Assignment 2
Objective
- To check the material properties of the rail component and calculate the speed of sound in steel rail.
- To calculate the time taken for a shock wave to travel from one end of the rail to the other.
- To calculate time for sound to travel length of rail.
- To edit the engine file so that the stress wave can be monitored, moving from one end of the rail to the other during impact.
- To set the frequency of animation output to a time that will give 20 animation steps.
- To change /print -10.
- 3D Meshing of Housing and Arm Bracket.
Procedure
- To check the material properties of the rail component and calculate the speed of sound in steel rail.
From the given FIRST_RUN_0000 file
Unit system followed is g, mm, ms
E=210000
ρ=0.0078
where, E-Young's Modulus
ρ-Density
Speed of sound is given by, c= √E/ρ
= √210000/.0078
c = 5188.7452 mm/ms
2. To calculate the time taken for a shock wave to travel from one end of the rail to the other.
Time required for a shock wave to propagate across the smallest distance of the element is called as time step.
Δt = L/C
where, Δt = Time step
L = Length of the element
c = Speed of sound
Length of rail, L = 1000 mm
Speed of sound, c = 5188.7452 mm/ms
Δt = 1000/5188.7452
Δt = 0.19272482 ms
3. To calculate time for sound to travel length of rail.
Time for sound to travel length of rail = .19272482 ms
4. To edit the engine file so that the stress wave can be monitored, moving from one end of the rail to the other during impact.
- Import the engile file (Open the Hypermesh. Import solverdeck > Import engine file)
- Go to solver browser open the tree and select ENG_RUN (ENGINE_KEYWORDS > RUN > ENG_RUN)
Change the value of Tstop to 0.19272482 ms
5. To set the frequency of animation output to a time that will give 20 animation steps.
We need 20 animation steps. Therefore dividing time by 20
Tfreq = 0.19272482/20
Tfreq = 0.00963624
So change the value of Tfreq to 0.00963624. (ENGINE_KEYWORDS > ANIM> ANIM/DT >)
6. To change /print -10.
Go to ENGINE_KEYWORDS > PRINT > ENGINE_PRINT
Change the vale of N_Print to -10
The Edited file is
7. 3D Meshing
- HousingProcedure
- Import the housing.
- Hide the hub and Start the meshing of the cover.
- Go to 3D>Tetramesh>Vol Tetra
- Select the Surface, element size as 5.
- Go to Tetramesh Parameters, set min tetra size as 5 and tet collapse as 0.15
- Return to Vol Tetra and mesh.
- For elements quality, check tet collapse<0.15
- Hide the cover and mesh the Hub.
- Mesh the surface of the hub. Go to 2D > slect the surface > set element size as 5 > mesh.
- Go to 3D > Tetramesh > select the elements > mesh.
- For elements quality, check tet collapse<0.15
2. Arm Bracket
Procedure
- Import the Arm Bracket. There are 4 components. Mesh one by one hiding others.
Base
- Mesh the top surface of the base. Go to 2D > automesh. Select element size as 10 and and mesh type as quads only.
- Go to 3D > Solid Layers. Select the displayed elements and set number of laters as 5 and total thickness as 25. Then click offset+.
Arm Curve
- Unhide the arm curve and make it current component.
- Go to 3D > spin. Spin requires centre to spin, so go to F4 and create a spin cetre (F4 > three nodes > circle centre).
- Return to spin. Select the 2D elements of the base (top face) required to spin the elements.
- Angle 90, On spin 25, X axis and spin centre.
- Click spin-.
Arm Straight
- Unhide arm straight and make current.
- Create the 2D faces of arm curve. Tools > Faces > select arm curve component > find faces.
- Create 2D elements on destination component of the arm straight.
- Go to 3D > Linear solid. Select from and to elements, select alignment and density as 12. Click solids.
- Delete created 2D fcaes. (Tools > Faces > Delete faces)
Boss
- Unhide the boss and make current.
- Mesh the top of boss with 2D elements with element size as 10.
- Go to 3D > Solid map. For solid map along geometry nodes and lines are required. so project a node.
- In solid map select the face 2D elements, select the destination geometry, along line and nodes and element size as 10. Click mesh.
- Delete all 2D elements and organise the solid elemets into Boss.
Final Component
Results
- Speed of sound, c = 5188.7452 mm/ms
-
Time step, Δt = 0.19272482 ms
-
Time for sound to travel length of rail = 0.19272482 ms
Conclusion
- The method to check the properties of materials, to calculate the speed of sound in an element, time step, editing the engine file are determined.
- 3D meshing of the components - To mesh the components using tetra and hex elements.