Photo Realistic Rendering
Report on Assembly of American Chopper Model:
Objective:
The objective of the project is to model an American Chopper using a CAD software SolidWorks and to render with SolidWorks Visualize to create photo realistic view of it.
Introduction:
This project explains the designing of American Chopper using SolidWorks Sketch and modelling the parts and lastly give the photo realistic view.
Steps:
Part Modelling
Assembly
Rendering

PART MODELLING:
2D sketch of the part is sketched in the SolidWorks and it is converted into 3D part using heads up feature tab.
Used Feature:
Boss Extrude: To expand the object in 3D modelling this is used.
Fillet: To make internal and external edges and to avoid the sharp corners.
Chamfer: To make internal and external edges and to avoid the sharp corner to get smoother surface finish and tapered face.
Extrude Cut: It is used to cut or remove the 3D object in linear path according to the sketch.
Lofted Boss: It is used for complex geometry by interpolating between cross sections of a model.
Split: Split tool is used to split single solid part into two solid parts. It is used to project an entity on other surfaces of curved or planer faces.
Shell: shell feature is used to make hollow space in solid part by selecting outer wall of the solid part and so removes the inner part. It is also used to reduce the specific thickness.
Dome: It is used to make dome shaped feature.
Combine: Combine tool is used to make integration of two solid parts which intersect each other as same solid part.
Linear Pattern: To create different number of instances in linear basis.
Curve Driven Pattern: It is used to make any pattern which followed by the curve is sketched before.
Circular Driven Pattern: It is used to make 3D feature into circular pattern according to number of instances.
Revolve boss base: It is used to make cylindrical or circular 3D extrude along with a given refence axis as per drawn sketch.
Revolve Cut: It is used to cut of cylindrical round surface.
Move or Copy: It is used to move or copy of the 3D body to one place to another.
Mirror: It is used to mirror a feature or body using by reference plane.
Sweep: This feature is used to make sweep any kind of fully sketch along with path.
Swept Cut: This is used to cut along with sweep path.
Projective Curve: Projection of curve is a 3D curve which is projected on the basis of the two different 2D curve in different plane.
Block: For any drawing views, we can make individual sketch and edit label position, and insert blocks , then attach the block in proper position of the model.
Trim: It is used to trim unwanted surfaces or lines in the sketch.
Knit Surface: It is used to knit the surfaces in the free edges or open edges of the surfaces together.
Loft Surface: It is used to make loft in between two profiles along with guide path.
Boundary Surface: It is used to make a surface in between two finished surface.
Appearances: It is define the visual properties which are defined by materials by colour and texture.
Assembly:
It is referred to put the all components together in an assembly line. It is to create a complete product that performs an intended function. In assembly section we do mate feature and rebuild the document which is automatically reflected in the assembly.
The vast majority of the designed assemblies consist of two modelling strategies, bottom-up technique and top down technique.
Standard mates include angle, coincident, concentric, distance, lock, parallel, perpendicular and tangent mates. Advance mates include limit, linear, path, width mates.
RENDERING:
It is image synthesis is the automatic process of generating a photorealistic or non photorealistic image from 2D or 3D model using a computer program.
Major Categories in Rendering:
Real time Rendering
Pre Rendering
Software used:
Photoview 360
Solidworks Visualize
Designed components:
Transmission Belt
Kick Stand
Front Fender
Rear Fender
Chain
Oil Tank
Pedal
Front wheel
Rear Wheel
Chasis
Engine
Gas Tank
Transmission Belt:
Feature Used:
Offset
Extrude Boss
Fillet
Appearances


KickStand:

Feature Used:
Lofted boss
Dome
Extrude Cut
Extrude Boss
Fillets
Split
Apperances
An opening of kickstand is kept for it to fix to the chassis and the Dome is applied at the ends of the kickstand.
Rear Fender:
Feature Used:
Offset Entities
Split
Revolve Boss
Trim
Appearances
The rear fender has a round end and using split tool is mostly used here.

Front Fender:

Feature Used:
Offset entities
Trim Entities
Revolve boss
Dynamic mirror
Appearances
Rear Wheel:


Feature Used:
Revolve Boss
Trim Entities
Fillet
Extrude boss
Revolve Cut
Linear Pattern
Chamfer
Extrude Cut
Circular Pattern
Planes
Appearance
The rear wheel is much thicker than front wheel. It is also designed to be a multi body part consisting of a rotor, sprocket, rim, tire and the caliper all in a single part. Then revolve, extruded cut and circular pattern is used.
Chain:

Feature Used:
Trim entities
Block
Linear Pattern
Fillet
Appearances
It consist of 390 bodies including separate bodies for all the inner plates and the whole pins. Using curve circular pattern which allows each instances of chain parts to follow the curve drawn initially for the chain. It has to rotate along the curve and around the sprocket which is not possible if it is merged to make a single body.
Oil Tank:

Feature Used:
Boss Extrude
Combine
Fillet
Shell
Appearance
Extrude and Shell part are the major feature used in this part.
Pedal:


Feature Used:
Extrude Boss
Fillet
Linear pattern
Dome
Chamfer
Apperance
There are two pedal. Left side and right side. The right pedal was sketched and left was mirrored in assembly section.
Front Wheel:


Feature Used:
Revolve Boss
Trim
Extruded Boss
Revolve Cut
Cut Extrude
Circular Pattern
Linear pattern
Fillet
Appearances
The front wheel is thinner than rear wheel. It is also designed multibody part consisting rotor, sprocket, rim, tire, calliper all are made as a single body.
Chassis:



Features Used:
Projected Curve
Offset
Trim
Sweep Boss
Split
Convert Entities
Revolve Cut
Fillet
Combine
Appearance
The chasis is the frame structured that bears most of the load on the bike. Splines are used mostly and projected curve, split, sweep, and mirrored with respect to the mid plane.
Front Fork:


Features Used:
Extrude Boss
Trim Entities
Revolve Boss
Split
Move/Copy bodies
Dome
Mirror
Combine
Projected Curve
Swept Boss
Appearance
This handles are difficult to design and customized according to comfort zone. For this bosy revolve are mostly used. Lights are designed and give the apperances.
Engine:


Features Used:
Revolve Boss
Extrude Cut
Offset
Dome
Fillet
Trim
Mirror
Projected Curve
Composite Curve
Sweep Boss
Circular Pattern
Split
Appearances
The engine is V shaped with two exhaust pipes. It is the solid part of modelling. It has cooling fins, spark plug, intake, exhaust , belt and transmission pulleys.
Gas Tank:


Features Used:
Projected Curve
Trim entities
Sweep Boss
Loft Surface
Knit Surface
Fillet
Appearances
It is a hollow inside for the fuel. The mostly applied features is extrude surface, boundary surface, shell, knit surfaces. Then give the appearances and decals.
Assembled American chopper:
Assembly is referred to keeping the all components together. It creates complete product. The each components are changed and reflected in the chopper assembly. After doing the assembly rebuild the document properly.

This is assembled using all the above mentioned features. Using all mates like
Concentric
Coincident
Parallel
Tangent
Width




















Add Directional Light:

Spot Light View:










Cartoon Image




Conclusion:
This is the American chopper which is designed and assembled using SOLIDWORKS 2016 and rendered to realistic images using PHOTOVIEW 360.
Note: In my solidworks, visualisation is not there. So I used Photoview 360.
Link:
https://drive.google.com/file/d/11JiQTyRPOdTKYxzAUVBtef3-nMJl_qfv/view?usp=sharing
https://drive.google.com/file/d/1PWRdKyEQIIaaC-k8yK7qqqCgMsTwZKXU/view?usp=sharing