                                           with 36 divisions

The geometry is now ready with a suitable mesh for simulation.

Inlet and Outlet have already been described above, the hole in the centre is the Wall

While the top and bottom edges are the symmetrical boundaries and are named as Symmetry.

STEADY-STATE CASE.

Now, 

Renolds number Re = 100

`Re = (rho*V*D)/mu`

`mu`      =   Fluid Dynamic Viscosity(kg/m*sec)

`V`        =   Fluid Velocity (m/sec)

`D`        =   Diameter of Pipe(m)

`rho`     =   Density(Kg/m^3)

In order the Re = 100

`mu = 0.02`

`V = 1`

`rho = 1`

`D = 2`

With these parameters, we can proceed with the simulation.

Solver Configuration

Solver Type - Pressure based

Velocity Formulation - Absolute

2-D space - Planar

Time - Steady-state.

Solution Method

Scheme - SIMPLE

Spatial Discretization 

Gradient - Least squares cell-based

Pressure - second order

Momentum - Second-order Upwind

The simulation is parameterized in such a way that we can observe the phenomena of vortex shedding.

RESULTS

The simulation was run for 600 iterations

Von Karman vortex street can be observed in this velocity-contour plot.

Contour

A Monitor point was placed on the right side of the cylinder to capture the velocity fluctuations.

Monitor point velocity

Residuals

TRANSIENT CASE

Solution Method

Scheme - SIMPLE

Spatial Discretization 

Gradient - Least squares cell-based

Pressure - second order

Momentum - Second-order Upwind

Initialization - Standard Initialization

Time step size     -  0.1

No. of time steps - 500

RESULTS

Number of iterations for convergence - 1000

Contour Plot

Monitor point Velocity

Residuals

COEFFICIENTS OF DRAG AND LIFT

In this section, Coefficients of drag and lift are calculated for increasing Reynolds number.

The effect of increasing the Reynolds number on drag is also observed for various cases.

CASE-1)             Re = 10

 

                       Velocity = 0.1 m/s

VELOCITY CONTOUR

DRAG

LIFT

CASE - 2)         Re = 100

 

                       Velocity = 1m/s

Velocity Contour

DRAG

LIFT

CASE-3)            Re = 1000

                         Velocity = 10

Velocity Contour

DRAG

LIFT

CASE-4)    Re = 10000

                 Velocity = 100

VELOCITY CONTOUR

 .

DRAG

LIFT

CASE- 5)           Re = 100000

                     Velocity = 1000

 VELOCITY CONTOUR

DRAG

LIFT

The values of the coefficients of Drag and Lift on the last iteration for different cases are tabulated below.

S.NO Reynolds number Velocity Density Viscosity Dia Drag Lift
1 10 0.1 1 0.02 2  3.32  0.00104
2 100 1 1 0.02 2  0.013  0.00073
3 1000 10 1 0.02 2  0.70  -0.13
4 10000 100 1 0.02 2  0.7009  0.173
5 100000 1000 1 0.02 2  0.697  0.0664
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