Assembly of Yacht
https://drive.google.com/drive/folders/1ssLFs7TZ62H0DuoLfbebUbxwIXERU__S?usp=sharing
Project Report
Yacht Modeling
AIM:
- To create and sketch each parts of a American Chopper and assemble all the parts into a single vehicle using solidworks.
OBJECTIVES:
- To create every part of an Yacht and assemble to have fully defined Yacht using solidworks and to know about different rendering options in solidworks.
Procedure:
Propeller:
- A propelleris a device with a rotating hub and radiating blades that are set at a pitch to form a helical spiral, that when rotated performs an action which is similar to Archimedes' screw.
- It transforms rotational power into linear thrust by acting upon a working fluid such as water or air
Tools used:
- Sketch spline
- Revolve
- Reference Geometry
- Loft
- Fillet
- Extrude Cut
- Circular Pattern
Radar:
- It does so by detecting other ships and land obstacles, to give bearing and distance for collision avoidance and navigation while on water.
- A marine radardevice acts as a major navigation aid for boaters.
- It helps in detecting boats, birds, landmasses, and weather systems - even if the visibility is less than usual.
Tools used:
- Sketch
- Extrude
- Fillet
- offset entities
- Pattern/Mirror
- Cut Extrude
- Text
- Split Line
Hull:
- A hullis the watertight body of a ship or boat. The hullmay open at the top or it may be fully or partially covered with a deck.
- A top the deck may be a deckhouse and other superstructures, such as a funnel, derrick, or mast.
- The line where the hullmeets the water surface is called the waterline.
Tools used:
- Blueprint setup
- Sketch
- Projected Curve
- Surface Loft
- Surface Trim
- Surface Extrude
- Surface Knit
- Surface Fill
- Shell
- Fillet
- Pattern Feature
- Boss Extrude
- Chamfer
- Sweep
- Split Body
Garage Door :
- Opening up the side of the yacht offers a huge amount of additional possibilities to the yacht, such as tender storage, beach clubs and others.
- The main difference between a door and a hatch is that a door is located vertically while a hatch is located horizontally. The outside of the doors follows the shape of the hull, while the inside is level and straight.
- The doors can be electric or hydraulically driven and opened horizontally or vertically to give maximum flexibility.
Tools used:
- Sketch
- Extrude Cut
- Shell
- Fillet
- Mirror
- Text
Seat:
- The seat is used to make a comfortable settle
- And also we can use it as a robe to keep our things
Tools used:
- Sketch
- Surface Sweep
- Surface Offset
- Ruled surface
- Surface Knit
- Surface Extend
- Surface trim
- Surface Extrude
- Surface Loft
- Chamfer
- Fillet
- Sweep
- Mirror
- Revolve
- Dome
Front seat:
Middle seat:
Rear seat:
Superstructure:
- A superstructureis an extended construction of any building or platform that rises above the rest of the building or platform in a distinct manner.
- superstructuremeans to add a construction to an already existing structure.
- In ships this is the name given to the part of the ship that emerges from the deck.
Tools used:
- Sketch
- Surface Extrude
- Surface Sweep
- Surface Knit
- Fillet
- Ruled Surface
- Surface Trim
- Surface Loft
- Surface Extend
- Boss Extrude
- Dome Feature
- Sweep
- Extrude Cut
- Chamfer
- Project Curve
- Mirror
Radar Mast:
- Radar mast is used to detect other ships and land obstacles, to provide bearing and distance for collision avoidance and navigation at sea.
Tools used:
- Sketch
- Boss Extrude
- Fillet
- Revolve
- Sweep
- Project Curve
- Chamfer
- Mirror
- Dome
Assembly of Yacht:
- we have created different parts to create a Yacht.
- And now the assembly part is done.
- Each part requires a different mate option and some parts are in fixed condition.
- So each parts got assembled by doing the following mate procedure.
Tools used:
- Midplane Mate
- Concentric Mate
- Coincident Mate
- Distance Mate
Rendering
- Rendering is the process involved in the generation of a two-dimensional or three-dimensional image from a model by means of application programs.
- Rendering is mostly used in architectural designs, video games, and animated movies, simulations.
Tools used:
- Edit appearance
- Edit scene
- Edit decal
- Integrated preview
- Preview window
- Final render
- Option
- Schedule render
Conclusion
In these challenges I have learned a lot of things like
- projecting curves
- Rendering
- Different kinds of mates
- Combining different material
- Splitting different materials
- Mirror
- Sweep
- Dome
- Chamfer
- This helped to improve my skills in solidworks.