#include
// Define the states of the finite state machine
typedef enum {
GEAR_UP,
GEAR_DOWN,
GEAR_MOVING
} GearState;
// Define the inputs to the finite state machine
typedef enum {
GEAR_SWITCH_UP,
GEAR_SWITCH_DOWN,
GEAR_POSITION_UP,
GEAR_POSITION_DOWN
} GearInput;
int main() {
// Set initial state of the landing gear to down
GearState currentState = GEAR_DOWN;
// Loop to read inputs and transition state accordingly
while (1) {
GearInput input;
// Read input from switches and sensors
// ...
switch (currentState) {
case GEAR_UP:
if (input == GEAR_SWITCH_DOWN) {
// Move gear to down position
// ...
currentState = GEAR_MOVING;
}
break;
case GEAR_DOWN:
if (input == GEAR_SWITCH_UP) {
// Move gear to up position
// ...
currentState = GEAR_MOVING;
}
break;
case GEAR_MOVING:
if (input == GEAR_POSITION_UP) {
currentState = GEAR_UP;
} else if (input == GEAR_POSITION_DOWN) {
currentState = GEAR_DOWN;
}
break;
}
}
return 0;
}