Modelling of Transmission belt Kick stand Front and rear fenders of the American chopper
https://drive.google.com/open?id=1r-P9AQ065dVUOMbQOyGAXJnsQLOKbg8-
https://drive.google.com/open?id=1RJN3m_Upi1o_1qAU5TcVCK8wZKypvVbF
https://drive.google.com/open?id=1luG95ZZoxSUeKs2zxR0ubik80He7D-6P
https://drive.google.com/open?id=1YgencSGBzWC1L3WbSuLEixiJBFzl9fny
This challenge is to model various parts of American chopper such as Transmission belt, Kick stand, Front fender and Rear fender using various tools in Solidworks.
1.Steps followed in modelling Transmission belt.
- Drawing the 2D sketch of Transmission belt using line and arc tools.
- Offset the 2D sketch using offset entities feature.
- Extrude the part using Extruded boss/base feature.
- Fillet the edges of the belt using cosntant size fillet feature.
- Changing the appearance of the model to Matte rubber.
2.Steps followed in modelling Kick stand.
- Drawing the 2D sketch of kick stand using ellipse and spline tools.
- Loft the 2D sketch using Loft Boss/base feature by dfining the spine as centerplane.
- Creating the domes at both the ends of the stand using Dome feature (Elliptical dome)
- creating rectangular cut at the larger end of the stand using Extrude cut feature.
- Creating the flat spot at the smaller end of the stand using split feature.
- Creating a boss for a pivo point using extruded boss/base feature at the larger end of stand.
- Fillet the edges of the extruded cut
3.Steps followed in modelling Front fender.
- Creating the 2D sketch of fender using 3 point arc, offset entities, extend entities and trim entities features.
- Revolve the sketch using revolved boss/base feature with reference to the construction line in the vertical plane.
- change the appearance the fender to siena.
- Create the cut at the front and rear edge of the fender using dynamic mirror, spline tool and split feature.
- Fillet the edges of the fender using constant size fillet feature.
4.Steps followed in modelling Rear fender.
- Creating the 2D sketch of rear fender using 3 point arc, offset entities, extend entities and trim entities features.
- Revolve the sketch using revolved boss/base feature with reference to the construction line in the vertical plane.
- change the appearance the fender to siena.
- Create the cut at the front edge of the fender using using 3 point arc tool and split feature.
- Fillet the corner of the fender and the eges of the outer face using fillet feature.
- Make the shell in the inner face of the fender using shell command.