Project

American Chopper

American Chopper

AIM AND OBJECTIVE

  • To model and assemble various parts of American Chopper using solid works.

PARTS TO BE MODELED

  • Transmission belt
  • Kick Stand
  • Front Fender
  • Rear Fender
  • Oil Tank
  • Chain
  • Pedal
  • Front wheel
  • Rear wheel
  • Front fork
  • Chassis
  • Engine
  • Gas tank

COMANDS USED TO CREATE YATCH

SKETCH:

  • Sketch is basically a 2d representation of particular form of certain views such as front, top or side view. A sketch contains various tools such as line circle rectangle etc.

REVOLE:

  • Revolve is the process of making a revolved surface or solid with a sketch and with respect to a reference line or an axis. The revolve can be made to any desired angle.

LOFT:

  • Creates a 3d solid or surface with the help of specified cross sections. At least two cross sections has to be specified in order to get a loft. The cross sections can either be planer or non-planer.

EXTRUDE CUT:

  • An extrude cut is used to remove unwanted material from a solid in any direction as required.

FILLET:

  • Fillet is the process of creating a round edge in the corner of objects o reduce the stress concentration.

BOSS EXTRUDE:

  • The boss extrude is a command used to create a solid out of the given sketch geometry in any direction.

MIRROR:

  • It’s a feature which is used to create an exact replica o the sketch created with respect to a reference geometry such as a plane or a line.

SKETCH PATTERN:

  • A sketch pattern is used to create a number of same sketches of entities along a particular direction with help of a reference geometry.

SPLIT LINE:

  • It’s a feature in which we can project a sketch on a particular face or surface. It separates a particular face to different parts.

OFFSET:

  • An offset command is used to create a certain replica of a sketch with some distance in between them.

DOME:

  • Dome, in architecture, hemispherical structure evolved from the arc, usually used to form a ceiling o roof over a selected face or surface.

EXTRUDE CUT:

  • An extrude cut is used to remove unwanted material from a solid in an direction as required.

SPLIT:

  • A split is used to split a single surface to any number of surfaces as required.

TRIM:

  • The trim command is used to remove the unwanted portions of a sketch.

SHELL:

  • The shell command is used to create a thickened surface, either it can be done in interior or exterior surface.

COMBINE:

  • The combine feature is used to merge two or more features into single feature.

PATTERN:

  • The pattern in solid works feature helps us to create the similar geometry up to user defined instances. With the help of some references.

CHAMFER:

  • The chamfer feature creates a beveled feature on an edge, face or a surface.

PROJECTED CURVE:

  • A projected curve is a 3rd curve created with the help of 2 or more 2d sketches from different plane.

SURFACE EXTEND:

  • It’s a command which is used to extend an open or incomplete surface upto the next surface body with a particular relation.

FILL SURFACE:

  • In this command we can create a surface by providing a set of edges which forms a closed area.

KNIT:

  • It is a command which is used to stich two surface to each other considering tolerances.

TRANSMISSION BELT

Transmission belt transfers the energy form engine to gearbox.

COMANDS USED TO CREATE TRANSMISSION BELT

  • Sketch
  • Extrude boss
  • fillet

KICK STAND

A component used to support the chopper when not in use. Its pivoted in such a way that it can be kicked to up in its position.

COMANDS USED TO CREATE KICK STAND

  • Sketch
  • Loft
  • Dome
  • Extrude Boss
  • Extrude Cut
  • Fillet
  • Spline

FRONT FENDER

Fender is a part basically used as the front frame of a wheel. Its purpose is to block the sand particles or other foreign particles.

COMANDS USED TO CREATE FENDER

  • Sketch
  • Offset entities
  • Trim entities
  • Revolve
  • Dynamic Mirror
  • Split

REAR FENDER

Fender is a part basically used as the front frame of a wheel. Its purpose is to block the sand particles or other foreign particles.

COMANDS USED TO CREATE REAR FENDER

  • Sketch
  • Offset entities
  • Trim entities
  • Revolve
  • Shell

OIL TANK

The oil tank is used as a reservoir of engine oil which is used for lubrication and cooling of engine.

COMANDS USED TO CREATE OIL TANK

  • Sketch
  • Extrude boss
  • Combine
  • Fillet shell

CHAIN

A chain is used to transmit power from engine to rear wheel.

COMANDS USED TO CREATE CHAIN

  • Sketch
  • Trim
  • Fillet
  • Extrude
  • Patterns

PEDAL

The pedal is extended portion of chassis in order to keep our legs for comfort and perfect balance of chopper.

COMANDS USED TO CREATE PEDAL

  • Sketch
  • Extrude
  • Fillet
  • Linear pattern
  • Dome
  • Fillet
  • Chamfer

FRONT WHEEL

A wheel is a circular object which is used for transportation, its attached to front axle. The wheel rotates when a force is applied resulting in motion of vehicle.

COMANDS USED TO CREATE FRONT WHEEL

  • Sketch
  • Revolve
  • Trim
  • Fillet
  • Extrude boss
  • Revolve cut
  • Linear pattern
  • Circular pattern
  • chamfer

REAR WHEEL

A wheel is a circular object which is used for transportation, its attached to front axle. The wheel rotates when a force is applied resulting in motion of vehicle.

COMANDS USED TO CREATE REAR WHEEL

  • Sketch
  • Revolve
  • Trim
  • Fillet
  • Extrude boss
  • Revolve cut
  • Linear pattern
  • Fillet

FRONT FORK

A fork consists of two blades joined with the help of fork. The fork consist the axle on which the wheel is supposed to be mounted.

COMANDS USED TO CREATE FRONT FORK

  • Sketch
  • Extrude
  • Trim
  • Revolve
  • Spline
  • Move/Copy
  • Dome
  • Sweep
  • Reference geometry
  • Chamfer
  • Fillet

CHASSIS

A chassis is a rigid body and the main skeleton of the vehicle. It supports all other components of the vehicle.

COMANDS USED TO CREATE CHASSIS

  • Sketch
  • Offset
  • Projected curve
  • Trim
  • Sweep
  • Split
  • Revolve
  • Extrude cut
  • Fillet
  • Combine

ENGINE

The engine in a motorcycle is the heart of the vehicle. It drives the whole motor cycle.

COMANDS USED TO CREATE ENGINE

  • Sketch
  • Convert entities
  • Trim
  • Revolve
  • Boss extrude
  • Cut extrude
  • Offset
  • Dome
  • Projected curve
  • Composite curve
  • Sweep
  • Mirror
  • Circular pattern
  • Fillet
  • Split

GAS TANK

The gas tank is the fuel reservoir to meet the fuel requirements of the vehicle.

COMANDS USED TO CREATE GAS TANK

  • Sketch
  • Extrude boss
  • Trim
  • Surface sweep
  • Loft surface
  • Sweep cut
  • Shell
  • Fillet

ASSEMBLY OF AMERICAN CHOPPER

The yacht assembly is done in the assembly environment.

All the parts which are made previously are loaded in the environment and placed at their respective positions with the help of different kind of mates with suitable references for each mate such as planes or faces.

MATES

  • Mates ae used to create relationship within the assembly with different parts.
  • As the mates are defined, we define the degree o freedom of that respective mated part.

RENDERING OF CHOPPER

  • Rendering is a process of converting a model into realistic image.
  • Rendering can be done by additional add-ins such as a photo view 360.
  • Lights and scenes can be edited with the help of render tools.
  • With the final render one can estimate how realistic the 3D model looks in real scenario.

CONCLUSION

  • All the parts of the Chopper are modelled and assembled using solid works (2020) successfully.

OUTCOME OF THE COURSE

  • Understanding the basics of solid works and using it in part modelling and surface modelling.
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