Radar Mast & Final Assembly of Yacht
Radar Mast and Yacht Assembly
Google Drive Link, Feature Tree & Image's / View's
1) Radar Mast
Google Drive Link
https://drive.google.com/file/d/11tEpuayYw-QiRHnkePmd9XP3YsllpUoL/view?usp=sharing
Radar Mast Feature Tree
Featrure_Tree_1

Featrure_Tree_2

Featrure_Tree_3

Featrure_Tree_4

Featrure_Tree_5

Radar Mast Image's / View's
Isometric View

Front View

Rightside View

Top View

2) Yacht Assembly
Google Drive Link
https://drive.google.com/file/d/1V216AGAUyOP3yB8hm-BnyvdYRWwRxcE5/view?usp=sharing
Yacht Assembly Feature Tree
Featrure_Tree_1

Featrure_Tree_2

Yacht Assembly Image's / View's
Isometric View

Front View

Back View

RightSide View

Top View

Google Drive Link:-
https://drive.google.com/file/d/1vSoJ5kLmDXOgRBAmpKcKow2UTaS5YTgU/view?usp=sharing
Report:-
Title:
Design, Assembly and Photo – Realistic Rendering of an American Predator Yacht
Objective:
- To Design every individual component of the yacht with suitable appearances.
- To assemble all parts of the yacht in the appropriate position with proper mates.
- Rendering the fully assembled Sunseeker Predator Yacht to get a photorealistic view using solid works visualizes.
Introduction:
The purpose of this project is to create an anesthetic CAD model of a sunseeker Predator yacht using Solidworks and photo-realistic rendering using Solidworks Visualize.
In this Project the American Predator Yacht was taken as a conceptual model, to understand the 3D Modeling methodology of Solid Modeling and Surface Modeling. Each and every part of the yacht was designed and modeled using SOLIDWORKS. Then the modeled Parts were assembled by adding proper mates and Constraints to create the Photo – Realistic rendered image of the yacht.
Solidworks is a mechanical design automation application that lets designers quickly sketch out ideas, experiment with features and dimensions, and Produce models and detailed drawings.
Photo – View 360 is a SolidWorks Add-in that produces photo-realistic rendering of SOLIDWORKS Models. The rendered image incorporates the appearances, Lighting, Scenes, and decals included with the model.
SOLIDWORKS Visualize is a photo – Realistic rendering tool that utilizes our CAD data to create magazine quality images or Commercial quality animations.
Design Methodology / Approach
- Designing of parts/Components
- Assembly of Designed Components/Parts.
- Applying Decals, Camera setup & Scenes.
- Final Rendering.

- Designing of parts/Components:-
- Radar
- Propeller
- Hull
- Front Seat
- Middle Seat
- Rear Seat
- Garage Door
- Super Structure
- Radar Must
1. Radar:
A system for detecting the presence, direction, distance, and speed of aircraft, ships, and other objectives, by sending out radio waves that are reflected off the object back to the source.
Feature Tools: - Extruded Boss/Base, Extruded Cut, Sketch Driven pattern, Mirror, Fillet & Split line.
Sketch Tools: - Sketch Geometry like Line, Circle, Point, Text & Convert Entities.
No. of Solid bodies: 1
Render Image: Photo View 360
Tools:
Extruded Boss/Base – Extrudes a Sketch or selected sketch contours in one or two directions to create a solid feature.
Extruded Cut – Cuts a Solid model by extruding a sketched profile in one or two directions.
Fillet – Creates a rounded internal or external face along one or more edges in solid or surface features.
Sketch Driven Pattern – Sketch Driven Patterns Using sketch points within a sketch, you can specify a feature pattern.
Mirror – Mirror features, faces, and bodies about a face or a plane.
Convert Entities – Converts Selected Model edges or sketch entities into sketch segments.
Split Line – Exceptionally useful for splitting faces without creating new surface bodies or trimming.
PROCEDURE:-
- Right Plane – Draw a Trapezium using lines & extrude it.
- Sketch on the face of previous extrudes by converting sketch 1 entities & extrude it.
- Sketch on the face of sketch 1 extrudes by drawing a circle at a distance of 60mm from the lower edge converted entity & extrude it.
- Draw a circle on the previous Extrude face and do cut extrude.
- Use sketch points to locate the previous extrude at the required place and do a sketch pattern.
- Now mirror across Right Plane.
- Draw a circle at the lower edge of the radar face & do cut extrude.
- Sketch on Outer face of radar using line, Insert text as of choice and split across the line.
- Finally, give the appearance to it.

2. Propeller:
A Mechanical device for propelling a boat or aircraft, consisting of a revolving shaft with two or more broad, angled blades attached to it.
Feature Tools: Revolved Boss/Base, Extruded Cut, Fillet & Circular Driven Pattern.
Sketch Tools: Sketch Geometry like Line, Spline, 3 Point corner rectangle & Circle.
Surface Tool: Lofted Surface.
No. of Solid bodies: 1
Tools:
Revolved Boss/Base – Revolves a sketch or selected sketch contours around an axis to create a solid feature.
Lofted Surface – Creates a lofted surface between two or more profiles.
Circular Driven Pattern – Patterns features faces and bodies in circular directions.
PROCEDURE:-
- Right Plane – Draw 2 horizontal lines, 1 Vertical line & a spline connecting left endpoints of horizontal lines and revolve it.
- Create a new plane, Top plane as a reference at an offset of 360mm.
- Top Plane – Draw a 3 point rectangle at an angle of 74 degrees from the bottom edge of revolving.
- New Plane – Draw one more 3 point rectangle at an angle of 14 degrees from a similar edge.
- Using the above two sketches create a loft surface & apply the fillet.
- Draw a circle on the bottom face of revolving and do cut extrude, apply fillet.
- Do circular pattern of above features in feature scope with 6 no. of instances.
- Give appearance to the part of light red color changing RGB values to 71/45/0.

3. Hull:
A hull is the watertight body of a ship or boat. The hull may open at the top (such as a dinghy), or it may be fully or partially covered with the deck. A top deck may be a deckhouse and other superstructures, such as a funnel, derrick, or mast. The line where the hull meets the water surface is called the waterline.
Feature Tools – Revolved Boss/Base, Extrude cut, Projected curve, Split line, Shell, copy, Delete faces, Extrude Boss/Base, Mirror, Helix, Swept Boss/Base, Chamfer, Fillet & Linear Driven Pattern.
Sketch Tools - Sketch Geometry like Line, Spline, Rectangle, Fillets, Straight Slot, Circle, Trim, convert & offset entities, Extend.
No. of Solid bodies: 1
No. of Surface bodies: 3
Tools:
Projected Curve – Creates a 3D curve using two 2D sketches.
Shell – Removes material from a solid body to create a thin-walled feature.
Delete Faces – Delete faces from solid bodies to create surfaces or delete faces from surface bodies.
Swept Boss/Base – Sweeps a closed profile along an open or closed path to creating a solid feature.
Trim Entities – Trims a sketch entity to be Coincident to another or deletes a sketch entity.
Offset Entities – Add sketch entities by offsetting faces, edges, Curves or sketch entities a specified distance.
Convert Entities – Converts selected model edges or sketch entities into sketch segments.
Extend Surface – Extends the edge, multiple edges, or the face on a surface based on end conditions and extension type.
Filled surface – Constructs a surface patch within a boundary defined by existing model edges, sketches or curves.
Extruded surface – Creates an extruded surface.
Trim Surface – Trims a surface where one surface intersects with another surface, a Plane, or a sketch.
Knit Surface – Combines two or more adjacent, non-intersecting surfaces together.
PROCEDURE:-
- BluePrint Setup – Insert all views like top view, Side view, Bottom view, Front view, etc by giving proper X, Y & Z-direction dimensions to it.
- Create two new planes Back Plane and Top Plane using the Front & Bottom Plane as References.
- Bottom Plane- Draw a Horizontal line and a spline with a midpoint, give relations and dimensions to make it fully defined.
- Mid Plane - Draw an Inclined line in Z – direction, Vertical centerline, and a spline with 2 midpoints; drag the arrows to make sure it matches the blueprint.
- Create a projected curve using the above two sketches.
- Similarly, create one more projected curve by drawing sketches on Mid Plane & Bottom Plane using lines and splines.
- Back Plane – Draw a spline and use pierce relation to connecting with a projected curve.
- Mid Plane – Draw one more spline and use pierce relation again.
- Now create a lofted surface using the above two sketches.
- Similarly, create one more surface loft by drawing sketches on mid-plane and backplane using splines.
- In order to trim the extra surface draw a vertical line in the midplane and trim the extra portion.
- Mid Plane – Draw a spline parallel to surface loft and do surface loft.
- Mid Plane - Draw a horizontal line and vertical line to surface extrude.
- Trim Extra surfaces and knit them together.
- Make sure all lines turn out to black color which indicates proper knitting.
- In order to fill the gap using a filled surface by drawing a sketch on Mid Plane.
- Now knit surfaces and create a shell.
- Midplane – Offset created surface entities inward and draw a line to make the closed surface. Trim extra entities using the Trim tool and extrude them.
- Bottom Plane – Draw a sketch using 2 splines and do cut extrude.
- Apply Fillet and chamfer to respective edges.
- For Side Windows – Draw four lines as a rectangle on Plane 1 and apply fillets to corners, do the linear pattern. Remove the extra created Window and Create a cut extrude.
- For Port Holes - Draw a straight slot on plane 1, Copy the slot to another porthole using copy feature as per blueprint, and do cut extrude. Create a 2D Sketch in the new plane by drawing a Circle and for profile create 3D Sketches by converting port holes entities. Now create a solid sweep. Repeat similar steps for creating the remaining portholes.
- For Lower Deck – Create a Sketch on Top plane as per blueprint using splines, Lines, and do extrude.
- For Stair Case – Create a sketch on the top Plane by drawing a line in a rectangle shape and do cut extrude. Select the extruded right face and draw few connecting horizontal and vertical lines in the form of stairs, Extrude it up to next/Up to surface.
- For Lower Portion of Hull – Create a plane at an offset of 3000mm from the bottom Plane. Draw 3 Splines and drag their arrows to match as per the blueprint. Offset the splines and make them closed by drawing lines, extrude them.
- Anchor House – Draw a sketch on Top face of the hull using two circles and connect them with lines and trim the inner half of the circle to create a lower surface of the anchor house. Draw a vertical line & horizontal line on a new plane using the previous sketch as a reference and revolve it. Create a sketch by drawing lines and circles, extrude it. To remove some portion from the previous extrude, Create a sketch and do cut extrude.
- For Rope – Draw a helix and create a plane using helix as a reference, draw a circle at the endpoint of the helix. Using Helix as path and circle as profile do sweep. Create one more sweep to connect the rope from the house to create a helix.
- Create some extra portholes at the front end and rear end with the help of few sketches and extrude them, use linear pattern according to pattern them.
- For Handling- Create a new Plane offset from the left face of stair connected portion. Draw a sketch by 3 Point Center rectangle and apply fillet to two top Corners. Create one more plane using the lower-left endpoint of the rectangle and draw a circle. Now sweep using Circle and rectangle as profile & path respectively.
- For Side Railing - Draw a sketch on Mid Plane by offering inner edge of hull inwards and outwards respectively. Draw a few vertical lines as per the blueprint and trim the unwanted portion, so that it will form a chain. Apply fillets to the end portion and draw one more sketch in the respective plane where offset the inner edges of the hull. Now create a projected curve using the above two sketches. Create a new Plane at the end of the created sketch for railing reference and draw a circle, Sweep by using Circle and Projected Curve.
- For Caliper – Draw a sketch on a black plane using few lines and extrude it, to develop a caliper surface. Select the surface of the caliper draw a sketch as per the blueprint & revolve it.
- For Propeller Shaft – Create a sketch on the black face of the hull by drawing lines as per blueprint and revolve it. Pattern it accordingly with the help of a pattern direction sketch.
- For Connecting Rod – Draw a 3D sketch using a line to connect both propeller shaft holes & extrude them.
- For Anchor – Draw a sketch on the midplane at the front portion of the hull using lines and spline as per blueprint and extrude it and mirror it across the respective face.
- For Garage Door – Draw a sketch on midplane by drawing a corner rectangle & do cut extrude. Sketches extrude the left face and sketch on it by converting the previous sketch as entities, Create cut extrude. Now uses split and remove the appropriate portion and save it as the Garage door.
- Create a pin by drawing a circle on the previous extruded face, extrude.
- Create a new sketch on mid Plane by drawing splines and offset in upward and downward directions. Uses split line and selects all faces to split.
- Now give the appearance to the hull, Windows, Railings, Caliper, Anchor, etc.
- Finally, Mirror the whole body across Mid Plane and check all Appearances are applied correctly.

4. Front Seat :
The front seat is located at the front end of the hull which is usually used for seating and enjoys the scenery.
Feature Tools: Revolved Boss/Base, Extrude cut, Fillet, Dome & Mirror.
Sketch Tools: Sketch Geometry like Line, Spline, Convert Entities, etc.
Surface Tools: Lofted surface, Swept surface, Extrude surface, Filled surface, Trim surface & Knit.
No. of Solid bodies: 9
No. of Surface bodies: 1
Tools:
Swept Surface – Creates a surface feature by sweeping an open or closed profile along an open or closed path.
Dome – Creates one or more dome features simultaneously on the same model.
Lofted Surface – Create a lofted surface between two or more profiles.
PROCEDURE:-
- BluePrint Setup – Insert all views like top view, Side view, Bottom view, Front view, etc by giving proper X, Y & Z-direction dimensions to it.
- Create two new planes Back Plane and Top plane using the Front and Bottom Plane as reference.
- Insert the Hull part by selecting the surface body.
- Create Swept surface by creating a sketch on the deck face by drawing a spline & another sketch on a created plane by drawing a line.
- Draw two lines and connect with previously created surface sweep and extrude the surface.
- Trim the extra surface and fill the gap portion with the filled surface.
- Draw few sketches according to trim extra surface.
- Create surface loft using the above two sketches.
- Trim the extra surfaces & knit them together.
- Draw lines accordingly to create the seat and revolve it about 10 degrees.
- Apply Fillets and mirror the bodies.
- Apply Dome to seats and give the appearance.

5. Middle Seat:
The middle seat is situated just after the rear end of the superstructure which also used for seating & chilling out.
Feature Tools: Extrude Boss/Base, Extrude Cut, Fillet, and Mirror.
Sketch Tools: Sketch Geometry like Line, Convert entities, and Offset entities.
No. of Solid bodies: 8
No. of Surface bodies: 1
Tools:
Extruded Boss/Base – Extrudes a Sketch or selected sketch contours in one or two directions to create a solid feature.
Extruded Cut – Cuts a Solid model by extruding a sketched profile in one or two directions.
Fillet – Creates a rounded internal or external face along one or more edges in solid or surface features.
PROCEDURE:-
- BluePrint Setup – Insert all views like top view, Side view, Bottom view, Front view, etc by giving proper X, Y & Z-direction dimensions to it.
- Create two new planes Back Plane and Top plane using the Front and Bottom Plane as reference.
- Insert the Hull part by selecting the surface body.
- Draw L shape using lines on the face of the deck and extrude for the lower portion of the seat.
- Create a sketch on the above extrude face offset the face and extrude.
- Create a plane on the above extrude face by offsetting at a distance of 5mm. Sketch on it by drawing lines as per blueprint and extrude.
- Mirror the bodies across Mid Plane by selecting Knit surfaces and merging solids.
- Mirror seat across midplane by de-selecting Knit surfaces and merging solids.
- Create a Table by selecting deck face using lines and offset entities.
- Create a cut extrude at the top surface of the table and apply fillets.
- Finally, give the appearance to table and seats.

6.Rear Seat:
The rear seat is situated at the rear end of the hull which also used for seating & enjoying the view.
Feature Tools: Extrude Boss/Base, Revolved Boss/Base, Extrude Cut, Fillet, Chamfer, and Mirror.
Sketch Tools: Sketch Geometry like Line, Convert entities, and Offset entities.
Surface Tools: Lofted Surface, Swept Surface, Offset Surface, Ruled Surface, Trim Surface, and Knit Surfaces.
No. of Solid bodies: 3
No. of Surface bodies: 4
Tools:
Offset Surface – Creates offset surface using one or more contiguous faces.
Ruled Surface – Inserts ruled surfaces from edges.
Extruded Cut – Cuts a Solid model by extruding a sketched profile in one or two directions.
Fillet – Creates a rounded internal or external face along one or more edges in solid or surface features.
PROCEDURE:-
- BluePrint Setup – Insert all views like top view, Side view, Bottom view, Front view, etc by giving proper X, Y & Z-direction dimensions to it.
- Create two new planes Back Plane and Top plane using the Front and Bottom Plane as reference.
- Insert the Hull part by selecting the surface body.
- Mid Plane- Draw 2 spline as per blueprint dimension to make fully define.
- Create a Plane using the Deck face and vertex of the spline as references.
- Create one more sketch on the new Plane by drawing a spline.
- Now using the above two sketches do a surface sweep.
- Create offset surface of previous sketches by selecting respective faces.
- Trim the extra surface by drawing sketches according.
- Use a Ruled surface to extend the surface and Knit everything.
- Draw a sketch on plane 1 using spline which is used to trim the surface.
- Create few Plans and draw sketches by Convert entities and splines. Do surface sweep using these sketches.
- Extend the surface and trim the unwanted surfaces using surface trim and knit them.
- Create few 3D sketches and do surface loft.
- Create a sketch on deck face by converting respective entities and Spline with the midpoint, extrude it.
- For Hand Resting – Create a sketch on the previous Extruded face by selecting the face and convert entities. Draw few lines as per blueprint and trim extra entities, extrude it.
- For Doors/Drawers – Create a cut extrude by drawing lines on the Front Plane.
- Offset the appropriate faces for the creation of seats. Trim the surfaces by keeping the selection to split the surfaces.
- For Upper seats - Create a Boss Extrude by drawing a sketch on an offset surface using convert entities and lines. Apply Chamfer and Fillets accordingly.
- For Lights – Create a sketch on Plane 4 by drawings and extruding line.
- For Locking Gates - Create few Plans as per requirements and draw sketches accordingly using circle and line. Using these sketches sweep and mirror them.
- Mirror the bodies across mid-plane by selecting knit surfaces &Merge solids.
- Mirror seats and gates across mid Plane separately by deselecting knit surfaces and Merge solids.
- For Flag Stand – Create a sketch on Mid Plane by deselecting Knit Surfaces & Merge solids.
- For Flag – Create four 3D sketches by drawing spline with midpoints in each sketch and loft the surface.
- Finally give an appearance to seats, Lower Surface, Flag, Hand resting, Lights, Drawers, and gate.

7.Garage Door:
Garage Door which is usually used to park vehicles inside Yacht.
Feature Tools: Extruded Cut, Fillet, Text, Shell, and Mirror.
Sketch Tools: Sketch Geometry like Line, Circle, etc.
No. of Solid bodies: 1
Tools:
Extruded Boss/Base – Extrudes a Sketch or selected sketch contours in one or two directions to create a solid feature.
Extruded Cut – Cuts a Solid model by extruding a sketched profile in one or two directions.
Fillet – Creates a rounded internal or external face along one or more edges in solid or surface features.
Text – Create Text on solid or Surface features.
PROCEDURE:-
- Open Garage Door part which saved while designing the Hull part.
- Create a sketch on the right face of stock by drawing lines and do cut extrude.
- Apply shell by selecting faces of the deck.
- Draw a circle at the top by selecting the side face of stock and do cut extrude to create a hole.
- Apply fillets and mirrors across the Right plane.
- Create a plane using the Front plane as a reference by offsetting it.
- Draw a sketch on a created plane by drawing a horizontal line and insert a Text box, do cut extrude.
- Finally, give Appearance to Door and Text.

8. Super Structure:
A superstructure is an upward extension of an existing structure above a baseline. The size of a watercraft’s superstructure can have many implications in the performance of ships and boats since these structures can alter their structural rigidity, their displacement, and/or stability. These can be detrimental to any vessel’s performance if they are taken into consideration incorrectly.
The height and the weight of the superstructure on board a ship or a boat also affect the amount of freeboard that such a vessel requires along its sides, down to the waterline. In broad terms, the more and heavier superstructure that a ship possesses (as a fraction of her length), the less the freeboard that is needed.
Feature Tools: Extruded Boss/Base, Extruded Cut, Projected Curve, Split Line, Delete faces, Mirror, Swept Boss/Base, Chamfer, and Fillet.
Sketch Tools: Sketch Geometry like Line, Spline, Rectangle, Fillet, Circle, Trim, Convert and offset entities.
Surface Tools: Lofted Surface, Extend Surface, Filled Surface, Extruded Surface, Ruled Surface, Trim, and Knit Surfaces.
No. of Solid bodies: 7
No. of Surface bodies: 2
Tools:
Swept Boss/Base – Sweeps a closed profile along an open or closed path to create a solid feature.
Projected Curve – Creates a 3D curve using two 2D sketches.
Shell – Removes material from a solid body to create a thin-walled feature.
Trim Entities – Trims a sketch entity to be Coincident to another or deletes a sketch entity.
Offset Entities – Add sketch entities by offsetting faces, edges, Curves, or sketch entities a specified distance.
Convert Entities – Converts selected model edges or sketch entities into sketch segments.
Extend Surface – Extends the edge, multiple edges, or the face on a surface based on end conditions and extension type.
Filled surface – Constructs a surface patch within a boundary defined by existing model edges, sketches, or curves.
Delete Faces – Delete faces from solid bodies to create surfaces or delete faces from surface bodies.
Extruded surface – Creates an extruded surface.
Trim Surface – Trims a surface where one surface intersects with another surface, a Plane, or a sketch.
Knit Surface – Combines two or more adjacent, non-intersecting surfaces together.
PROCEDURE:-
- BluePrint Setup – Insert all views like top view, Side view, Bottom view, Front view, etc by giving proper X, Y & Z-direction dimensions to it.
- Create two new planes Back Plane and Top plane using the Front and Bottom Plane as reference.
- Insert the Hull part by selecting the surface body.
- Create a sketch on Deck Surface by drawing two splines and a line as per blueprint and extrude the surface.
- Create a Plane at the end of creating surface extrude.
- Create a surface sweep by drawing sketches on created Plane using horizontal lines and apply to pierce relation with the extruded surface. A 3D sketch by converting the outer surface as entities.
- Extended the outer edge of the surface using Ruled Surface at an angle and trim the extra surface. Knit all the surfaces.
- Create one more Projected Curve by drawing two Sketches on respective Planes using Splines and lines which is further used in creating Lofted Surface.
- Create one more surface sweep by drawing sketches on created Plane using horizontal lines and apply to pierce relation with the extruded surface. A 3D sketch by converting the outer surface as entities.
- Trim the surfaces which are not required by drawing sketches on respective faces/Planes.
- Create a swept Surface by drawing a sketch on mid Plane using Splines and a 3D sketch by converting respective edges.
- Trim the extra surfaces.
- Similarly, for the creation of the surface on top, draw two sketches on respective Plans to get the Projected Curve as per Blueprint which is further used to create the lofted surface.
- For Side Windows - Select the outer surface of superstructure use Ruled Surface for an extension. Trim the extra surfaces.
- Select the Deck faces and creates a sketch by drawing a line at the rear portion and do surface extrude. Trim extra surfaces and Knit all together.
- For Front Portion – Draw a sketch on mid-plane by converting respective edges and do surface extrude. Trim extra surfaces and knit them all together. Create one more sketch on mid planes by drawing line and spline and do surface extrude.
- Select the Deck surface and create a sketch by drawing a circle at a distance from the above surface extrudes. Extrude it and draw a circle on extruded face to perform cut extrude. Draw two more circles on extruded faces which are again to be extruded. Apply fillets to respective edges. In order to remove the extra portion draw a rectangle on the deck surface do cut extrude. Use the Delete face option to remove respective faces.
- For Steps – Draw few lines horizontal and vertical accordingly and extrude them. Trim the extra surfaces.
- In Order to make solid, sketch on deck surface by drawing a horizontal line and do surface extrude. Trim the extra surfaces and create solid by knitting Surfaces.
- For Mattress – Create a surface offset at the front end and trim unwanted surfaces and thicken the surface by selecting respective faces. Create a cut extrude and apply domes and fillets to them.
- For Railing (Side and Front) – Create a sweep by drawing sketches on respective planes using circles and splines.
- For Door (at Rear end) – Create a cut extrude by offsetting the rear face inwards. Draw L shape and extrude it for handle creation.
- For Front Glass – Create a sketch on top planes by offsetting entities and do cut extrude.
- For Frames – Sketch on the respective faces by drawing two vertical lines and converting the top and bottom edges of the glass. Trim unwanted entities and do extrude.
- For Top Glass – Create a sketch on a top plane by drawing a line and spline and do cut extrude.
- For Top Frames – Create a sketch by offsetting respective edges and remove unwanted entities using trim entities. Extrude it.
- Similarly create windows and frames for side faces by drawing few sketches and doing cut and Boss extrude respectively.
- For Rear Portion, Draw a sketch on mid Plane Offsetting the respective face, and do a split line.
- For Wipers Holders – Create a sketch on the top face of the superstructure by drawing one circle and half-circle. Extrude them.
- Mirror the bodies across mid-plane.
- For Radar Mast Reference – Create an offset surface by selecting a rear portion of the top face of the superstructure and rename it.
- For Wipers – Create a rectangle on a respective plane and do boss extrude. Repeat two more times at respective places. Apply Chamfer and offset the side faces and do cut extrude. Similarly, do it for the remaining Wipers. Draw a 3D sketch by drawing a line Connecting Holder and wiper, extrude it which acts as a connecting rod. Repeat for the remaining ones.
- Give Appearance to windows, doors, frames, mattresses, Wipers, Water, Railing, and superstructure.

9.Radar Mast:
Radar is a detection system that uses radio waves to determine the range, angle, or velocity of objects. It can be used to detect aircraft, ships, Spacecrafts, the guided missiles, Motor vehicles, Weather formation, and terrain. A radar system consists of a transmitter producing electromagnetic waves in the radio or microwave domain, a transmitting antenna, a receiving antenna (often the same antenna is used for transmitting and receiving), and a receiver and processor to determine properties of the object(s). Radio waves from the transmitter reflect off the object and return to the receiver, giving information about the object’s location and speed.
Feature Tools: Extruded Boss/Base, Revolved Boss/Base, Projected Curve, Mirror, Swept Boss/Base, Chamfer, and fillet.
Sketch Tools: Sketch Geometry like Line, Spline, Rectangle, 3 Point Arc, and Straight Slot, Circle.
No. of Solid bodies: 2
No. of Surface bodies: 2
Tools:
Extruded Boss/Base – Extrudes a Sketch or selected sketch contours in one or two directions to create a solid feature.
Extruded Cut – Cuts a Solid model by extruding a sketched profile in one or two directions.
Fillet – Creates a rounded internal or external face along one or more edges in solid or surface features.
Swept Boss/Base – Sweeps a closed profile along an open or closed path to create a solid feature.
Mirror – Mirror feature, faces and bodies about a face or a Plane.
PROCEDURE:-
- BluePrint Setup – Insert all views like top view, Side view, Bottom view, Front view, etc by giving proper X, Y & Z-direction dimensions to it.
- Create two new planes Back Plane and Top plane using the Front and Bottom Plane as reference.
- Insert the Super Structure part by selecting the surface body.
- Create a sketch on the surface of the radar mast by drawing a horizontal line at a distance of 160mm from the surface and apply fillets to the outer and inner edges.
- Draw 4 Splines and a line as per blueprint and extrude it on created Plane.
- For Radar Indicators – Draw a sketch on the top face of the previous extrude using a line and 3 Point arc, Revolve it. Draw a circle on the extruded face and extrude it. Apply fillets.
- For Antenna – Create a Sketch on extruding 1 face by drawing a circle and extrude it. Draw one more circle on the extruded face and extrude it. Do one more extrude on the previous extruded face by drawing a circle.
- Create a sweep by drawing a sketch on a created plane using a spline and a circle on 3D Sketch.
- The mirror above sweeps across Plane 2 and connects them by drawing three circles on a sweep and extrude them.
- Create a Projected Curve as per Requirement by drawing sketches on respective Planes.
- Create a sweep by drawing a circle at the edge of the projected curve.
- For Horn – Draw a few lines and splines as per blueprint, revolve it, and apply dome to one end and shell to another end.
- Mirror everything except Horn across Mid Plane.
- For Horn Support – Draw a straight slot on extrudes 1 face and extrude up to Horn's face.
- Create a Plane using the above the extruded right face and offset it. Mirror the Horn and its support across the created Plane.
- Finally give Appearance to radar mast, Antenna, Horn, and Indicators.

2. Assembly of Designed Components/ Parts:
In this Portion, all the designed individual Components are assembled together for Sunseeker Yacht Design.
Steps to be followed for Assembling –
- All Designed Parts to be inserted one by one as per requirement.
- Apply Mate Conditions with respective parts for giving the exact location in assembly.
- In this assembly only the Rear seat, Radar, and Propeller are to located using Coincident and Concentric relations with respective Parts. Other Parts are already fixed (Using Surfaces as references) so no need of giving separate mate conditions.
Tools:
- Insert Component – Adds an existing part or sub-assembly to the assembly.
- Mates – Position two Components relative to one another.
- Mate group – A mate group is a collection of mates that are solved together. The order in which the mates appear within the mating group does not matter.
- Sub Assembly - A sub-assembly is an assembly document that is part of a larger assembly.
- Smart Mate – A Smart mate is an assembly mating relation that is created automatically.
Render Image: Photo View 360
Yacht Assembly Isometric View

Yacht Assembly Front View

Yacht Assembly Back View

Yacht Assembly Rightside View

Yacht Assembly Top View

3. Applying Decals, Camera set-up & Scenes:
In this section Decals (Special Designed Papers) are applied to
- Hull – Main Floor Board, Front end, and staircase.
- Superstructure –
Set up a camera and appropriate scenes to get realistic images while rendering.
4.Final Rendering: -
In this our Yacht assembly rendered to make it more realistic using Photoview 360 & Solidworks Visualize.
Steps to follow –
- Import – Import assembly one created a new project.
- Appearance - Give appropriate appearances to various parts to make them more attractive after rendering.
- Scenes – Use Proper Back Plates/environments as scenes and drag the assembly to the proper location.
- Output – Once done with all setup, a quick render help you out to review the final output. Changes the colures by increasing/decreasing various valves for a better look if required. Then go for final quality rendering.
Solidworks Visualizations Image's:-





Conclusion:
At the end of the project, each and every component of Sunseeker Yacht designed in part files, and all of them assembled together in an Assembly file to get a Complete Design of the Yacht. Decals, Camera setup, and Proper scenes are used to give a realistic appearance while final rendering.
Google Drive Link:-
https://drive.google.com/file/d/1vSoJ5kLmDXOgRBAmpKcKow2UTaS5YTgU/view?usp=sharing