cool chopper
OBJECTIVE
learn how to design American chopper in Solidworks
Acknowledgement
Thank you learn solidworks.com Mr.J.W. Zuyderduyn for design content parameter & concept
I would like to thank skill Lync, Mr. Bharath Kumar, for entire 24/7 support in my design to make me learn the concept very clearly and completed the Design
Software Used to Design
Solid Works
It’s a product design software
Tools create part
Sketch
Creation of spline, line, rectangle, circle, arc, ellipse, hexogen, slot to create a required shape to create the model
Sketch editing
trim, extend, Move. Copy
power trim to trim up to the edge connected, extend is to extend the line to nearby reference, move to move the sketch entities, copy to create the duplicate of the sketch here in move & copy need a reference vertex to do the operation.
offset
An offset can create with the reference that is duplication in a given dimension that may be the dimension, face
By apply smart dimension with respect to relation base, we can create dimension
Convert entity to convert drawing from an existing part
Part
A single 3D object made up of features. A part can become a component in an assembly, and it can be represented in 2D in a drawing.
Features
This is the main command to command to convert the sketch into part
Boss/base
To create a part
Cut
To remove the component
Extrude
Closed are of a sketch to create or subtract entire solid part or else from the perimeter we can specify the thickness
From-sketch plane
Part Create from sketch plane as the reference
From-surface/face/plane, vertex
Part Create from sketch plane as surface, phase, face here we need to select the plane from reference part is created
Direction
Blind
Specify dimension to create a model area to volume perpendicular direction we can flip to the required side
Offset from surface
We can create offset from selected surface inward or outward to required dimension selection must be perpendicular to the surface to select
Mid plane
The area in the sketch to create a model on both sides with from reference
Revolve
With the reference of axis entire area is revolve we can specify according to requirement like the degree of angular rotation of model to create or subtract
Sweep
For the sweep, there are two things needed to create or subtract that is profile & path
Area to travel according to the path like boundary here thumb rule is profile need to be perpendicular to the path
Here we can use guide curves to travel according to a selected line, thin feature to specify the thickness of the profile
Loft
Multiple cross-sections is connected to connect part here thumb rule is to create cross-section are perpendicular to each are or else perpendicular to the guide curve to create or subtract loft we can also specify thickness
Fillet
To create curved edges on the face or edges selected to specify the value to create a fillet
chamfer
it’s a cut specify the dimension, the angle between two reference edges or faces
patter
A pattern repeats selected sketch entities, features, or components in an array
linear pattern
to create multiple parts in a linear reference offset distance
Circular pattern
To create multiple parts in angular reference axis need for a circular pattern
curve driven pattern
from the selection of curve, the part is travel as a reference
Mirror
The part creates is reflected in another portion which we select as a reference
Dom
Curve closed feature of the face like dimple shape on face circular & elliptical can be created
Reference geometry
Plane
Flat construction geometry. Planes can be used for a 2D sketch, section view of a model, a neutral plane in a draft feature, and others.
To create new plane here we need to reference to create which to normal & source place (example-vertex) we can also manipulate dimension, angle, to create a new plane
Curve-
Project curve
To create a curve which is related to two different planes to combine each other as a single 3D curve here the key it needs to be single vertex as a common reference to create
Assembly
Attached the single subpart into source part by assigning Degree of freedom
Mate
Combing specify relation like a tangent, distance, concentric, coincide, angle
Parts for chopper
Transition belt
Command Used
2D sketch, Extrude (Boss), Fillet
Insert colour rubber appearance to get a realistic look
Kickstand
Command Used
2D sketch, Extrude (Boss, cut), Loft, Dome Fillet
Insert colour appearance to get a realistic look
Front Fender
Command Used
2D sketch, revolve surface (Boss), Thicken, Extrude(cut), Fillet
Insert colour appearance to get a realistic look
Rear Fender
Command Used
2D sketch, Revolve surface (Boss), Thicken, Extrude(cut), Fillet, shell
Insert colour appearance & decals to get a realistic look
Oil Tank
Command Used
2D sketch, surface extrude, Fillet, surface trim, shell
Insert colour appearance & decals to get a realistic look
Chain
2D sketch, blocks, Extrude, mirror, fillet, curve drive pattern
Insert appearance as metal to get a realistic look
Pedal
Command Used
2D sketch, Extrude(Boss), Revolve(Boss), Dome, linear pattern, Fillet, chamfer
Insert appearance as metal to get a realistic look
Front-wheel
Command Used
2D sketch, extrude (Boss, cut), Revolve (Boss, cut), Fillet, chamfer, linear pattern, Mirror, circular pattern
Insert appearance as rubber material, metal, paint colour to get the realistic look
Rear-wheel
Command Used
2D sketch, extrude (Boss, cut), Revolve (Boss, cut), Fillet, chamfer, linear pattern, Mirror, circular pattern
Insert appearance as rubber material, metal, paint colour to get a realistic look
Front Fork
Command Used
2D sketch, extrude (Boss), Revolve (Boss), Fillet, Sweep, shell, Mirror, Dome, linear pattern, Projected Curve
Insert appearance as metal & glass apply on doom head to get a realistic look
CHASSIS
Command Used
2D sketch, extrude (Boss, cut), Revolve (Boss, cut), Mirror, sweep, Dome, fillet, chamfer, Projected Curve
Insert appearance as paint colour to get a realistic look
Engine
Command Used
2D sketch, extrude (Boss, cut), chamfer, Projected Curve, linear pattern, circular pattern, fillet, Mirror, Dome, sweep
Insert appearance as metals to get a realistic look
Gas Tank
Command Used
2D sketch, surface sweep, a split line, surface loft, mirror, surface offset, surface knit, fillet, thicken, sweep (cut), 3D sketch, shell, mirror, extrude cut
Insert appearance as colour & Decals to get a realistic look
Assembly
Command Used
Concentric Mate
Coincide, Mate,
Distance Mate
Angle Mate
Parallel Mate
Mirror Part
Rendering
Apply Background picture, lightning for a part to get the realistic output of design Part
Front View
Right Side View
Rear view
left side view
Top view
Isometric view
Conclusion
successfully completed chopper using Solidworks with a strong understanding of part modelling and value-added knowledge to present output of design by basic rendering output using solid works visualizer