Modelling Transmission Belt Front Fender Rear Fender Kick Stand
https://drive.google.com/file/d/1Q-W63iXL8tp2RR3FOUTZrKk0tzVASei0/view?usp=sharing
1)Transmission Belt
Sketch Circles & Lines with Tangent Constraints and of apprpopriate dimensions
With \"Offset Entity\" to the outer, complete the section
\"Extrude Boss/Base\" on the appropriate entity to appropriate dimension
Add \"Fillet\" to all edge entities
2)Kickstand
Sketch \"Ellipse\" normal to right plane & \"Spline\" normal to ellipse
With \"New Plane\" at the other end of spline, create \"Ellipse\" 2 normal to spline
With \"Lofted Boss/Base\", create solid loft with \"Centreline Parameters\" aligning to two vertex of corresponding ellipses along the spline
Insert \"Dome\" to each of the elliptical end sections
With \"Center Rectangle\" sketch & \"Extruded Cut\" in the bigger dome, remove the corresponding section
In the opposite smaller dome, with sketched line and using \"Split\", traverse along the sketched line to get a flat face
In the bigger dome, sketch a \"Centerpoint Circle\" and extrude upto next face in both directions
Add Fillets appropriately to the edges
Select \"Chrome Plate\" as appearence characteristic for the model
3)Front Fender
Rename 3 axis Planes as per convenience so as to match visualised depiction
Sketch Planar Profile Section of Fender using \"3 point arc\" of appropriate relations and dimensions
With \"Construction Line\" as axis, \"Revolve\" the section with appropriate \"Angle\" of revolution in both direction
For both fender ends, with \"Dynamic Mirror\" option active, sketch a spline with appropriate axis and plane
With \"Split\" option, cut the appropraite portion as per the previous spline sketch
Add \"Fillet\" radius to the outer face with caution to the spline edges
Select appearence characteristic as Painted > Cars > Sienna texture
4)Rear Fender
Rename 3 axis Planes as per convenience so as to match visualised depiction
Sketch Planar Profile Section of Fender using \"3 point arc\" of appropriate relations and dimensions
With \"Construction Line\" as axis, \"Revolve\" the section with appropriate \"Angle\" of revolution in both direction
For one fender end, with \"Dynamic Mirror\" option active, sketch a spline with appropriate axis and plane
With \"Split\" option, cut the appropraite portion as per the previous spline sketch
Add \"Fillet\" radius to the outer face with caution to the spline edges
Select appearence characteristic as Painted > Cars > Sienna texture
Use \"Shell\" option to alter the thickness of the modelled entity