Photo Realistic Rendering
DESIGN AND ASSEMBLY OF AMERICAN CHOPPER USING SOLIDWORKS
Objective
Design and assemble the American chopper with photo realistic render with fully defined sketches and appropriate appearances. Assemble all the individual parts of the chopper model by assigning suitable constraints. Create a Photorealistic model of the chopper and Render the 3D model using Silodworks Photoview 360 or Solidworks Visualize.
Introduction
Solid works is a product of Dassault systems company. It is a software used for designing, assembling and real time models. Any kind of complicated and sensitive desings can be modeled using the tools and features of the software. The basic tools and features are explained in the description section.
Choppper is a customized bike which has a powerful and simple parts with high precise shapes and edges. The basic parts in the chopper are chassis, engine, front wheel, front fender, rear wheel, rear fender, oil tank, gas tank, front fork, chain part, pedal, transmission belt and kick stand are to be designed.
Design Methodology

Description
Transmission Belt
It is used to transmit the power from the Engine

Features used to create Transmission Belt
- Sketch
- Offset
- Extrude
- Fillet
- Appearances
Sketch
Sketch is the two dimensional representation of the model with respect to the plane/view from the outside of the model. In solidworks there are different sketch options available to create a sketch. These are known as Entities in solidworks. The following are the entities available in Solidworks Line, Arc, Spline, Circles, Rectangle.
Offset
Offset one or more sketch entities, selected model edges, or model faces by a specified distance. For example, you can offset sketch entities such as splines or arcs, sets of model edges, loops, and so on. You can offset finite lines, arcs, and splines.
Extrude
Extrude is a type of feature available in solidworks to convert a 2D sketch into the 3D model.
Fillet
Fillet/Round creates a rounded internal or external face on the part. You can fillet all edges of a face, selected sets of faces, selected edges, or edge loops.
Procedures
- Open the Solidworks Software > New part is clicked to create a new model.
- Select the front plane to sketch.
- The 2D sketch is created in the front plane and dimensions,relations are given to the sketch to fully define a sketch.While sketching the offset command is used to duplicate the sketch to some distance.
- After Creating sketch then Check the Sketch is Fully Defined. Then, 2D sketch into 3D model using extrude features.
- Then, the fillet is given to the belt as per the requirements. The model of the transmission belt is created.
- The model is saved with the Part name i.e. Transmission Belt.
Kick-Stand
It is nothing but a component for supporting a bicycle or motorcycle when not in use, pivoted to the axle in such a way that it can be kicked down below the frame.

Features used to create Kick Stand
- Sketch
- Loft
- Dome
- Extrude Boss
- Extrude cut
- Fillet
- Split
- Appearances
Loft
The loft feature in SOLIDWORKS allows you generate complex geometry in a single feature. It does this by interpolating surfaces between various cross-sections of a model. These cross-sections can be sketches, faces, or edges. In the loft interface, these cross-sections are considered “Loft Profiles”.
Dome
Faces to Dome. Select one or more planar or non-planar faces. You can apply domes to faces whose centroid lies outside the face. This allows you to apply domes to irregularly shaped contours.
Extrude cut
Extrude cut is another cool feature which helps to remove materials from the 3D model. It is just the opposite to extrude boss/base feature, because it cuts a sketch profile while extruding. You can cut in both directions and mainly used for creating holes, channels, slots etc.
Split
The SOLIDWORKS Split Line tool is used to project an entity (sketch, solid, surface, face, plane, or surface spline) onto other surfaces or curved/planar faces. You are also able to split faces on multiple bodies with one command.
Front Fender
The Front Fender is a part mounted on the fork above the wheel to protect the rider and the chopper other parts from debris and foriegn particles.

Features used to create Fender
- Sketch
- Offset Entities
- Trim entities
- Revolve
- Dynamic mirror
- Split
Trim entities
Select the trim type based on the entities you want to trim or extend. All trim types are available with 2D sketches and 2D sketches on 3D planes. You can use any of the Following trim options:Power trim.
Revolve
To create a revolve feature: Create a sketch that contains one or more profiles and a centerline, line, or edge to use as the axis around which the feature revolves. Click one of the following revolve tools.
Dynamic mirror
Dynamic mirror is the important tool in Solidworks. As you sketch the entities, they are mirrored about the pre-selected sketch entity.
Rear Fender
The use of the rear fender is the same as the front fender. The rear fender is mounted on the chassis of the rear part above the Rear Wheel.

Features used to create Rear Fender
- Sketch
- Offset Entities
- Trim entities
- Revolve
- Appearances
Appearances
An appearance defines the visual properties of a model, including color and texture. Appearances do not affect physical properties, which are defined by materials. Every material is assigned a default appearance that emulates the look of the material.
Oil Tank
The Oil tank is one the part of the Chopper. Oil tank is used to store the oil required to run the Engine. Oil tank is the Hollow one. The thickness of the oil tank is given as 3mm in our chopper. 
Features used to create Oil Tank
- Sketch
- Boss Extrude
- Combine
- Fillet
- Shell
- Appearances
Combine
Combine is the type of feature available in Solidworks to manually combine the two bodies.
Shell
The Shell Definition Property Manager is used to define the thickness of thin and thick shell elements.
Chain
Chain is a type of transmission system that is used to transmit a power from the Engine to the Rear Wheel. Chain is made of steel. The Sprocket is used to transmit the power to the chain. The sprocket is connected with the Shaft with the help of a key.

Features used to create Chain
- Sketch
- Trim
- Fillet
- Blocks
- Extrude
- Patterns
- Appearances
Blocks : You can make, save, edit, and insert blocks for drawing items and sketch entities that you use often, such as standard notes, title blocks, label positions, and so on. You can attach blocks to geometry or to drawing views, and you can insert them into sheet formats.
To make blocks:
- Create a sketch.
- Click Make Block. (Blocks toolbar) or Tools > Block > Make . ...
- Select the sketch entities you want to make as a block for Block Entities.
- Click .
- Repeat steps 2-4 for each of the remaining sketch entities.
- With the sketch in edit mode, add the necessary relations.
- Save the part.
Patterns
The Curve Driven Pattern tool allows you to create patterns along a planar or 3D curve. You can base your pattern on an open curve, or on a closed curve, such as a circle. In the chain part Curve Driven Pattern is used.
Pedal
Pedal is the external part attached to the chassis. The pedal is used to place the leg on top of that. To give comfort to the rider pedal is used
Features used to create Pedal
- Sketch
- Extrude
- Fillet
- Linear pattern
- Dome
- Chamfer
- Appearances
Chamber
A cut on the edge or Corner of something that makes it slope slightly rather than being perfectly square.
Linear pattern
Linear pattern is also more like a circular pattern. The features/bodies are patterned linearly. Pattern is a kind tool like Array available in AutoCAD.
Front Wheel
A wheel is a circular block made of the Steel/Alloy material. On the top of the wheel the tyre is covered. The tyre is made of Rubber and it has thin wires within it.

Features used to create Front Wheel
- Sketch
- Revolve
- Trim
- Fillet Entities
- Boss/Base Extrude
- Revolve Cut
- Linear pattern
- Chamfer
- Fillet Features
- Cut Extrude
- Circular Pattern
- Appearances
Circular Pattern
Circular pattern is used to create a pattern of the sporks and the patterns (Grooves) available in the tyre. Also, it is used to create holes in the discs of the front wheel. The parent bodies/ features are used to create a different number of instances required to create the pattern circularly.
Rear Wheel
A circular object that revolves on an axle and is fixed below a vehicle or other object to enable it to move easily over the ground. The disc and sprocket are attached with a rear wheel. The chain is connected between the Engine and the Rear Wheel. Chain is a positive drive. Compared to the belt it will be more efficient and losses in the chain will be less comparatively.

Features used to create Rear Wheel
- Sketch
- Revolve
- Trim
- Fillet Entities
- Boss/Base Extrude
- Planes
- Revolve Cut
- Linear pattern
- Chamfer
- Fillet Features
- Cut Extrude
- Circular Pattern
- Appearances
Front Fork
Most motorcycles today use telescopic forks for the front suspension. The forks can be most easily understood as simply large hydraulic shock absorbers with internal coil springs. They allow the front wheel to react to imperfections in the road while isolating the rest of the motorcycle from that motion.
Features used to create Front Fork
- Sketch
- Extrude
- Trim
- Revolve
- Split
- Plane
- Convert entities
- Move/copy Body
- Dome
- Mirror
- Combine
- Curve (Project Curve)
- Sweep
- Appearance
Move/copy Body
Move/ Copy body is used to move/copy the body from one place to other places in the fork.
Mirror
By using mirror faces with a mid-plane selected only the chosen faces within the revolve will be mirrored. Mirroring bodies can be used whether in a single or multi body part and allows you to select solid geometry instead of the features and faces in a body. In the fork part the one part of the fork is created and the other part is mirrored. Then the parts are manually combined.
Project Curve
Project curve is the kind of 3D curve which is projected on the basis of the two different 2D sketches.
Sweep
With the Sweep feature we can create a shape by moving a 2D sketch Profile along a 2D or 3D sketch Path.
Chassis
A chassis or frame forms its skeleton. All the components of a motorcycle, like the suspension, wheels, fuel tank, seats, handlebars etc, are attached to this base structure which lends a motorcycle its strength and ability to handle well
Features used to create Chassis
- Sketch
- Offset
- Convert entities
- Project Curve
- Trim
- Plane
- Sweep
- Split
- Revolve
- Cut Extrude
- Fillet
- Combine
- Appearance
Engine
Engine is the prime mover for the Bike. The engine converts a Chemical energy into the Heat energy and then the heat energy is converted into mechanical work. The mechanical work in the engine is rotational motion. This rotation is converted to the wheel with the use of the chain and sprocket through the gearbox and clutch. 
Features used to create Engine
- Sketch
- Convert entities
- Trim
- Revolve
- Boss extrude
- Cut extrude
- Offset
- Dome
- Fillet
- Project curve
- Composite curve
- Sweep
- Mirror
- Circular Pattern
- Split
Gas Tank
Gas tanks are used to store the gas. To give the gas to the engine whenever it’s required.

Features used to create Gas Tank
- Sketch
- Trim
- Project cuve
- Convert entities
- Sweep Surface
- Loft Surface
- Fill surface
- Surface trim
- Surface knit
- Sweep cut
- Fillet
- Appearances
Loft Surface
Loft Surfaces are surfaces generated by multiple 3D Curves or existing edges creating a smooth tangency between the selected curves.
Sweep Surfaces
Sweep Surfaces are surfaces that are generated from a section curve positioned along a path.
Filled Surface
The Filled Surface feature constructs a surface patch with any number of sides, within a boundary defined by existing model edges, sketches, or curves, including composite curves.
Surface trim
Primarily used to cut away material from a surface, and provides two modes: Standard and Mutual.
Surface knit
Surface knit is used to knit the two free edges/open edges of the surfaces together. Also it reduces the gap between the two edges of the surface.
Assembly of Chopper
- Initially, the Chassis part is inserted in the assembly by using insert parts in the option. After that the part is inserted in the assembly environment and clicked ok to fix the chassis.
- After that the other parts of the chopper are inserted into the assembly and given possible mate conditions.
Features used to assemble Chopper
- Mates
- Insert part
Mates
Mates create geometric relationships between assembly components. As we add mates, we define the allowable directions of linear or rotational motion of the components. we can move a component within its degrees of freedom, visualizing the assembly's behavior.
Photo Realistic Rendering
- Rendering is the process of creating realistic images of the Photorealistic model with the environment.
- Rendering has been done in two ways in solidworks. The following are the two ways,
- Photoview 360
- Solidworks Visualize
- In the photorealistic model some of the mate conditions and positions are changed to render realistic models.
- Then the photorealistic model is rendered into realistic images with different views.
Following are some of the Rendered Images





Conclusion
- Designed all the parts of chopper are modeled using Solidworks
- The parts are inserted into the assembly environment and the chopper is assembled. Getting used to with Assembly Module of Solidworks
- The realistic image was rendered with the use of the Photoview 360 & Solidworks visualize.