Challenge

Week - 8 - Morphing

Aim :
1) Practice all the Morphing techniques that were shown in the video for Model-1.
2) Perform morphing for the Model-2 and Increase the Height of the Dog houses and Ribs. (Refer Red annotations in the below image to understand what are
Dog houses and Ribs)
3)Write a report on the Morphing of both models and Discuss applications of morphing in various industries.
Solution :
Model 1 :
We have the following part :

Now we will do the morphing of the following :

We have created otho box around :

We have created the following morph by extending it in height :

Now we will work on the following subpart

Now we have created the morph box as shown :

After morphing we get the following

morphing we get the following

Results: after Morphing operation.

Part 2 :

2) Perform morphing for the Model-2 and Increase the Height of the Dog houses and Ribs. (Refer Red annotations in the below image to understand what are Dog houses and Ribs)

We will target the following for morphing

We will target the following for morphing

Report on morphing :
Morphing is a geometric interpolation technique that is often used by the animation industry to transform one form into another seemingly seamlessly. It does this by producing a large number of ‘intermediate’ forms between the two ‘extreme’ or ‘parent’ forms. It has already been shown that the morphing technique can be a powerful tool for form design and as such can be a useful addition to the armory of product designers. The morphing procedure itself is simple and consists of straightforward linear interpolation. However, establishing the correspondence between vertices of the parent models is one of the most difficult and important tasks during a morphing process. This paper discusses the mesh-merging method employed for this process against the already established mesh-regularising method. It has been found that the merging method minimizes the need for manual manipulation, allowing automation to a large extent.
Report on morphing :
Morphing is a geometric interpolation technique that is often used by the animation industry to transform one form into another seemingly seamlessly. It does
this by producing a large number of ‘intermediate’ forms between the two ‘extreme’ or ‘parent’ forms. It has already been shown that morphing technique can be a
powerful tool for form design and as such can be a useful addition to the armoury of product designers. Morphing procedure itself is simple and consists of
straightforward linear interpolation. However, establishing the correspondence between vertices of the parent models is one of the most difficult and important
tasks during a morphing process. This paper discusses the mesh-merging method employed for this process as against the already established mesh-regularising
method. It has been found that the merging method minimises the need for manual manipulation, allowing automation to a large extent.
It is used in the following :
1. It is used in medical application
2. It is used on class a surfacing
6/7

3. It is used in cae
4. It is used for weight reduction

Your portfolio, next

Ship work like this
in your own course.

Talk to a career counsellor

Free 20-minute call. We'll map the right course to where you want to work.

By submitting you agree to our Terms and Privacy Policy.

Talk to a career counsellor

Free 20-minute call. We'll map the right course to where you want to work.

By submitting you agree to our Terms and Privacy Policy.