Hypermesh 2D, 3D Brick and Tetra Meshing
1) E= 210000
rho = 0,0078
Speed of sound in steel rail = 5188mm/ms
2) 1000 / 5188 = 0,192 ms
3) 1000mm / 343 mm/ms (Speed of sound) = 2,91 ms
4)
/VERS/120
/RUN/FIRST_RUN/1/
0.1927248 (changed instead of 60 ms)
/ANIM/VECT/DISP
/ANIM/VECT/VEL
/ANIM/ELEM/EPSP
/ANIM/ELEM/ENER
/ANIM/ELEM/VONM
/ANIM/ELEM/HOURG
/ANIM/DT
0.000000000000000 1.00000000000000
/PRINT/-10
/TFILE/0
0.100000000000000
/RFILE
5000
/ANIM/NODA/DMAS
/DT/NODA/0
0.900000000000000 0.000000000000000
5)
/VERS/120
/RUN/FIRST_RUN/1/
0.1927248
/ANIM/VECT/DISP
/ANIM/VECT/VEL
/ANIM/ELEM/EPSP
/ANIM/ELEM/ENER
/ANIM/ELEM/VONM
/ANIM/ELEM/HOURG
/ANIM/DT
0.000000000000000 0.00963624 (Total time 0,192 ms divided to 20 animation steps)
/PRINT/-10
/TFILE/0
0.100000000000000
/RFILE
5000
/ANIM/NODA/DMAS
/DT/NODA/0
0.900000000000000 0.000000000000000
6)
/VERS/120
/RUN/FIRST_RUN/1/
0.1927248
/ANIM/VECT/DISP
/ANIM/VECT/VEL
/ANIM/ELEM/EPSP
/ANIM/ELEM/ENER
/ANIM/ELEM/VONM
/ANIM/ELEM/HOURG
/ANIM/DT
0.000000000000000 0.00963624
/PRINT/-100
/TFILE/0
0.100000000000000
/RFILE
5000
/ANIM/NODA/DMAS
/DT/NODA/0
0.900000000000000 0.000000000000000
7) a) Arm Bracket
First the lines are projected to base

2D and 3D mesh is done accordingly.

Now we create arm curve 3d mesh using spin elements

Now we use extract face elements and move to arm straight and create 3d elements



With the node path and lines solid map is used to create 3d mesh for the boss component.
Afterwards connectivity issue is solved with equilavance function

Part doesnt have any quality, connectivity or duplicate element problem.

b ) Housing
with 5mm element size tria elements have been created.

min tetra size selected as 3 and tetra collapse as 0.15

