Design, Modelling and Assembly of an American Chopper
This project involves the design, modelling and assembly of an american chopper in solidworks software. The SOLIDWORKS® CAD software is a mechanical design automation application that lets
designers quickly sketch out ideas, experiment with features and dimensions, and produce models and detailed drawings.
3D Design
SOLIDWORKS uses a 3D design approach. As you design a part, from the initial sketch to the final result, you create a 3D model. From this model, you can create 2D drawings or mate components consisting of parts or subassemblies to create 3D assemblies. You can also create 2D drawings of 3D assemblies.When designing a model using SOLIDWORKS, you can visualize it in three dimensions,the way the model exists once it is manufactured.
User Interface
The SOLIDWORKS application includes user interface tools and capabilities to help you create and edit models efficiently, including:
Windows Functions
The SOLIDWORKS application includes familiar Windows functions, such as dragging and resizing windows. Many of the same icons, such as print, open, save, cut, and paste are also part of the SOLIDWORKS application.
SOLIDWORKS Document Windows
SOLIDWORKS document windows have two panels. The left panel, or Manager Pane, contains:
FeatureManager design tree
Displays the structure of the part, assembly, or drawing. Select an item from the FeatureManager design tree to edit the underlying sketch, edit the feature, and suppress and unsuppress the feature or component, for example.
PropertyManager
Provides settings for many functions such as sketches, fillet features, and assembly mates.
ConfigurationManager
Lets you create, select, and view multiple configurations of parts and assemblies in a document. Configurations are variations of a part or assembly within a single document. For example, you can use configurations of a bolt to specify different lengths and diameters.
Menu Selection
You can access all SOLIDWORKS commands using menus. SOLIDWORKS menus use Windows conventions, including submenus and checkmarks to indicate that an item is active. You can also use context-sensitive shortcut menus by clicking the right mouse button.
Toolbars
You can access SOLIDWORKS functions using toolbars. Toolbars are organized by function, for example, the Sketch or Assembly toolbar. Each toolbar comprises individual icons for specific tools, such as Rotate View, Circular Pattern, and Circle.You can display or hide toolbars, dock them around the four borders of the SOLIDWORKS window, or float them anywhere on your screen. The SOLIDWORKS software remembers the state of the toolbars from session to session. You can also add or delete tools to customize the toolbars. Tooltips display when you hover over each icon.
Command Manager
The CommandManager is a context-sensitive toolbar that dynamically updates based on the active document type.When you click a tab below the CommandManager, it updates to show the related tools.Each document type, such as part, assembly, or drawing, has different tabs defined for its tasks. The content of the tabs is customizable, similar to toolbars. For example, if you click the Features tab, tools related to features appear. You can also add or delete tools to customize the CommandManager. Tooltips display when you hover over each icon.
Design Method
Before you actually design the model, it is helpful to plan out a method of how to create the model. After you identify needs and isolate the appropriate concepts, you can develop the model:Create the sketches and decide how to dimension and where to apply relations.
Sketches
Create the sketches and decide how to dimension and where to apply relations.
Features
Select the appropriate features, such as extrudes and fillets, determine the best features to apply, and decide in what order to apply those features.
Assemblies
Assemblies Select the components to mate and the types of mates to apply.
Incorporating the above instructions, the design, modelling and assmebly of the american chopper was done. Following are the images of all the parts that were designed and modelled in solidworks software.
1. Front Fender
Fender is the American English term for the part of an automobile, motorcycle or other vehicle body that frames a wheel well (the fender underside). Its primary purpose is to prevent sand, mud, rocks, liquids, and other road spray from being thrown into the air by the rotating tire.
Rendered Image of Front Fender
2. Transmission Belt
A drive belt is the part that drives all these accessories. The belt itself is driven by a pulley attached to the engine crankshaft.
Rendered Image of Transmission Belt
3. Oil Tank
A fuel tank (or petrol tank) is a safe container for flammable fluids. Though any storage tank for fuel may be so called, the term is typically applied to part of an engine system in which the fuel is stored and propelled (fuel pump) or released (pressurized gas) into an engine.
Rendered Image of Oil tank
4. Gas Tank
A gas tank (or petrol tank) is a safe container for flammable fluids. Though any storage tank for fuel may be so called, the term is typically applied to part of an engine system in which the fuel is stored and propelled (fuel pump) or released (pressurized gas) into an engine.
Rendered Image of Gas Tank
5. Front Tyre
A tire or tyre is a ring-shaped component that surrounds a wheel's rim to transfer a vehicle's load from the axle through the wheel to the ground and to provide traction on the surface traveled over. Most tires, such as those for automobiles and bicycles, are pneumatically inflated structures, which also provide a flexible cushion that absorbs shock as the tire rolls over rough features on the surface. Tires provide a footprint that is designed to match the weight of the vehicle with the bearing strength of the surface that it rolls over by providing a bearing pressure that will not deform the surface excessively.
Rendered Image of Front Tyre
6. Kick Stand
A kickstand is a device on a motorcycle that allows the bike to be kept upright without leaning against another object or the aid of a person. A kickstand is usually a piece of metal that flips down from the frame and makes contact with the ground. It is generally located in the middle of the bike or towards the rear.
Rendered Image of Kick Stand
7. Chassis
A chassis is the framework of an artificial object, which supports the object in its construction and use.
Rendered Image of Chassis
8. Brake Pedal
A brake pedal is a mechanical device that inhibits motion by absorbing energy from a moving system. It is used for slowing or stopping a moving vehicle, wheel, axle, or to prevent its motion, most often accomplished by means of friction.
Rendered Image of Brake Pedal
9. Engine
An engine or motor is a machine designed to convert one form of energy into mechanical energy. Heat engines, like the internal combustion engines burn a fuel to create heat which is then used to do work.
Rendered image of Engine
10. Rear Fender
Render image of Rear Fender
11. Rear Tyre
Fender is the American English term for the part of an automobile, motorcycle or other vehicle body that frames a wheel well (the fender underside). Its primary purpose is to prevent sand, mud, rocks, liquids, and other road spray from being thrown into the air by the rotating tire.
Render Image of Rear Tyre
12. Front Fork
A motorcycle fork connects a motorcycle's front wheel and axle to its frame, typically via a yoke, also known as a triple clamp, which consists of an upper yoke joined to a lower yoke via a steering stem, a shaft that runs through the steering head, creating the steering axis.
Rendered image of Front Fork
Once all the parts are modelled, the next step is to make assembly of the american chopper by assembling all the parts we have modelled.
Assembly of the american chopper - View 1
View 2
Rendered Image of Assembly