Challenge

Radar Mast & Final Assembly of Yacht

SURFACE MODELLING OF SUNSEEKER PREDATOR YACHT ASSEMBLY AND RENDER

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ABSTRACT

                  The main abstract of this project is to be create a sunseeker predator yacht by using solid works CAD tool. It includes part modeling, surface modeling  assembly and realistic render

INTRODUCTION                       

                   Sunseeker International is a British luxury performance motor yacht brand. Originally named Poole Power Boats, the company was founded by brothers Robert and John Braithwaite in 1969. The company changed its name to Sunseeker International in 1985 and has since become a global icon.

                            In this project we have to make a predator yacht type model as reference we finish a complete model using surface tools in solid works it also covers with complex curves , part designing, advanced curve handling ,projected curves , 3d sketch with professional surface handling . The sketches, dimensions, constraints are to be applied to get finished yacht completely . The design approach used here is parametric based feature modeling which is very handy modeling which doesn’t have complex process . In end of this to make a assembly of complete yacht as per guidelines with realistic render using photoview 360 and solid works visualize

OBJECTIVE 

                    The yacht modeling has objective of making complete predator yacht. The objective start with part modeling of yacht in the part modelling phase it has to model the additional parts of yacht other than surface modeling of yacht in part modeling came to know about usage of features and sketches and learn about how to achieve complex shapes in solid modeling . The second phase of design is surface design which is a power features to achieve complex and organic shapes in yacht. The surface tools have a specific guide lines to follow which are concentrate on continuity of curves in smooth  manner, surface doesn’t under goes any gap to achieve a  class A surface . The features like knitting, surface fill are used to achieve this guide lines

              In end of the part modelling and surface modelling the assembly phase is started its followed to make complete assembly of yacht

The final phase of the modeling is to make a complete and realistic rendering of yacht using photo view 360 in inside solidworks and solidworks visualize which is a standalone tool used for  rendering

METHODOLOGY AND PROCESS

           

THREE PHASES OF YACHT MODELING

 

  • Part modeling
  • Surface modeling
  • Assembly and Realistic rendering

 

BLUE PRINT SETUP

Blue print setup is the initial step of  hull modeling

Methodology

      Insert the blue print in separate  planes and rename it as per plane

 

TOOLS USED IN PART MODELLING AND SURFACE MODELLING :

2D Sketch

           It is used to create  two dimensional drawings in the selected view of plane

3D Sketch

            3D sketch is a three dimensional as in the define it is used to make sketch in any plane

   with out selecting specific plane

Line

           Line tool creates a straight line and  tangent arcs

Circle

        Circle tool used to create a circle in respective plane

Rectangle

         Tool used to make rectangle there  are three types rectangle .

Spline

           Spline is a more power full tool in solid works is used to make curves and splines as per

 required

Arc

         Three types of arcs are available center point arc etc . used to draw a arc as per drawing

Fillets

       Fillet is used to make a sharp edges to round edges

Chamfer

        Chamfer is used to make a chamfering the sharp corners

Slots

         Slots are two types used to make round corner rectangles

Trim

         Trim tool used to trim the excess lines it has specific types of features are included power trim etc.

Convert entities

          Convert entities is used to make sketch from another sketch to the respected plane

Offset entities

           Offset entities is to make  sketch offset from specified distance

Dynamic mirror

            Dynamic mirror used to mirror the entire feature of the plane selected for mirroring

Extent entities

            It is used to extend the end point lines to make closed sketch

PART MODELING PHASE

FEATURES USED IN PART MODELING

Extrude boss/ base

        Extrude a 3d solid feature from respected geometry

Revolved Boss/Base

         To create a solid feature, a sketch or its selected contours are revolved around an axis.

Lofted Boss/Base

            To create a solid feature, it adds material between two or more profiles.Fillet

            Fillet is used to make round corner instead of sharp corner extruded by feature

Extruded Cut

          Extrude cut is used to reduce the area as per sketch in linear manner as followed by sketch  

Circular Pattern

       Its like copying specific feature are bodies in circular pattern

Sketch Driven Pattern

       Making feature copying as pattern in the drawn sketch

Mirror

         Mirror is used to make a selected feature or body but it need a reference  plane or axis for Mirroring

Split Line

        It projects a sketch to curved or planar faces, creating multiple separate faces.

Chamfer

        It creates a transitional edge at the intersection of two sketch entities when used as a sketch  

tool. When used as a feature, it creates a bevel feature along an edge or a vertex.

Plane

    Plane is additionally created by reference of existing one for achieved  the proportions

Dome

       This creates a dome shape to the selected face

Helix and Spiral

         Adds a helix or spiral curve from a sketched surface.

Linear Pattern

     It creates a pattern of features, faces and bodies in one or two linear directions.

Shell

  A thin-walled feature is created using Shell which removes material from the selected solid   body.

Curve driven pattern

          Curve driven pattern is same as linear pattern it follows a curve

MODELS MODELED UNDER PART MODELING

  • Propeller
  • Radar
  • Garage door
  • Radar Mast

PROPELLER

Description:

 “Propeller is a locomotive mechanism in ships used to create a thrust for ship to move forward . the power from main engine transmits it power to propeller blade based on speed and direction of  rotation decides movements of the ship”

Tools used

  1. Line
  2. Arc
  3. Plane
  4. Trim

Constraints used

  1. Midpoint
  2. Coincident
  3. Vertical
  4. Horizontal

Features used

  1. Revolve
  2. Extrude boss/bass
  3. Loft
  4. Fillet
  5. Shell
  6. Circular pattern

Methodology

              As plane reference making sketch as followed the dimension and proceed the required features

RADAR

Description :

 “Radar is electro magnetic sensor used for detecting, locating, tracking, and recognizing objects of various kinds at considerable distances. It operates by transmitting electromagnetic energy toward objects, commonly referred to as targets, and observing the echoes returned from them. The targets may be aircraft, ships, spacecraft, automotive vehicles, and astronomical bodies, or even birds, insects, and rain.”

Tools used

  1. Line
  2. Arc
  3. Slot
  4. Polygon
  5. Text

Constraints used

  1. Midpoint
  2. coincident

Features used

  1. sketch driven pattern
  2. Extrude boss / bass
  3. Fillet
  4. Chamfer
  5. Extrude cut

Methodology

              As plane reference making sketch as followed the dimension and proceed the required features

GARAGE DOOR

Description:  

 “Garage door is used to close the garage in yacht garage is use to store essential things need for dive  the door that used to close the garage in yacht is known as garage door”

Tools used

  1. Line
  2. Arc
  3. Spline
  4. Text

Constraints used

  1. Midpoint
  2. Perpendicular
  3. Horizontal
  4. Vertical

Features used

  1. Extrude boss/bass
  2. Extrude cut
  3. Fillet
  4. Chamfer
  5. Mirror

Methodology

            The garage door is making the reference  part that is split from the part hull as with the reference of the split part

 

 

RADAR MAST

Description

              “Radar mast is structure rising above the hull and upper portions of a yacht  to hold radar and other supportive devices ”

Tools used

  1. Line
  2. Spline
  3. Circle
  4. Rectangle
  5. Arc
  6. Offset entities
  7. Trim

Constraints used

  1. Vertical
  2. Horizontal
  3. Coincident
  4. Midpoint
  5. Perpendicular
  6. Parallel

Features used

  1. Extrude boss/bass
  2. Revolve boss/bass
  3. Projected curve
  4. Sweep
  5. Extrude cut
  6. Mirror
  7. Fillet
  8. Shell
  9. Dome
  10. Combine

Methodology

               Extrude with superstructure surface as reference in given dimension followed with further geometry constraints to complete the radar mast

SURFACE  MODELING PHASE

Features used in surface modeling

Projected Curve 

             Projected curve which is created with integrations of two sketches and makes a new curve

Lofted Surface

        Creates a lofted surface between two or more profiles.

Trim Surface

       Trim surface is used to trim surfaces which each intersect with each other with one reference surface is trim                  

Extruded Surface

    Creates an extruded surface from the sketch.

Swept surface

          It is used to extrude surface follow with guide lines

Knit Surface

       It make a surface into integrated one which two different surfaces knitted  together without gap 

Filled Surface

     Constructs a surface patch within a boundary defined by existing model edges, sketches, or curves.

Shell

        A thin-walled feature is created using Shell which removes material from the selected solid body.

 Revolved Boss/Base

         To create a solid feature, a sketch or its selected contours are revolved around an axis.

Lofted Boss/Base

            To create a solid feature, it adds material between two or more profiles

.Fillet

            Fillet is used to make round corner instead of sharp corner extruded by feature

Extruded Cut

          Extrude cut is used to reduce the area as per sketch in linear manner as followed by sketch  

Circular Pattern

       Its like copying specific feature are bodies in circular pattern

Sketch Driven Pattern

       Making feature copying as pattern in the drawn sketch

Mirror

         Mirror is used to make a selected feature or body but it need a reference  plane or axis for Mirroring

Split Line

        It projects a sketch to curved or planar faces, creating multiple separate faces.

Chamfer

        It creates a transitional edge at the intersection of two sketch entities when used as a sketch  

tool. When used as a feature, it creates a bevel feature along an edge or a vertex.

Dome

       This creates a dome shape to the selected face

Helix and Spiral

         Adds a helix or spiral curve from a sketched surface.

Linear Pattern

 It creates a pattern of features, faces and bodies in one or two linear directions.

Shell

  A thin-walled feature is created using Shell which removes material from the selected solid   body.

Delete Face

    Deletes faces from solid bodies to create surfaces, or deletes faces from surface bodies.

MODELS MODELED UNDER SURFACE MODELING

  • Hull
  • Front seat
  • Rear seat
  • Middle seat
  • Super structure

HULL

 

Definition

                A hull is the watertight  body of a yacht. The hull open at the top fully or partially covered with a deck. A top the deck superstructures are fixed .

Tools used

  1. Line
  2. 3D sketch
  3. 2D sketch
  4. Rectangle
  5. Spline
  6. Circle
  7. Straight slot
  8. Smart dimensions
  9. Convert entities
  10. Offset entities
  11. Copy/Move entities

 

 

Constraints used

  1. Vertical
  2. Horizontal
  3. Coincident
  4. Perpendicular
  5. Pierce relation
  6. Tangent
  7. Colinear
  8. Parallel

Features used

  1. Projected Curve 

                 Projected curve which is created with integrations of two sketches and makes a new     

             curve

  1. Lofted Surface

                Creates a lofted surface between two or more profiles

  1. Trim Surface

       Trim surface is used to trim surfaces which each intersect with each other with one   

   reference surface is trim                  

  1. Extruded Surface

    Creates an extruded surface from the sketch

  1. Knit Surface

      It make a surface into integrated one which two different surfaces knitted  together  

  without gap 

  1. Filled Surface

     Constructs a surface patch within a boundary defined by existing model edges,   

  sketches, or curves.

  1. Shell

  A thin-walled feature is created using Shell which removes material from the selected  

  solid   body.

  1. Extruded Boss/Base

    This feature extrudes an entire sketch or its selected contours in one or both directions

  1. Extruded Cut

               Extrude cut is used to reduce the area as per sketch in linear manner as followed by

             s sketch  

  1. Fillets

      Fillet is used to make a sharp edges to round edges

  1. Chamfer

            Chamfer is used to make a chamfering the sharp corners.

  1. Plane

      A reference plane is added based on the selection of references as per the requirement of our sketch

  1. Swept Boss/Base

  Sweeps a closed profile along an open or closed path to create a solid feature.

  1. Revolved Boss/Base

  To create a solid feature, a sketch or its selected contours are revolved around an axis.

  1. Dome

             This creates a dome shape to the selected face

  1. Helix and Spiral

             Adds a helix or spiral curve from a sketched surface.

  1. Linear Pattern

        It creates a pattern of features, faces and bodies in one or two linear directions.

  1. Mirror

         Mirror is used to make a selected feature or body but it need a reference  plane or axis  

       for Mirroring

  1. Split Line

    It projects a sketch to curved or planar faces, creating multiple separate faces.

Methodology

       The hull which start from initial blue print which extrude the outer hull model and it as to sculpt the all the features including

Stairs

Anchor

Side railings

Garage

Anchor holding mechanisms

Windows

Propeller power transmitters

Etc.

Super Structure

Description

                A superstructure is an upward extension of an existing structure above a hull

Tools used

  1. Line
  2. 3D sketch
  3. 2D sketch
  4. Rectangle
  5. Spline
  6. Circle
  7. Straight slot
  8. Smart dimensions
  9. Convert entities
  10. Offset entities
  11. Copy/Move entities

Features used

  1. Extruded Surface

                 Creates an extruded surface from the sketch

  1. Plane

      A reference plane is added based on the selection of references as per the requirement  

  of our sketch

  1. Swept Surface

 Creates a surface feature by sweeping an open or closed profile along an open or closed  path

  1. Knit Surface

      It make a surface into integrated one which two different surfaces knitted  together  

   without gap 

  1. Fillet

            Fillet is used to make round corner instead of sharp corner extruded by feature

  1. Ruled Surface

     Inserts ruled surfaces from edges.

  1. Trim surface

      Trim surface used to trim the surface which make intersection on another surface

  1. Projected curve

                    Projected curve makes curve which is intersection of curves on two different plan

  1. Lofted surface

   Lofted surface creates a loft surface on two or more selected surfaces

  1. Filled surface

   The edges of the surface as reference the surface is to fill

  1. Extend surface

Extend surface used to extend the surface based on sketch drawn

  1. Extrude boss/ base

        Extrude a 3d solid feature from respected geometry

  1. Extruded Cut

          Extrude cut is used to reduce the area as per sketch in linear manner as followed by    

  sketch 

  1. Delete face

    Delete face used to delete the selected face

  1. Offset surface

   Surface tool used to offset the selected distance as per given dimensions

  1. Thicken

  It thicken the already knitted surface

  1. Dome

    This creates a dome shape to the selected face

  1. Split Line

    It projects a sketch to curved or planar faces, creating multiple separate faces.

  1. Mirror

      Mirror is used to make a selected feature or body but it need a reference  plane or axis   

  for Mirroring

  1. Chamfer

      It creates a transitional edge at the intersection of two sketch entities when used as a  

 sketch  tool. When used as a feature, it creates a bevel feature along an edge or a vertex.

  1. 3D sketch

   Used to draw any planes vice versa

Methodology 

          Superstructure is basically  buit on already structured one like hull in super structure it consisits of lot of curve features and advanced surface tools

its built by using blue print as reference of hull deck surface 

Front seat

 Description:  Front seat used to make chilling for passengers and designed for aesthetics 

   purpose

Tools used

  1. Line
  2. 3D sketch
  3. Rectangle
  4. Spline
  5. Circle

Constraints used

  1. Vertical
  2. Horizontal
  3. Coincident
  4. Perpendicular
  5. Pierce relation

Features used

  1. Swept surface
  2. Extrude surface
  3. Trim surface
  4. Loft extrude surface
  5. Knit surfaces
  6. Chamfer
  7. Mirror
  8. Cut extrude
  9. Dome
  10. Extrude boss/bass
  11. Fillet

Methodology

              The front seat sketch is drawn using the surface from the hull for reference after making sketch in hull to extrude base part followed the sketches surface tools used to build a complete seat .Planes created vital roles for seat designs

 

 

Middle seat

Description

           “Middle seat is located at the end of the super structure used for taking rest and making fun of rider with the table’’

Tools used

  1. Line
  2. 3D sketch
  3. Rectangle
  4. Spline
  5. Circle

 

Constraints used

  1. Vertical
  2. Horizontal
  3. Coincident
  4. Perpendicular
  5. Pierce relation

Features used

  1. Swept surface
  2. Extrude surface
  3. Trim surface
  4. Loft extrude surface
  5. Knit surfaces
  6. Chamfer
  7. Mirror
  8. Cut extrude
  9. Extrude boss/bass
  10. Fillet

Methodology

            The methodology of making is same as front seat surface reference of hull making extrude and using chamfers for seats it additionally contains table design achieved as per geometry .

                  

Rear seat

 

Description

          Rear seat which is located at end of the deck it has a flag in rear side

Tools used

  1. Line
  2. 3D sketch
  3. Rectangle
  4. Spline
  5. Circle

 

Constraints used

  1. Vertical
  2. Horizontal
  3. Coincident
  4. Perpendicular
  5. Pierce relation

Features used

  1. Swept surface
  2. Extrude surface
  3. Trim surface
  4. Loft extrude surface
  5. Knit surfaces
  6. Chamfer
  7. Mirror
  8. Cut extrude
  9. Extrude boss/bass
  10. Fillet
  11. Offset surface
  12. Combine
  13. Ruled surface 

 

ASSEMBLY AND RENDEERING OF YACHT

            After finishing part and surface modeling of yacht the models undergoes to assembly to make a complete yacht

VIEWS OF YATCHT

                                                                 TOP VIEW

 

                                                           SIDE VIEW

 

                                                        BACK VIEW

                                                        FRONT VIEW

                                                   ISOMETRIC VIEW

RENDERING

  Appearance , Environments, Lights, Camera

 

        The rendering in solid works using photo view 360 and Solid works Visualize

 Steps of rendering

  1. Apply appropriate appearance for parts appearance apply based on face , body
  2. Making proper environment
  3. Fix the lights where ever needed
  4. Fix the camera positions for rendering

 

FINAL RENDERS

CONCLUSION

In end of this  project learn to use a new features and tools hands on experience of advanced surfacing and surface tools and learn about assembly according to planes of models including advanced mates Finally learning about Light, environment setup , colour  , Decals , Back plates

Using Photo view 360 and solid works Visualize

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