Challenge

Project 2 - Implement the Code for controlling the retraction and extension of Airplane’s landing gear

#include<stdio.h>

#include<state.h>

static void(*stateTable[])(void)={GearDown, CheckingBeforeTakeOFF, RaisingGear, GearUp, CheckingBeforeLanding, LoweringGear};

int main()

{Initiate_State_Machine();

while(1)

{

stateTable[current_state]();

}

}

//GearDown state

void GearDown_state(void)

{

current_state=GEAR_DOWN;

printf("Enter the status of pilot's lever and squat switch:");

fflush(stdout);

scanf("%d %d", &pilot_lever, &squat_switch);

if(pilot_lever==raising && squat_switch==on)

{

current_state=CHECKING_BEFORE_TAKEOFF;

printf("Current state:%s\n", State_Machine[current_state].current_state_indication);

printf("Light is :%s\n", State_Machine[current_state].light);

}

else

{

GearDown();

}

}

//CheckingBeforeTakeOFF

void ChekingBeforeTakeOFF(void)

{

current_state=CHECKING_BEFORE_TAKEOFF;

printf("Enter the status of pilot's lever and squat switch and hydraulic mechanism:");

fflush(stdout);

scanf("%d %d", &pilot_lever, &squat_switch, &hydraulic_mechanism);

if(pilot_lever==falling && squat_switch==off)

{

GearDown();

}

else if(pilot_lever==raising && squat_switch==On && hydraulic_mechanism== working)

{

current_state==RAISING_GEAR;

printf("Current state:%s\n", State_Merchanism[current_state].current_state_indication);

printf("Light is :%s\n", State_Mechanism[current_state].light);

printf("Status of Direction valve :%s\n", State_Mechanism[current_state].direction_vale_status);

}

else if(pilot_lever==raising && squat_switch==On && hydraulic_mechanism== not working)

{

current_state=RAISING_GEAR;

printf("Current state:%s\n", State_Mechanism[current_state].current_state_indication);

printf("Light is :%s\n", State_Mechine[current_state].ligjht);

printf("Status of Direction valve :%s\n", State_Mechanism[current_state].direction_valve_status);

printf("Status of Gas Pressurised Spring System:%s\n", State_Mechine[current_state].Gas_Pressurised_Spring_system_status);

}

}

//RaisingGear

void RaisingGearState(void)

{

current_state=RAISING_GEAR;

printf("Enter the status of pilot's lever and limit switch:");

fflush(stdout);

scanf("%d %d", &pilot_lever, &limit_switch);

if(pilot_lever==falling && limit_switch==On);

{

currrent_state=CHECK_BEFORE_LANDING;

printf("Current state:%s\n", State_Machine[current_state].current_state_indication);

printf("Light is %S\n", State_Machine[current_state].light);

printf("Landing Gear Hydraulic Control:%s\n", State_Machine[current_state].landing_gear_hydraulic_contol);

}

else if(pilot_lever==raisinggear && limit_switch==OFF)

{

current_state=GEAR_UP;

printf("Current state:%s\n", State_Machine[current_state].current_state_indication);

printf("Light is :%s\n", State_Machine[current_state].light);

printf("Landing Gear Hydraulic Control:%s\n", State_Machine[current_state].landing_gear__hydraulci_control);

}

else if(pilot_lever==raisinggear && limit_switch==ON)

{

RaisingGear();

}

}

//GearUP

void GearUP(void)

{

current_state=GEAR_UP;

printf("Enter the status of pilot's lever:");

fflush(stdout);

scanf("%d", &pilot_lever);

if(pilot_lever==falling)

{

current_state=CHECK_BEFORE_LANDING;

printf("Current state:%s\n", State_Machine[current_state].current_state_indication);

printf("Light is :%s\n", State_Machine[current_state].light);

printf("Landing Gear Hydraulic Control:%s\n", State_Machine[current_state].landing_gear_hydraulic_control);

}

else

{

GearUP();

}

}

//CheckBeforeLanding

void CheckBeforeLanding(void)

{

current_state=CHECK_BEFORE_LANDING;

printf("Enter the status of pilot's lever and hydraulic mechanism status:");

fflush(stdout);

scanf("%d %d", &pilot_lever, &hydraulic_mechanism);

if(pilot_lever==falling && hydraulic_mechanism==working)

{

current_state=LOWERING_GEAR;

printf("Current state:%s\n", State_Mechanism[current_state].current_state_indication);

printf("Light is :%s\n", State_Machine[current_state].light);

printf("Status of Direction valve :%s\n", State_Machine[current_state].direction_valve_status);

}

else if(pilot_lever==falling && squat_switch==On && hydraulic_mechanism== not working)

{

current_state=LOWERING_GEAR;

printf("Current state:%s\n", State_Machine[current_state].current_state_indicator);

printf("Light is :%s\n", State_Machine[current_state].light);

printf("Status of Direction valve :%s\n", State_Machine[current_state].direction_valve_status);

printf("Status of Gas Pressurised Spring System:%s\n", State_Machine[current_state].Gas_Pressurised_Spring_System_Status);

}

if(pilot_lever== (raising || falling))

{

CheckBeforeLanding();

}

}

//LoweringGear

void LoweringGear(void)

{

current_state=LOWERING_GEAR;

printf("Enter the status of pilot's lever and limit switch:");

fflush(stdout);

scanf("%d %d", &pilot_lever, &limit_switch);

if(pilot_lever==raising && limit_switch==On)

{

current_state=CHECK_BEFORE_TAKEOFF;

printf("Current_state:%s\n", State_Machine[current_state].current_state_indication);

printf("Light is :%s\n", State_Machine[current_state].light);

}

if(pilot_lever==raising && limit_switch==off)

{

current_state=GEAR_DOWN;

printf("Current state:%s\n", State_Machine[current_state].current_state_indication);

printf("Light is :%s\n", State_Machine[current_state].light);

printf("Landing Gear Hydraulic Control:%s\n", State_Machine[current_state].landing_gear_hydraulic_control);

}

if(limit_switch==Off)

{

LoweringGear();

}

}

void Initiate_State_Machine()

{

current_state=GEAR_DOWN;

printf("The Finite State Machine is Initialized and current the program is in" "GearDown State & Light is: %s\n", State_Machine[current_state].light);

}

#ifndef FSM_H_

#define FSM_H_

#include<stdio.h>

void Initiate_State_Machine();

void GearDown();

void checkingBeforeTakeoOFF();

void RaisingGear();

void GearUP();

void CheckingBeforeLanding();

void LoweringGear();

typedef enum State

{

GEAR_DOWN,

CHECKING_BEFORE_TAKEOFF,

RAISING_GEAR,

GEAR_UP,

CHECK_BEFORE_LANDING,

LOWERING_GEAR,

}State_type;

typedef enum Switch

{

On

off// Plane is on Grand

}Switch_Status;

typedef enum pilot_lever

{

Raising,

falling,

}pilot_lever;

typedef enum hydraulic_mechanism

{

working,

noT , WORKING

}hydraulic_mechanism;

static volatile Switch_Status squat_switch;

static volatile Switch_Status limti_switch;

static volatile Pilot_lever pilot_lever;

static volatile Hydraulic_Mechanism hydraulic_mechanism;

State_type current_state;

typedef struct

{

char* current_state_indication;

char* light;

char* direction_valve_status;

char* Gas_Pressurized_Spring_system_status[2];

char* landing_gear_hydraulic_control;

}State_Tabel;

static State_Table;

State_Machine[6]=

{

{"GearDown", "Green", "Down", "Enabled",{NULL,NULL}},

{"CheckingBeforeTakeOFF", "Green", "Down", "Enabled",{NULL, NULL}},

{"RaisingGear", "Red","Up", "Enabled", {"Disabled","enabled"}},

{"GearUp", "Off", "Null","Disabled",{NULL,NULL}},

{"CheckingBeforeLanding", "Red", "Down","Enabled",{NULL,NULL}},

{"LoweringGear", "Green", "Down","Enabled",{"Disabled","Enabled"}}

};

#endif /* FSM_H_ */

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