Radar Mast & Final Assembly of Yacht
RADAR MAST
Front View:

Side View:

Top VIEW:

Isometric View:

Feature Tree:




YATCH ASSEMBLY ONLY:
Front VIEW:

SIDE VIEW:

TOP VIEW:
ISOMETRIC VIEW:

Thank You!!!!!!
Project Report:
INTRODUCTION:
SOLIDWORKS have different software that are used by mechanical, electrical, civil etc engineering branches. Here we use SOLIDWORKS CAD modeling software which use for 3D and surface designing, plastic and mold designing, photo realistic rendering, FEA analysis etc.
In this project we do solid and surface modeling for designing of parts and then these parts where assemble together in solid work software
Commands Used very frequently and most handy operations in the solid works:
- OBJECTIVES
- Learn the basic features and tools of the SOLIDWORKS Model the different parts of Yacht
- Assemble the part models of Yacht
- Using PHOTOVIEW 360 perform a photo realistic rendering of an Yach
FLOWCHART:











Extrude Boss:
This is one of the most common and universal features used within the 3D modeling world. This is a handy feature for creating 3D solid models within SOLIDWORKS. Using the modeled 2D sketch created, you are ready to turn the 2D sketch element into a 3D solid feature.
Fillet:
Fillet creates a rounded internal or external face on the part. You can fillet all edges of a face, selected sets of faces, selected edges, or edge loops.
Revolved boss feature
Revolved boss feature add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface.
Extrude cut:
Using the Extruded Boss/Base model created in the Extrude boss base blog, we will modify the 3D block to include a circle feature by removing material. The Extruded Cut feature can be found on the features tab in the Command Manager interface
The Cut-Extrude feature is a very useful tool. In the manufacturing world, it can be a common practice to start with stock material and proceed to use the Cut-Extrude tool to remove material as you would during the machining phase.
Shell:
The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces.
If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can also shell a model using multiple thicknesses. If the Shell tool has problems shelling a model, the Error Diagnostics section appears in the Property Manager to help you diagnose the problem.
Sweep boss/ sweep cut
Sweep is the one feature in SOLIDWORKS that helps sweep a closed profile along a closed or open path. In this session, we are going to use a simple 3d object as an exercise to demonstrate the use of the SWEEP command in SOLIDWORKS.
The most common usage is in creating cuts around cylindrical bodies. This option would also be useful for end mill simulation. When you select Solid Sweep, the path must be tangent within itself and begin at a point on or within the tool body profile.
Loft boss/ loft cut
The loft feature is an important tool for modeling in SOLIDWORKS. The loft feature creates a shape by making transitions between multiple profiles and guide curves. This tool is very valuable for modeling complex surfaces. You can do some really cool stuff when you use this feature properly.
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including guide curves and profiles, can be contained in a single 3D sketch.
Linear pattern:
The SOLIDWORKS Linear Pattern tool is a great way to make a grid of holes or multiple bodies very quickly. This tool is very easy to use and saves you a lot of time. Use linear patterns to create multiple instances of one or more features that you can space uniformly along one or two linear paths.
Mirror:
Mirroring is another way that SOLIDWORKS can create a copy of an existing object. In most cases, you will have to create your own plane to have the mirror done the way you need.
Various commands are available for mirroring and creating opposite-hand versions of items such as sketch entities, features, parts, and assembly components. The command you need depends on the type of item for which you want to create a mirror or an opposite-hand version.
Projected curve:
SOLIDWORKS has a tool called Projected Curve that can take any sketch and transfer it over to another sketch or face. You can then use that sketch for creating features to even to split a body.
The Project Curve feature is more like the Split Line than the Wrap feature. It can do everything the Split Line feature with one exception, it gives up the ability to split faces in favor of being able to use open contour sketches that are within the boundary of a face.
Reference geometry:
Reference geometry defines the shape or form of a surface or a solid. Reference geometry includes items such as planes, axes, coordinate systems, and points.
You can use reference geometry in the creation of several kinds of features. For example:
- Planes are used in lofts and sweeps.
- An axis is used in a circular pattern.
COMBINE:
In a multi body part, you can combine multiple solid bodies to create a single-bodied part or another multi body part. You can add or subtract bodies, or keep material that is common to the selected bodies.
- Combining Bodies - Add:
In a multi body part, you can combine multiple bodies to create a single body. - Combining Bodies - Subtract:
In a multi body part, you can subtract one or more bodies from another body.
- Combining Bodies - Common:
In a multi body part, you can create a body defined by the intersection of multiple bodies. - Combine Property Manager:
In the Combine Property Manager, you specify which bodies in a multi body part to add, subtract, or overlap.
DOME:
SOLIDWORKS provides a tool called ad ‘Dome’ that you can create domes on 3D parts and shapes. The use of dome command is very easy.
The Parameters in the dome Property Manager includes Faces to dome. Select one or more planar or non-planar faces. You can apply domes to faces in which centroid lies outside the face. This allows you to apply domes to irregularly shaped contours
Split:
Use the Split feature to create multiple parts from an existing part. You can create separate part files, and form an assembly from the new parts.
You can split one or more solid or surface bodies. To split a surface, the Trimming Surface must extend past the boundaries of the surface to split.
Mate:
Mates create geometric relationships between assembly components. As you add mates, you define the allowable directions of linear or rotational motion of the components. You can move a component within its degrees of freedom, visualizing the assembly's behavior.
Circular pattern:
Circular pattern is to create multiple instances of one or more features that you can space uniformly around an axis. You can create circular patterns symmetrically or asymmetrically in both directions from the seed geometry. This is useful when the seed is not located at the end of the pattern arc. The Circular Pattern Property Manager appears when you pattern one or more features around an axis.
Sketch driven pattern:
Using sketch points within a sketch, you can specify a feature pattern. The seed feature propagates throughout the pattern to each point in the sketch. You can use sketch driven patterns for holes or other feature instances.
Sketch driven pattern creates the pattern using only the geometry of the features, rather than patterning and solving each instance of the features. The Geometry Pattern option speeds up the creation and rebuilding of the pattern. You cannot create geometry patterns of features that have faces merged with the rest of the part.
Chamfer:
The chamfer tool creates a beveled feature on selected edges, faces, or a vertex. You can create partial chamfers for offset face chamfers by specifying lengths along model edges
Helix/Spiral:
You can create a helix or spiral curve in a part. The curve can be used as a path or guide curve for a swept feature, or a guide curve for a lofted feature. The diameter of the circle controls the starting diameter of the helix or spiral.
Delete face:
You can delete faces from surface and solid bodies.
With Delete Face tool, you can do the following:
Show selection toolbar:
Shows/hides selection accelerator toolbars
Delete:
Deletes a face from a surface body, or deletes one or more faces from a solid body to create surfaces.
Delete and Patch:
Deletes a face from a surface body or solid body and automatically patches and trims the body.
Delete and Fill:
Deletes faces and generates a single face to close any gap.
Surface extrude:
We can create extruded surfaces from models that include 2D or 3D faces and knit the extruded surfaces to surrounding features. And can extruded surface at one end or at both ends
Filled surface:
The Filled Surface feature constructs a surface patch with any number of sides, within a boundary defined by existing model edges, sketches, or curves, including composite curves.
Surface trim:
We can use a surface, plane, or sketch as a trim tool to trim intersecting surfaces. We can also use a surface in conjunction with additional surfaces, as mutual trim tools. Trim surface includes the following options
Surface extend:
You can extend a surface by selecting an edge, multiple edges, or a face. For edges, the surface extends along the plane of the edge. For faces, the surface extends along all edges of the face except those connected to another face.
Surface sweep:
You can select faces, edges, and curves directly from models as sweep profiles. The profile may be open or closed for a surface sweep feature. The path can be open or closed, and can be a set of sketched curves contained in one sketch, a curve, or a set of model edges. The start point of the path must lie on the plane of the profile.
Surface offset:
A common technique for advanced surfacing modeling is using the surface offset command. The command gives users the option to see and remove any surfaces that cannot be offset, building the remaining geometry.
Ruled surface:
The Ruled Surface command creates surfaces that extend out in a specified direction from selected edges.
Examples of how you can use ruled surfaces:
- Add tangent extensions to complex surfaces
- Create drafted sidewalls
- Replace non-drafted surfaces on imported models with drafted surfaces
- Create parting and interlock surfaces
- Surface knit:
The Knit Surface tool is to combine two or more faces and surfaces into one. When you knit surfaces to within a tolerance and the distance between two surface edges exceeds the tolerance, the resulting knitting gaps are considered open. In the Knit Surface Property Manager, under Gap Control, you can modify the knitting tolerance to improve the surface knit, based on resulting gaps.
Surface loft:
The loft feature in solid works allows you generate complex geometry in a single feature. It does this by interpolating surfaces between various cross-sections of a model. These cross-sections can be sketches, faces, or edges. In the loft interface, these cross-sections are considered “Loft Profiles”. Because this solid works tool is interpolating surfaces to create geometry, it can be difficult to control the loft enough to produce the desired geometry. Here are some tips and tricks for using the Loft feature
Thicken surface:
Thicken takes a surface body and makes it a solid by specifying a thickness value and side to thicken. Until now, the calculation was based on surface normal, which is often what you want. Now, though, we can specify a direction for the offset created by the thicken command.
CONCLUSSION
- All the parts of Yacht are modeled and assembled together successfully using SOLIDWORKS 2020
- The assembled Yacht is rendered using PHOTOVIEW 360.
Visualise Solidworks and Photoview 360 Degree.
PHOTO VIEW 360:
PhotoView 360 is distinguished from RealView in that it is not a process of the GPU, and photorealistic renderings can be achieved regardless of the graphics card used. This is because it is entirely calculated on the CPU on your PC and is rendered in a sequential event and is therefore not dynamic. PhotoView 360 renderings are more photorealistic than RealView because light rays and reflections are more accurately calculated.
PhotoView 360 rendering supports:
- Self-reflection (reflection of objects in one another)
- HDRI (environmental) lighting.
Appearances
Appearances control the way the surfaces of the model look. They can be applied at the assembly, part, body, feature or face of a model. All surface of a model have an appearance applied to them.
Materials vs Appearances
Appearances are different from materials. When we applied a material to a part, it defines the physical properties of the part such as density and strength. Included in the material definition is a default appearance, however this can be changed. As an example, if we were modeling a body component for an automobile, the material would be steel, however the final component would be painted, so the appearance could be something other than what was applied with the steel material.
Photorealistic Rendering
Photorealistic rendering is the process of photography except that we are using a computer model instead of a physical model. Prior to actually producing a product we may need to show the customer what the product will look like or we may need to produce marketing materials.
The PhotoView 360 software
PhotoView 360 is a software solution from Solidworks, fully integrated into the Solidworks software to create photorealistic images directly from Solidworks models. Renderings may be created from Solidworks parts and assemblies, but not drawings. PhotoView 360 can produce photorealistic images to add visual impact to presentations and documents.
Some of the key features of PhotoView 360 are:
- Photorealistic images directly from Solidworks models
- PhotoView 360 interacts with the 3D geometry created with the Solidworks software. All changes to Solidworks models are accurately represented in the PhotoView 360 images.
- Fully integrated into Solidworks.
- PhotoView 360 software is supplied as a Solidworks add-in.
Appearances in PhotoView 360
Appearances affect the way a surface reacts to light. They may be applied to parts, features or faces.Appearances are of two general types,
Procedural Appearances
Procedural appearances are defined by some procedure and consist of one or more colors and the way the appearance reacts to light. Procedural appearances can be thought of as 3D, that is they go all the way through the part. This is like adding dye to a plastic to be injected; the color will go all the way through the finished part.
Texture Appearances
Texture appearances are applied like wallpaper. During application, they can be stretched, shrunk, rotated, and reoriented to make them fit the surface. The pattern will be duplicated as many times as necessary to cover the entire surface.
Lighting
Lights may be added in the same way a photographer adds lights when taking photographs. PhotoView 360 uses the same lights as SolidWorks but also uses lighting from the rendering environment or scene. PhotoView 360 has the sophistication to trace light rays and reflections.
Scenes
Each SolidWorks model is associated with a PhotoView 360 scene, for which you can specify properties such as environments and backgrounds. Scenes help to put products in context.
Decals
Images, such as company logos, can be applied to models.
Output
The rendered output from PhotoView 360 can be viewed on the screen, or saved to a graphics file.
Options
PhotoView 360 has its own options. Options allow you to customize the PhotoView 360 settings to reflect your preferences. Options are divided into Output Image Settings, Render Quality, Bloom, Contour Rendering and Direct Caustics.
Scenes
PhotoView 360 scenes are made up of the things we see in the rendering that are not the model. They can be thought of as a virtual sphere around the model. Scenes are composed of backgrounds, foreground effects, and scenery. PhotoView 360 has numerous predefined scenes to make initial renderings quick and easy.
SOLIDWORKS VISUALIZE:
Quickly and easily create professional, photo-quality images, animations, and other interactive 3D content to get your products to market faster.
SOLIDWORKS Visualize allows us to leverage our 3D CAD data to create photo-quality content in the fastest and easiest way we can–from images to animations, interactive web content, and immersive Virtual Reality. It brings our products to life. SOLIDWORKS Visualize is the “camera” for our CAD data.
Some renderers are fast but output low-quality images. Some produce great quality but take six months to learn. Others are easy to use, but take four hours to render an image. SOLIDWORKS Visualize provides the right combination of quality, speed, and ease of use, and is the best renderer.
SOLIDWORKS VISUALIZE PROFESSIONAL:
With SOLIDWORKS Visualize Professional we can tell a deeper 3D story about our product using our CAD data. It enables us to easily generate photo-quality stills and interactive animations to effectively communicate the most complex design details.
The features of SOLIDWORKS Visualize Professional are listed below,
- Demonstrate products more effectively with full animation of parts, models, appearances, cameras, and environments
- Import our SOLIDWORKS CAD Motion Studies for truly photographic animations
- Quickly show off the final design with one-click 360-degree spins
- Create interactive web content such as Interior Panoramas and Exterior VRs
- Present and compare varying design solutions side-by-side with multiple viewports and included Configurator tool
- Unleash our creative side with customizable Camera Filters
SOLIDWORKS Visualize Professional also includes key features to help increase productivity. The integrated Render Queue allows us to stack up jobs on our machine or a dedicated render farm to automatically complete one after the other, providing remarkable time savings.
RENDER IMAGES:

VISUALISE AS CRUISING:

SIDE VIEW:

TOP VIEW:

ISOMETRIC VIEW:

CONCLUSION:
By this project i have learned...
- How to design a part or a model with proper 2D sketching and dimensioning.
- How to make a fully defined sketch.
- How to model a part or component using different features like surface modelling and solid modelling etc..
- How to make an assembly by using proper mates.
- How to make a photo realistic view of a model by using photoview360 and solidworks visualize.